Henkie wrote:Nice read giskard... Personally I find the gamer community way too harsh and aggressive towards game developers nowadays, especially PC gamers. What most PC gamers do not understand the level of complexity to develop games, or other kinds of software. Heck, even with $1 Billion (source:
http://www.newsmax.com/Newsfront/obamac ... /id/532856) the US was not capable to produce a bugfree website.
I hope that PC gamers will start to realize that they are driving developers away from the PC platform in favor of consoles. Sure, everybody is entitled to voice his or her opinion.. But there is a difference between voicing an opinion and ranting the forums.
Please release this game for consoles for £40 in the same state you released it on PC. You're dealing with a much wider audience with the expectation that things work right out of the box. You'd get just as much criticism from them as you have from us. Moreso if more of them actually spent time online.
You lied to your consumers in the build up to this games release spouting things such as accessibility (Yeah right), how it was as complex as past games (Errm, nope.) and how "every ship and every station was a part of fully a simulated universe" and destroying them would have an impact on the economy...you know except for the ones in highways or patrolling around stations, making up about 90% of ALL ships.
You made a big deal about walking around your ship (all 10 feet of it) and stations (filled with mutants and copy/paste hallways) you failed to deliver on so many of your promises, you'd set yourselves up for this outcry.
Bernd then had the nerve to come out and hail the game as a success amidst all the anger, technical issues and scathing reviews, showing that your company judges success as the amount of money you made rather than the quality of the product you released. You couldn't even post updates on your own forums to respond to consumers on launch day, and no attempt was made to inform them (e.g. Via twitter) that you were using steam forums to communicate.
I could go on and on about the lies you've spread, the broken promises, the bugs, the watered down gameplay, the lack of testing or optimization or the fact that the game was clearly designed as a console game gone wrong (you're comment doesn't support your companies argument that this wasn't true either). Release a game like this after the hype and promises you made on any device and your consumers are going to be angry.
This is your game, you've spent years making it, and you're proud of what you've achieved. but if you were just another purchaser, and this wasn't your 'baby' you'd be right here along side the rest of us, outraged at what you've been given for your money.
I expect to see X:rebirth in the xmas sale on steam at 33-50% off after this terrible launch, but those of us who pre-ordered or bought upon release aren't getting a playable game before then. It's like buying a t.v. you can't use till the price is slashed a month after release. if this was a product in a different industry, you'd probably be facing court cases and investigations from organisations such as trading standards.
PC gamers are not pushing developers to consoles. Look at recent indie successes such as Limbo ,Super Meat Boy, Braid, which all began on consoles but had their breakaway success on the PC. Look at minecraft & terraria that saw huge success thanks to the PC. If you create a good game, you'll be successful (not just in sales numbers). If you promise a good game, but don't deliver, you're going to get slammed, regardless of the device it's released on.
Money is what's driving developers to consoles... The same driving force that had your company working on making this game console friendly. Something went wrong and you shipped it to us instead, and now you personally come out and accuse us as being the bad guys!
Release this game on console in it's launch state after the same promises you made to us and see how they respond. This game's saving grace is it's mod-ability. good luck with that on the consoles... Enjoy the fees you have to pay every time you release a patch to fix this broken mess. Console gamers expect things to work out of the box far more than pc gamers...and they don't have prior experience with you as a developer, so won't know how much post-release support you DO give.
but hey, your entitled to your opinion.