[MOD]Fight Reloaded v0.50(Beta)

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Informer
Posts: 283
Joined: Wed, 3. Jul 13, 23:10
x4

Post by Informer »

After a break, I just started XR again when they released the 1.23 RC beta. I will try your mod, because this game can use some good dog fighting. So thanks for your time for making this mod m8.
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Informer
Posts: 283
Joined: Wed, 3. Jul 13, 23:10
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Post by Informer »

The game is so much more fun and challenging with this mod.
I needed to repair my ship many times, and missiles are really useful know, because you really need them. Great mod.
Still, the game Ai has serious problems, as many times ships stop fighting, and sometimes it's still too easy to capture a ships.

But I have the best time yet, playing XR so far with this mod.
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Post by Deleted User »

I absolutely have to try this then :D
Lord Morpheus
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Joined: Thu, 15. Dec 05, 21:27
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Post by Lord Morpheus »

Fight Reloaded 0.50 is out. For the changelog take a look at the first post.

Only version 0.50 is compatible to X-Rebirth 1.30 please upgrade and don't use the old files anymore. :!:
Wana
Posts: 274
Joined: Sun, 27. Jun 10, 15:46
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Post by Wana »

Hi Lord, didn't unistalled previous F:R when i've played 1.3bRC2-6
This mod is great, but, is it compatible with the recent Egosoft's mod for their own Fight:Reloaded feature ?

didn't tried theirs yet.
Lord Morpheus
Posts: 764
Joined: Thu, 15. Dec 05, 21:27
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Post by Lord Morpheus »

As the first post state my mod isn't compatible with other rebalance mods.
This includes egosofts rebalancing mod. The mod which is loaded last will override the other.

Anyway egosofts rebalancing mod is not much more then a small fix at the moment. It's features are:
- many weapons now will hit nearly always their target but do less damage
- capital ships have a better defense against fighters
- small ships have slightly increased hulls and shields
- fighters have engines that are faster and more manouverable
- all turrets have higher ranges
This makes fights a little more challenging but the Albion Skunk is still way overpowered and egosofts mod doesn't change this.
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Informer
Posts: 283
Joined: Wed, 3. Jul 13, 23:10
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Post by Informer »

Thanks for the update. great mod.
Brisingr22
Posts: 18
Joined: Tue, 5. Nov 13, 06:04

Issue with missions

Post by Brisingr22 »

Hey, have a question. Loaded the mod and everything seems to be working. I can also fly most if not all missions.

But when it comes to the cartel boss missions and I accept the mission or an xenon mission of a similar type it won't give me the mission in the mission log at all. Any idea to what might be causing this?

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