[MOD] Build Rahanas Hybrid in Shipyard - UPDATE - 13.1.2014 - Rahanas Hybrid M

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docwho83
Posts: 168
Joined: Mon, 15. Jun 09, 23:10
x4

Post by docwho83 »

This was done with .70 version but not updated.

It comes up as an Rahanas M at shipyard but after built it comes up as Rahanas (trade window, clicked on, and properly owned) so I mod the files to fix

here is the fix code that would make it show as Rahanas (Mixed) in trade window and when clicked on the ship itself.

Now it comes up as Rahanas (Mixed).

units_size_l_kit_hybrid_q_macro.xml below for name to be Rahanas (Mixed)

Code: Select all

 <identification name="{816001,101}" basename="{816001,103}" description="{816001,102}" unique="0" variation="{816001,104}" />
I try just to and the variation code to the M made the ship go missing. lol
find I just add a new line to the t and called in (Mixed)

Code: Select all

<page id="816001" title="Ships" descr="Text for Ships" voice="yes">
 <t id="101">{20101,11703} {816001,104}</t>
 <t id="102">The Rahanas Mixed Freighter is one of the capital ships of the Rahanas line of vessels. Based on a 'Common Ground' design just like its siblings, this large vessel has only basic weapons and is neither very agile nor capable of fast acceleration.</t>
 <t id="103">{20101,11703}</t>
 <t id="104">(Mixed)</t>
</page>
</language>
Sorry just give you the text block from t to play with. As I mod id 101 and add id="104"

Have not put it in battle but looks nice trades fine. Have not shot up turret to see if they repair since still banging my head on wall for radar on the out side of my ship.

Only reason i did this was I built another Rahanas hybrid and i was not showing it variation tags. So while fixing the ship you start out with and the other one from you mod that can now be built.

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<component ref="units_size_l_kit_hybrid_01" />
<properties>
<identification name="{20101,12501}" basename="{20101,12503}" description="{20101,12502}" unique="0" variation="{20106,3401}"/><!--(Bulk & Liquid\)-->

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<component ref="units_size_l_kit_hybrid_02" />
<properties>
<identification name="{20101,12601}" basename="{20101,12603}" description="{20101,12602}" unique="0" variation="{20106,3501}"/><!--(Container & Energy\)-->
there are the code fixes for the other 2 as well since they will need to be modify anyway and other then pulling the whole file and sending with the mod I am not sure how to add just the variation code on to the line needed.
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dertien
Posts: 283
Joined: Tue, 22. Feb 05, 13:27
x2

Post by dertien »

This is a Great Mod that I have been using for quite a while now, but it seems to be broken with 4.00:

When the Rahanas is built and coming out of the shipyard even with the required crew on board (captain, engineer, defense off) the shields remain off when you target it and watch the monitor in the skunk.

Also when giving it an order to fly to a different zone, it simply won't fast-move. This happens while flying in the same zone and also when totally OOZ and following it on the map.

Any idea what could be causing this?

I installed and used the RahanasPlus version.

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