swatti wrote:ISSUES: big boom
The swarm-missiles ALL explode when the first one connects. May need to reduce the explo-radius to as small as possible. Should make em a bit safer to use near allies.
Hm? I've never seen that before

. They explode all at once when they reach their flighttime maximum. Missiles which weren't nessesary to destroy the target choose another target. If they impact at the same time, its logical that they all explode.
The only bug i know about swarms is that one missile seems to be fast and the rest keeps catching up very slowly, unable to actually hit the enemy but following upclose and just harming it duo to the explosionradius (thats why i didn't reduce the vanilla explosionrange).
This often happens while being close to an enemy.
Do you have other mods installed which concern missiles?
swatti wrote:
Also, the new "swarm-AI to Sunstalker" has slight oddity. It wont track the nearest target UNTILL it gets close to it. It does seem to work nicely otherwise.
Thanks!
I didn't have much time to test it.
Also didn't really plan on releasing it, because missiles just don't work properly at all right now, but somebody asked for it. ^^
I pretty much only added 3 values, (swarm ai)
Thats why i uploaded it as an additional file.
They worked fine when i was testing them. I'll check it out!
EDIT:
So... i tested it, thats not about sunstalkers, thats the swarm ai.
Swarmkillers do behave the exact same way.
Missiles will only redirect without a target if they make it into their ai-redirect range. Seemed to be about 3-4.5 km.
If i have some spare time, i'll try to digg in the ai and look up whats going on there.