Make sure you give it a second to reset the menu after it goes full-screen, then pressing key 1 should exit. Either that, or something went wrong.Dungeoncrawler wrote:Can't seem to exit external view by hitting the applicable key.
[MOD] Targeting UI Extension now with External Camera - (Nov 27, 2013)
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Must be conflicting with another mod I'm using? Not only can I not leave external view mode, but I cannot reenter the targeting menu after the first time. It requires me to either reload the save, or the game. Last time something like this happened it was due to a mod conflict.Observe wrote:Make sure you give it a second to reset the menu after it goes full-screen, then pressing key 1 should exit. Either that, or something went wrong.Dungeoncrawler wrote:Can't seem to exit external view by hitting the applicable key.
edit - saving the game to a new slot, then reloading that save seems to have fixed the issue.
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Based on your description, I suspect it's something to do with my code rather than some other mod conflict. For one thing, there aren't many mods using this code-method.Dungeoncrawler wrote:Must be conflicting with another mod I'm using? Not only can I not leave external view mode, but I cannot reenter the targeting menu after the first time. It requires me to either reload the save, or the game. Last time something like this happened it was due to a mod conflict.Observe wrote:Make sure you give it a second to reset the menu after it goes full-screen, then pressing key 1 should exit. Either that, or something went wrong.Dungeoncrawler wrote:Can't seem to exit external view by hitting the applicable key.
I wonder if there is some particular sequence leading up to this condition? Or does it happen right away if you go Skunk external view?
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Srry, guess you didn't see my editObserve wrote:Based on your description, I suspect it's something to do with my code rather than some other mod conflict. For one thing, there aren't many mods using this code-method.Dungeoncrawler wrote:Must be conflicting with another mod I'm using? Not only can I not leave external view mode, but I cannot reenter the targeting menu after the first time. It requires me to either reload the save, or the game. Last time something like this happened it was due to a mod conflict.Observe wrote:Make sure you give it a second to reset the menu after it goes full-screen, then pressing key 1 should exit. Either that, or something went wrong.Dungeoncrawler wrote:Can't seem to exit external view by hitting the applicable key.
I wonder if there is some particular sequence leading up to this condition? Or does it happen right away if you go Skunk external view?

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Thanks for letting me know! Please let me know if this (or anything else) happens again. In the meantime, I'm looking at my code to see if there is potential for some timing issue that could cause what you describe.Dungeoncrawler wrote:Srry, guess you didn't see my edit. Saving the game to a new slot, then loading that save seems to have fixed it.
Thanks
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hey,
i tried your mod as i think its a great concept but somehow it dont work very well in my game..
the moment i click target in the modes selection the selection screen dissapears and i cant open any screen, not even the main menu where you can save, load, quit etc..
i have ceveral extentions installed:
5k scan range
better speed control
combat system extension
core shields
helpfull directions
improved engineer
improved fleets
lr scanner duration
manual command extension
no draft no traffic double speed highways
no more grandmas in space
no stardust
no steering mode notivication
npc bail modifier
rs stars
shield v2
show skills
smart miner
tastefull yisha armour
techno bar sfx
tie fighter boost sfx
UFO
warnign system extension
do you have an idea as to wich of these extensions might be conflicting with your mod..?
thanks
i tried your mod as i think its a great concept but somehow it dont work very well in my game..
the moment i click target in the modes selection the selection screen dissapears and i cant open any screen, not even the main menu where you can save, load, quit etc..
i have ceveral extentions installed:
5k scan range
better speed control
combat system extension
core shields
helpfull directions
improved engineer
improved fleets
lr scanner duration
manual command extension
no draft no traffic double speed highways
no more grandmas in space
no stardust
no steering mode notivication
npc bail modifier
rs stars
shield v2
show skills
smart miner
tastefull yisha armour
techno bar sfx
tie fighter boost sfx
UFO
warnign system extension
do you have an idea as to wich of these extensions might be conflicting with your mod..?
thanks
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Got this debug text for your mod after starting new game in free play mode:
Also, since latest version, the option to turn off data (was option 4 on menu screen) is gone. Is this intentional?
EDIT: Disregard debug log. Those reports are normal (.exe game bug that creates false flags) but my question still stands.
Code: Select all
[General] ======================================
[General] ======================================
[=ERROR=] LookupKeyName::LookupName(): The key name "diff" is not recognized in lookup 'ScriptXML'. Originated from: "extensions\osr_target_ext\md\MainMenu.xml.(pck|xml)"
[General] ======================================
[General] ======================================
[=ERROR=] LookupKeyName::LookupName(): The key name "sel" is not recognized in lookup 'ScriptXML'. Originated from: ""
[General] ======================================
[General] ======================================
[=ERROR=] LookupKeyName::LookupName(): The key name "add" is not recognized in lookup 'ScriptXML'. Originated from: "extensions\osr_target_ext\md\MainMenu.xml.(pck|xml)"
[General] ======================================
[General] ======================================
[=ERROR=] LookupKeyName::LookupName(): The key name "sel" is not recognized in lookup 'ScriptXML'. Originated from: ""
[General] ======================================
[General] ======================================
[=ERROR=] Error loading MD file extensions\osr_target_ext\md\MainMenu.xml: Invalid root node
EDIT: Disregard debug log. Those reports are normal (.exe game bug that creates false flags) but my question still stands.
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Good stuff Observe!
Being a totally "retro" kind'a guy, I'm still running the 1.1 version...but frankly it's working really well for me.
I use a Corsair K90 keyboard, and setting up some of the macro keys for "target nearest" and "engage auto-target" really helps game play...especially in De Veies, where it's impossible to see the red icons against all the yellow backgrounds.
Thanks...
Being a totally "retro" kind'a guy, I'm still running the 1.1 version...but frankly it's working really well for me.
I use a Corsair K90 keyboard, and setting up some of the macro keys for "target nearest" and "engage auto-target" really helps game play...especially in De Veies, where it's impossible to see the red icons against all the yellow backgrounds.
Thanks...
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Hi balogt,
Long time...no speak!
Actually, the K90 is a "gaming keyboard", and has special configuration software and drivers to allow you to code macros for 1 of 18 special hardware keys.
I had to do this, since the macros I coded for my joy stick (Saitek X52-Pro) don't play back correctly with Rebirth.
Unfortunately I don't know of any way (at this point) to attach keystrokes to a standard PC function key
Long time...no speak!
Actually, the K90 is a "gaming keyboard", and has special configuration software and drivers to allow you to code macros for 1 of 18 special hardware keys.
I had to do this, since the macros I coded for my joy stick (Saitek X52-Pro) don't play back correctly with Rebirth.
Unfortunately I don't know of any way (at this point) to attach keystrokes to a standard PC function key

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Hey there Vayde! Thought I'd drop by and say thanks to Observe for the targeting mod.
I just logged an hour or so on our old X3R/DDTC mod, just to verify a few things...and to be honest it is still a great gaming experience.
Rebirth is of course a very different type of game, but hopefully as Ego brings more features online, and us "modder types" start filling in the gaps, it will be just as rewarding a gaming experience.
...catch ya on IM later.
I just logged an hour or so on our old X3R/DDTC mod, just to verify a few things...and to be honest it is still a great gaming experience.
Rebirth is of course a very different type of game, but hopefully as Ego brings more features online, and us "modder types" start filling in the gaps, it will be just as rewarding a gaming experience.
...catch ya on IM later.
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Thank you everyone for your feedback, suggestions and kind words! I apologize for not responding sooner.
Due to other obligations, I won't be able to do much more with this for the time-being. Hopefully the mod can be useful to some in its current state.
Part of the reason I created this, was to provide examples of some of the things that can be accomplished with Mission Director code. Anyone is free to take this further if desired.
Thanks.
Due to other obligations, I won't be able to do much more with this for the time-being. Hopefully the mod can be useful to some in its current state.
Part of the reason I created this, was to provide examples of some of the things that can be accomplished with Mission Director code. Anyone is free to take this further if desired.
Thanks.

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