Mod Library [ X: Rebirth ] [Updated 12.08.13]

The place to discuss scripting and game modifications for X Rebirth.

Moderators: Scripting / Modding Moderators, Moderators for English X Forum

twinview
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How to get the Mods to work

Post by twinview »

I understand that u have to put these mods in the extension (extensions)
folder...

But for some reason after I unrar the Mods into that folder they still don't work in the game... now do I leave the mods in the sub dir or do I move the files out of the sub dir and just put them in the main extension dir... but when I try that I have to overwrite the files .... Not sure what i'm doing wrong... thanks for any help....

Note sure in the X games I can get those mods to work but not in this one...

I check in game to see if it's seeing the mods and just says no extensions are installed...
ioae
Posts: 39
Joined: Sat, 9. Nov 13, 19:37

Post by ioae »

Skyrant wrote:Why is my mod not listed, it was one of the first and has [MOD] label?

Thank you

http://forum.egosoft.com/viewtopic.php? ... 21#4250021
Cause I'm human, and don't see everything. Fixed.
SpacialKatana
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Post by SpacialKatana »

Skeeter
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Post by Skeeter »

When you have a chance, please add mine to the list under NPC. Cheers.

http://forum.egosoft.com/viewtopic.php? ... 70#4258170
[ external image ]
7600x cpu 5.4ghz 32gb DDR5 5600mhz 6700XT 32" 1440p mon
StormMagi
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Post by StormMagi »

MOD XR Show Skills

Flying spaceships since 1993.
evercall8
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Joined: Tue, 11. Sep 07, 21:30
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Re: Mod Library [ X: Rebirth ] [Updated 11.27.13]

Post by evercall8 »

[Lets Talk about VR] - Changes holodancers - [Author - skadog]

Hey.. I did it..... read it in the LINK.... :lol:
andysonofbob
Posts: 263
Joined: Sun, 23. Jan 05, 17:58
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Post by andysonofbob »

Sorry to sound petty :oops: but please will you move Mike_ar69's excellent 3D fix to the HUD / Interface Changes section instead of Gameplay?

This MOD is frankly essential to all nVidia 3D vision gamers because the vanilla HUD and Interface is displayed in 2D making X-R unplayable in 3D.

As the list fills up (which it will do quickly), the last place a 3D gamer would look for a 3D fix would be in a Gameplay section because it doesn't touch gameplay; it's fixes the HUD.

Thanks!

Andy
ioae
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Post by ioae »

Updated 11.29.13.
BlueWulv
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Post by BlueWulv »

Maclarium
Posts: 28
Joined: Wed, 26. Jul 06, 18:52
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Post by Maclarium »

Hello,

Could you add mine please : http://forum.egosoft.com/viewtopic.php?t=354240
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TheRealBix
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Post by TheRealBix »

Mhh OP is in holidays it seems :S

Any mo'tor here to update the topic ? :roll:
Maclarium
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Post by Maclarium »

If the op is still around,

Here's another one of mine : http://forum.egosoft.com/viewtopic.php?t=357760
UniTrader
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Post by UniTrader »

i was so free to update this Topic with the things you posted here, but dont expect me to do this regulary ^^


additionally i added an Additional Info about the Mods Savegame compatibility to encourage using the save-parameter, here a more detailed explaination than in the OP - feedback welcome :) :
Key Explaination
[S] - savegame compatible (easily removeable) - this means the save="false" parameter is set in the content.xml and the Savegame still loads fine after using every function/feature of the Mod
[S] - savegame compatibility undetermined - means save-parameter not set and/or no clear statement about savegame compatibility from the Author (default)
[S] - cannot be removed from savegame - definietly not removable from savegame (optimally save="true" is set)
[S] - Has/needs seperate uninstaller - mod provides an uninstall script, meaning there are two mods in the package, one with save="true" (the mod itself) and another with save="false" (contains auto-running uninstall scripts and files necesary that the game still loads)
(red and green S means two Versions available)


for now this is only mentoined in the mods where i know the State (basically only my own, sry) - will look later today here to update the other mods if there are replies (i sadly dont have the time to download/confirm all mods listed here, especially not the bigger ones)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
jeroll3d
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Post by jeroll3d »

Entusiasta da série X3! The best game.
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TheRealBix
Posts: 400
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Post by TheRealBix »

UniTrader wrote:...
Thanks for the update.
Mines are safe.

Btw, how can we indicate easily the savegame compatibility in mods? I'd like to put the [S] in my mods titles but BBcode isn't compatible.
UniTrader
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Post by UniTrader »

=================================================
=================== Updated till here ===================
=================================================


good point - maybe change it from color Codes to Color and Letter Codes?

[S] - Safe
[?] - undetermined
[X] - non-removable
- seperate uninstaller

(too lazy to add colors atm)
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)
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TheRealBix
Posts: 400
Joined: Thu, 2. Jul 09, 14:34
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Post by TheRealBix »

UniTrader wrote: good point - maybe change it from color Codes to Color and Letter Codes?

[S] - Safe
[?] - undetermined
[X] - non-removable
- seperate uninstaller


It seems good this way. I'll add this on my topics

edit : Btw, my mods are in my sig :)
Murrky
Posts: 11
Joined: Wed, 4. Dec 13, 22:10

Post by Murrky »

Please add [MOD]AIS XBTF - Automated Interaction System voice from X-Beyond the frontier[S]
- Adds "Please dock as soon as you get green position lights" when docking to a station.
- Replaces greetings onboard argon and split stations to original from X-Beyond the Frontier.
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TTD
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Post by TTD »

Adds "Please dock as soon as you get green position lights" when docking to a station.
hey I like that !

Those new ones have been getting on my nerves for some reason.
spartanheyho
Posts: 162
Joined: Sun, 24. Nov 13, 16:06

Post by spartanheyho »

Please add my mod: Build Terran Ships

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