NEWS: X Rebirth 1.25 and News Update

General discussions about X Rebirth.

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nalim27
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Post by nalim27 »

Ericius11 wrote:
birdtable wrote:Still a refusal to remove childish aspects ,, still a refusal to accept reality ... I see nothing here to save Egosoft ...... just delay and indecision.
How so? Bernd specifically says they are revamping the highway system and functionality of landing on stations. These are two BIG areas people are complaining about constantly on the forums. I see that as a distinct acknowledgement of a problem with the promise of a fix.

For those of us who are a little in the dark, could someone explain to me the benefits of using a 64 bit EXE? It's always been my impression that a 64 bit OS could run 32 bit and 64 bit EXE's equally well. Or am I misunderstanding something?
Hi 64 bit was already discussed in forum - I suggest it in developers forum too.
Main benefits:
1. 64 bit CPU have bigger number of registers and new CPU instructions .... generally speaking this can speed up the game by 5 -25%
2. 64bit Windows must translate 32bit programs funtion calls into native 64bit calls - this will affect CPU too
3. 64 bit program can use more memory - Rebirth can benefit from it in busy sectors and this can cause less loading during sector travel (because game can keep visited sector data in memory and when you go back there is not needed to load sectora data from harddrive again - as it happens now).
Mine rig - X4 ready :-) Windows 10 64b
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CPU before 1.7.2018: Intel Xeon E5450@3.6GHz, 8GB DDR2 800MHz RAM,
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Frostnads
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Post by Frostnads »

TTD wrote:from a graphics point of view, I would still like to get away from the "granny heads" on female NPCs.

Maybe have various ages related to experience...

Just wish we could see their experience level instead of a list of question marks.
Yea, the females are all so butt ugly and remind me of burnout crackheads.

Where are the appealing and easier on the eyes ladies?
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X: Beyond the Frontier | X-Tension | X2: The Threat | X3: Reunion | X3: Terran Conflict | X3: Terran Conflict | X3: Albion Prelude | X Rebirth | X4: Foundations
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yoyolll
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Post by yoyolll »

BigBANGtheory wrote:Is it my imagination or is Bernd's PC suffering some stutter / dropped frames around the 4m50s in the video :wink:
LOL that's ****** hilarious. Good catch.
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Reimu Hakurei
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Post by Reimu Hakurei »

Artean wrote:
Reimu Hakurei wrote:Seems every update there's at least one feature being reintroducted that was present in the rest of the series since the release of XBTF.
...and that's a good thing.
It's a bad thing, however, that it needs to be done now and wasn't earlier in XR's development. A lot of these things strike me as so basic that even if the game was released on its original date in November 2011, I would've expected most of them to be somewhat intact or at least planned.
AdamPHole
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Post by AdamPHole »

Wow, first time I went to the Patch comments on Steam and most people were saying good words!

I'm so glad, I won't play the game till summer, hope that by then there are much more content and specially being able to move my head within my ship to look at space, as in previous games. It was very immersive.

And some cool mod that change the unrealistic and weird highways, they look so tacky IMO!
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Ketraar
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Post by Ketraar »

gbjbaanb wrote:oh dear, well.. no-one wants "gameplay" in the highways, we just want to drop into them and pop out at a destination with a very fast, smooth "whoosh" motion.
Well you might want to remove the "we" bit from your post, last time I checked I did not give you permission to speak for me, thank you. Or maybe define "we" sounds to me a bit rude to just go ahead include everyone else willy nilly.

I do want gameplay, a lot of it and possibly everywhere, thanks.

MFG

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Bernd
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Post by Bernd »

Ericius11 wrote: You know... Bernd mentioned that they were looking into changing the system UI. That sounds great and all, but I'm curious what he means by "text based filtering system." It sounds vaguely like they might add more nesting to the menu?? That doesn't sound very encouraging...
The goal is simply to be able to type something to filter for it in a menu like the trade menu. A little text entry line at the top of the menu which you select, type and confirm.

The trade menu would be the first candidate. We also plan to revamp the property owned menu, and the new version of it may have a similar functionality.
---
-Bernd Lehahn, bernd@egosoft.com
Dreez
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Post by Dreez »

I believe the 3 most important things now to fix is.

1: Trading.
2: Shipcommands (Combat mostly).
3: Optimizing for strong hardware.

Everything else i don't care about currently. I don't care about ugly faces
on NPCs because i don't intend on spending much time with them.
I don't care about bad texture inside stations because... i don't care.

All i want is for XR to have 60frames on my highend PC, trade working and
for my combatships to kill ships i order them to kill.
Of all the things i've lost, i miss my mind the most.
lordpazuzu
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Post by lordpazuzu »

Dreez wrote:I believe the 3 most important things now to fix is.

1: Trading.
2: Shipcommands (Combat mostly).
3: Optimizing for strong hardware.

Everything else i don't care about currently. I don't care about ugly faces
on NPCs because i don't intend on spending much time with them.
I don't care about bad texture inside stations because... i don't care.

All i want is for XR to have 60frames on my highend PC, trade working and
for my combatships to kill ships i order them to kill.
I'm 97% with you, I'll expand the point 2: Shipcommands to: we need more instructions ala X3 shipcommands.
And for me one of the most important thing in trading, please add a way to transfer cargo between ships and a way to drop cargo!!!!!
ghostpilot
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Post by ghostpilot »

- Smalltalk used to unlock a random reward if you managed to convince an NPC on a platform that you had something interesting to say about a topic. With 1.25, the smalltalk mini-game still works the same way, but rather than getting a random reward, the NPC will now offer the player a choice. For example, if the NPC is a dealer of some kind, you can ask him to give you a discount, or you can ask him if he knows a qualified NPC for a certain job, and he will tell you where to find the best one in your vicinity. For example, the next time the player needs a good pilot, locating the best pilot on a station will be much easier.
Smalltalk is pointless and should be removed. At least it is useful now wich is better than before, at least for the players wanting to use it.
- Another new feature is the ability to hire agents on stations which will make sure that you are always kept up to date on all trade offers from that station. This feature can be combined with the trade computer extension to minimize the need to collect trade offers on stations manually. There is also a new feature that allows the player to see all trade offers per station from the station's info menu.
If I understood it correctly, the Agent only updates the station trades were you hired him. Boring icon hunting still remains for all the other stations. This is a rather weak and not very useful feature. A global sector Trade BBS would work far better.
- The target locking update introduces a secondary method of setting a target object which is very similar to the targeting functionality seen in the X3 games. You can now press Shift F to get a lock on the object closest to your crosshair, or Shift E to get a lock on the nearest enemy by distance. Once this targeting mode is activated, the player can press page up and page down to cycle through more objects of the same category in clockwise/counter-clockwise order (or in case of enemies: closer/farther-away target). The other methods of dealing with target locks still work in parallel, but before the event monitor can show environment objects again, the player must first release the last explicit target object - by clicking in empty space, for example.
This should have been since day one. Glad we are getting some of the basics after some months after release. Sounds like the future map-to-event monitor will complement and improve this wich seems interesting.

----------------------------------
- Support for Steam Workshop integration: We will soon start releasing a number of tools on Steam to help modders work on X Rebirth. We are also working on full support for the Steam Workshop in order to make it possible for everybody to easily install mods by merely subscribing to them, and by making it easy for mod developers to distribute their work through Steam.
This is by far the best thing to have news about since game release. Only drawback is that its not here yet!
- Map on event monitor: This was already mentioned before. The first step will be to enable the map rendering on the event monitor whenever it currently shows no signal. We will then introduce some configuration options so the player can decide whether to view the map zone map on the monitor or the current text information.
Having a proper map in the first place would work best before adding this. Unless the only map to show is the highway map, wich would be nice anyway.
- Improved support for joysticks and other input devices: We are working on improving the input mapping menu and the general support for input devices. There have been numerous individual requests in this area, and we are trying to keep this as flexible as possible so X Rebirth can be configured to make best use of all kinds of input devices.
I personally dont bother to use a joystick with space games, but I guess this are good news for players that do. Cheers for you :D
- Improvements to menus: Improving our menu system is a big task, but some features that we've heard requested often could materialize within the next one or two months. A good example of this is a more powerful text based filtering system for menus akin to the trade menu. After we have added text input menus for renaming your ship, the next step will be to enable this functionality in live menus allowing the player to filter quickly with their keyboard.
Cant understand what exactly this filtering thingy is all about, but the real detail that I do care is "improving our menu system" . Since I consider the actual menu system total rubbish hearing they want to improve it rather than redoing it is a big fail for me. Cant see the actual UI being any better than the old X3 menus, wich were far from good. This news are truly a dissapointment for me.
- 64bit EXE: Right now X Rebirth only runs on 64bit Windows because of the amount of memory required, but it is still a 32bit executable. We are experimenting with a new 64bit executable that could potentially improve several issues. Rolling out the 64bit EXE will probably happen as a beta in parallel to the 32bit EXE. Depending on the feedback, we will then gradually move away from a 32bit EXE.
This was unexpected. Its good news to hear they are trying everything to make the game run better. Good job.
- Providing interaction functionality with NPCs from space to minimize forced landing: I know many people do not like being forced to land on stations for frequently repeated tasks. The first step to address this will be to have a list of all NPCs on a station available from the station info menu, and to then make some activities possible remotely. You will still probably need to be in the vicinity of the station - so that drones can take over the transport of acquired goods for example - but you only have to land to play missions and to pick up or deliver people.
So NESA mod is of the first to be adopted "oficially" into the game? This is a good addition and easily solves most of the problems with tedious station walking and NPC hunting, giving players a choice when they do want to go for a walk or not. Good news.
- Highway redesign: We've heard a lot of criticism on the way the highways behaves, so we are experimenting with radically different gameplay inside the highways. It's still too early to provide details, but as soon as we have a prototype, we will probably make this available as a beta. How soon this will then be rolled out for public release will then depend on feedback we receive.
Maybe another adoption of one of the highway mods available? If Egosoft comes up with something totally different that is actually good they will gain from me the first "positive point" since release.

But other big problems with highways remain pending to be talked about, like overuse of it and the "metro conmuter" feel to the game wich is a big inmersion killer. Having clear sight from inside (another mod adoption FTW) and general emptiness outside highways could get a check too.

Dont get me wrong, Im happy to see progress but cant help to feel its too little and taking too long, and most are not the biggest problems in the game (although are the fastest to fix I suppose).

Also seems Bernd is not willing to talk or discuss anything about the game, and keeps himself to only forum lurking and own choices in next features to add. No discussion, no polls, no questions. Pretty big fail on his part again. But Im willing to overlook this if he is thinking that the time to talk about next big things is not here yet, and minor additions and fixes (not bug hunting) are the only thing to consider now.

yet this is dissapointing. I want to know if the current vision for the game still holds or a change in direction is going to happen in short future. Bernd current ideas on this "space game reimagining" totally sucks for me and none of the listed features makes any diference to that. Knowing if I should give up on X:R and Egosoft and never bother anyone here again would be nice. And I bet some people here would agree on that.
Spikeles
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Post by Spikeles »

Bernd wrote:The goal is simply to be able to type something to filter for it in a menu like the trade menu. A little text entry line at the top of the menu which you select, type and confirm.
Don't throw away years of advances in UI development, we(well, me at least) want results as you type!
wizaerd
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Post by wizaerd »

Ketraar wrote:
gbjbaanb wrote:oh dear, well.. no-one wants "gameplay" in the highways, we just want to drop into them and pop out at a destination with a very fast, smooth "whoosh" motion.
Well you might want to remove the "we" bit from your post, last time I checked I did not give you permission to speak for me, thank you. Or maybe define "we" sounds to me a bit rude to just go ahead include everyone else willy nilly.

I do want gameplay, a lot of it and possibly everywhere, thanks.

MFG

Ketraar
I don't know the poster, but I'll let him speak for me because I do not want minigames when traveling from point A to point B. In fact, I don't want any "mini" games, just give me a playable and enjoyable game. This unfortunately is far from it.
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TTD
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Post by TTD »

I hated the mini games in TC.
Especially soduko or however it's spelt.
Never did ANH again without the cheat.


but I will confess to achieving the max speed Steam achievement in Rebirth.

But the other mini games...not for me thanks.
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jasonbarron
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Post by jasonbarron »

Not only does Egosoft remain committed to fixing/improving XR, despite the claims of many, they are ready, willing and able to consider "big" changes to the XR formula in response to community wishes (namely the restructuring of highways in some fashion & eliminating the necessity of landing on stations and interacting with NPC's face-to-face).

This update is a big plus in my book, and vindication of a sort for the people who have remained constructive during the last three months. XR got off to a rough start, but it can and will be brought along to stand tall among its brethren.
Ayn Rand was correct.
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Santi
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Post by Santi »

A very sensible list of stuff to be added while keeping the main effort on fixing bugs and performance. I am going to do my small analysis of the priorities here.

- Modders are going to get some of the tools and documentation needed to create better mods. Awesome stuff, showing that Egosoft is supporting the modding community as best as they can.

- Map on event monitor. Pretty sure this one doesn't came from the majority of forum posters and comes from the DevNet, a bit like checking the trades from a station, you can see what they sell, you can see what they buy, but you still need to go to the main trade menu to do something. Instead of the trades from a station, we need the "distance" tab substituted by a "system/sector" tab. And nobody asked for a Map on event monitor, most people asked for a Gravidar, now if the Map on event monitor is a Gravidar please accept my apologies.

- Improved support for input devices, God yes! Shift-E, Shift-F doesn't work on gamepads, you cannot scroll right/left, you go up/down one press at a time, Joysticks got a lot of issues as well, and that is damaging the simulation aspect of the game, so keep going at it, I do support that.

- Improvements to menus, foock yeah! read my mind.

- 64 Exe no a clue but yes.

- Npc from space, yes I agree, I do like to go to stations, but plenty of posts asking for the option to interact from space.

- Highways, we spend almost half of the time travelling in highways, they need to be top of the pops. So yes, priority for the coming months.
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hawat
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Post by hawat »

An option to max speed automatically in highways or just jump directly to next point for those who are bored to death with it, would be nice.
And those who want gameplay there could still leave the option off.
Syneris
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Post by Syneris »

Nothing about the shared storage problem on stations? The economy won't be fixed until that problem is addressed and stations can't fill up with a single type of ware.
kreep69
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Post by kreep69 »

Nice job Egosoft. Keep up the efforts and improvement of the game.
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Earth Ultimatum IV.
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Post by Earth Ultimatum IV. »

ghostpilot wrote:Smalltalk is pointless and should be removed. At least it is useful now wich is better than before, at least for the players wanting to use it.
How about no?
I like to dock at station and smalltalk with people while my Sequanna drops ice. Now that they improved FPS, station walking is somewhat enjoyable for me.
Just keep it there, Egosoft. Who hates minigames, can just stop caring about them. Easy as that. Besides, minigames are short and require no focus, you dont spend more than 0,00000009% of your playtime at smalltalk minigame. Really, thats too short time to care about it.
JimmiG
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Post by JimmiG »

Bernd wrote:
Ericius11 wrote: You know... Bernd mentioned that they were looking into changing the system UI. That sounds great and all, but I'm curious what he means by "text based filtering system." It sounds vaguely like they might add more nesting to the menu?? That doesn't sound very encouraging...
The goal is simply to be able to type something to filter for it in a menu like the trade menu. A little text entry line at the top of the menu which you select, type and confirm.

The trade menu would be the first candidate. We also plan to revamp the property owned menu, and the new version of it may have a similar functionality.
Sounds a lot like the Search feature in Windows. Good that the interface for a PC game is finally being adapted for a keyboard rather than a gamepad...

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