[MOD]Fight Reloaded v0.50(Beta)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 283
- Joined: Wed, 3. Jul 13, 23:10
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- Posts: 283
- Joined: Wed, 3. Jul 13, 23:10
The game is so much more fun and challenging with this mod.
I needed to repair my ship many times, and missiles are really useful know, because you really need them. Great mod.
Still, the game Ai has serious problems, as many times ships stop fighting, and sometimes it's still too easy to capture a ships.
But I have the best time yet, playing XR so far with this mod.
I needed to repair my ship many times, and missiles are really useful know, because you really need them. Great mod.
Still, the game Ai has serious problems, as many times ships stop fighting, and sometimes it's still too easy to capture a ships.
But I have the best time yet, playing XR so far with this mod.
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- Posts: 764
- Joined: Thu, 15. Dec 05, 21:27
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- Posts: 274
- Joined: Sun, 27. Jun 10, 15:46
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- Posts: 764
- Joined: Thu, 15. Dec 05, 21:27
As the first post state my mod isn't compatible with other rebalance mods.
This includes egosofts rebalancing mod. The mod which is loaded last will override the other.
Anyway egosofts rebalancing mod is not much more then a small fix at the moment. It's features are:
- many weapons now will hit nearly always their target but do less damage
- capital ships have a better defense against fighters
- small ships have slightly increased hulls and shields
- fighters have engines that are faster and more manouverable
- all turrets have higher ranges
This makes fights a little more challenging but the Albion Skunk is still way overpowered and egosofts mod doesn't change this.
This includes egosofts rebalancing mod. The mod which is loaded last will override the other.
Anyway egosofts rebalancing mod is not much more then a small fix at the moment. It's features are:
- many weapons now will hit nearly always their target but do less damage
- capital ships have a better defense against fighters
- small ships have slightly increased hulls and shields
- fighters have engines that are faster and more manouverable
- all turrets have higher ranges
This makes fights a little more challenging but the Albion Skunk is still way overpowered and egosofts mod doesn't change this.
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- Posts: 18
- Joined: Tue, 5. Nov 13, 06:04
Issue with missions
Hey, have a question. Loaded the mod and everything seems to be working. I can also fly most if not all missions.
But when it comes to the cartel boss missions and I accept the mission or an xenon mission of a similar type it won't give me the mission in the mission log at all. Any idea to what might be causing this?
But when it comes to the cartel boss missions and I accept the mission or an xenon mission of a similar type it won't give me the mission in the mission log at all. Any idea to what might be causing this?