Mod Library [ X: Rebirth ] [Updated 12.08.13]
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 180
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How to get the Mods to work
I understand that u have to put these mods in the extension (extensions)
folder...
But for some reason after I unrar the Mods into that folder they still don't work in the game... now do I leave the mods in the sub dir or do I move the files out of the sub dir and just put them in the main extension dir... but when I try that I have to overwrite the files .... Not sure what i'm doing wrong... thanks for any help....
Note sure in the X games I can get those mods to work but not in this one...
I check in game to see if it's seeing the mods and just says no extensions are installed...
folder...
But for some reason after I unrar the Mods into that folder they still don't work in the game... now do I leave the mods in the sub dir or do I move the files out of the sub dir and just put them in the main extension dir... but when I try that I have to overwrite the files .... Not sure what i'm doing wrong... thanks for any help....
Note sure in the X games I can get those mods to work but not in this one...
I check in game to see if it's seeing the mods and just says no extensions are installed...
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- Posts: 39
- Joined: Sat, 9. Nov 13, 19:37
Cause I'm human, and don't see everything. Fixed.Skyrant wrote:Why is my mod not listed, it was one of the first and has [MOD] label?
Thank you
http://forum.egosoft.com/viewtopic.php? ... 21#4250021
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- Joined: Thu, 9. Jan 03, 19:47
When you have a chance, please add mine to the list under NPC. Cheers.
http://forum.egosoft.com/viewtopic.php? ... 70#4258170
http://forum.egosoft.com/viewtopic.php? ... 70#4258170
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- Joined: Tue, 11. Sep 07, 21:30
Re: Mod Library [ X: Rebirth ] [Updated 11.27.13]
[Lets Talk about VR] - Changes holodancers - [Author - skadog]
Hey.. I did it..... read it in the LINK....
Hey.. I did it..... read it in the LINK....

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- Posts: 263
- Joined: Sun, 23. Jan 05, 17:58
Sorry to sound petty
but please will you move Mike_ar69's excellent 3D fix to the HUD / Interface Changes section instead of Gameplay?
This MOD is frankly essential to all nVidia 3D vision gamers because the vanilla HUD and Interface is displayed in 2D making X-R unplayable in 3D.
As the list fills up (which it will do quickly), the last place a 3D gamer would look for a 3D fix would be in a Gameplay section because it doesn't touch gameplay; it's fixes the HUD.
Thanks!
Andy

This MOD is frankly essential to all nVidia 3D vision gamers because the vanilla HUD and Interface is displayed in 2D making X-R unplayable in 3D.
As the list fills up (which it will do quickly), the last place a 3D gamer would look for a 3D fix would be in a Gameplay section because it doesn't touch gameplay; it's fixes the HUD.
Thanks!
Andy
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- Posts: 28
- Joined: Wed, 26. Jul 06, 18:52
If the op is still around,
Here's another one of mine : http://forum.egosoft.com/viewtopic.php?t=357760
Here's another one of mine : http://forum.egosoft.com/viewtopic.php?t=357760
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- Moderator (Script&Mod)
- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45
i was so free to update this Topic with the things you posted here, but dont expect me to do this regulary ^^
additionally i added an Additional Info about the Mods Savegame compatibility to encourage using the save-parameter, here a more detailed explaination than in the OP - feedback welcome
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Key Explaination
[S] - savegame compatible (easily removeable) - this means the save="false" parameter is set in the content.xml and the Savegame still loads fine after using every function/feature of the Mod
[S] - savegame compatibility undetermined - means save-parameter not set and/or no clear statement about savegame compatibility from the Author (default)
[S] - cannot be removed from savegame - definietly not removable from savegame (optimally save="true" is set)
[S] - Has/needs seperate uninstaller - mod provides an uninstall script, meaning there are two mods in the package, one with save="true" (the mod itself) and another with save="false" (contains auto-running uninstall scripts and files necesary that the game still loads)
(red and green S means two Versions available)
for now this is only mentoined in the mods where i know the State (basically only my own, sry) - will look later today here to update the other mods if there are replies (i sadly dont have the time to download/confirm all mods listed here, especially not the bigger ones)
additionally i added an Additional Info about the Mods Savegame compatibility to encourage using the save-parameter, here a more detailed explaination than in the OP - feedback welcome

Key Explaination
[S] - savegame compatible (easily removeable) - this means the save="false" parameter is set in the content.xml and the Savegame still loads fine after using every function/feature of the Mod
[S] - savegame compatibility undetermined - means save-parameter not set and/or no clear statement about savegame compatibility from the Author (default)
[S] - cannot be removed from savegame - definietly not removable from savegame (optimally save="true" is set)
[S] - Has/needs seperate uninstaller - mod provides an uninstall script, meaning there are two mods in the package, one with save="true" (the mod itself) and another with save="false" (contains auto-running uninstall scripts and files necesary that the game still loads)
(red and green S means two Versions available)
for now this is only mentoined in the mods where i know the State (basically only my own, sry) - will look later today here to update the other mods if there are replies (i sadly dont have the time to download/confirm all mods listed here, especially not the bigger ones)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Moderator (Script&Mod)
- Posts: 14571
- Joined: Sun, 20. Nov 05, 22:45
=================================================
=================== Updated till here ===================
=================================================
good point - maybe change it from color Codes to Color and Letter Codes?
[S] - Safe
[?] - undetermined
[X] - non-removable
- seperate uninstaller
(too lazy to add colors atm)
=================== Updated till here ===================
=================================================
good point - maybe change it from color Codes to Color and Letter Codes?
[S] - Safe
[?] - undetermined
[X] - non-removable
- seperate uninstaller
(too lazy to add colors atm)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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- Posts: 11
- Joined: Wed, 4. Dec 13, 22:10
Please add [MOD]AIS XBTF - Automated Interaction System voice from X-Beyond the frontier[S]
- Adds "Please dock as soon as you get green position lights" when docking to a station.
- Replaces greetings onboard argon and split stations to original from X-Beyond the Frontier.
- Adds "Please dock as soon as you get green position lights" when docking to a station.
- Replaces greetings onboard argon and split stations to original from X-Beyond the Frontier.
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- Joined: Sun, 6. Jul 08, 10:29