[MOD]Battlestar Galactica X3ap[14/11/13]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
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Post by MilesRS »

Could you be more specific, which cylon are shooting flak? Basestars, the old baseships or cylon raiders and heavy raiders.
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
keo
Posts: 443
Joined: Sat, 23. Jul 05, 14:28
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Post by keo »

MilesRS wrote:To make missiles.... Sorry I'm not familiar with this function, ile contact jcc about it, but according to my information it is not functional!
Yes galactica has 6 heavy batteries (2 barrels each).

Not sure why it isn't working on the viper originally without buying the turbo booster, but ile have a look for you. At least it works if you buy it :)

The changes are as follows:

- flak weapons removed from cylons (raider, raidermk2 and heavy raider)

-galactica flight pods fixed, both raptor destruction issue and viper pod issue.

- resurrection ship increased in size, it was far to small.

- galactica top and bottom turrets fixed, weapons where not working as they should do

I'm not sure about the 40 marine raptor business, it's not very realistic and I couldn't tell you how to do it... I'm not really sure


Hope everyone enjoys the update,

Miles

THX FOR FAST RESPONCE !!
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I had make some change on my tship file to the advanced raptor now its an st with more cargo bay so it can make the nuke missiles(change its cargo hold from xl to st) since its the only ship that can make missiles with bsg hotkey
now the only thing i wish to know its how to change the marines capabilty on a ship like i said before (advanced raptor could hold 40 marines like bsg75 transport vessel)
if anybody can explain me pls

btw can i use the last version on a prewius saved game? i 'll try clone ship i halready discovered
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MaxVatutin
Posts: 200
Joined: Thu, 7. Nov 13, 15:41
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Post by MaxVatutin »

Thanks for an update!)

Undocking issue is really fixed!)

But the mod is still unplayable in case of cylone heavy raiders using flak cannons... FPS falls to zero all the time...

And Vipers Tube is still in strange state with missing textures or so =(
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shmelyga
Posts: 47
Joined: Sun, 3. Nov 13, 03:36
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Post by shmelyga »

undocking viper it not a problem in comparison with FPS... by the way they don't attack when you are docked to something, and attack only your ship) so fleet I leave somewhere in system, and itself I will reconnoiter everything and I do things) :)
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
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Post by MilesRS »

im sorry, it seems i overlooked something, ive found the issue and will fix it in another update, this shouldnt need a restart but i cannot be sure about that. Viper tube wise, its to do with the way the viper pods integrate with the rest of the model, ile see if i have time to change that part of the model... Ile let you know when the update is ready. Meanwhile if you find any other issues please let me know.

Miles
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
longbow1
Posts: 146
Joined: Tue, 3. May 11, 01:15
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Post by longbow1 »

i do admit, the models now do look fantastic :P

few short issues, i still cant fit the correct guns in the correct slots, (galactica does not have any equipped during the beginning bit either)

also, i cant seem to fire any of the guns, or find ammo for em :S
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
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Post by MilesRS »

glad you like the models :)

i will check what you have reported, however you are the first to come across this issue so i have a couple of questions:

Do you have any other mods installed?

Did you install the mod over a clean install of the game?

When you copied over the files from the mod into the addon folder, did you make sure to merge and replace when asked to do so?

Miles
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
longbow1
Posts: 146
Joined: Tue, 3. May 11, 01:15
x4

Post by longbow1 »

it might be the fact i didnt install it over a clean install, my internet is just so crap i wanted to avoid a few hours of downloading :P

but i also have cheat collection, resource free factory, weapons quickswap and wing command equip like extention/fix

i also have a bunch of ship mods, but they didnt load either

also, i had to extract the mod twice as the first time i did it, it all came up as "ReadText"'s
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
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Post by MilesRS »

non of the mods you have installed sound like they would cause any compatibility issues as far as im aware. I would suggest a clean installation of the game, and a re download of the mod, just in case something went wrong in that area. Bad luck about your internet but just leave it over night or something ;)

hope that helps!

Miles
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
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shmelyga
Posts: 47
Joined: Sun, 3. Nov 13, 03:36
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Post by shmelyga »

I confirm flak guns at the heavy raider! ! !
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
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Post by MilesRS »

I have already realised I mad a mistake and overlooked something :) it will be corrected in the next update.
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
longbow1
Posts: 146
Joined: Tue, 3. May 11, 01:15
x4

Post by longbow1 »

oh my god, this mod is the BSG game i both needed and deserved (after the abombination that is Battlestar Online) now that its working :D

also, would you guys want the cluster flak fragmentation effect on the flak style weapons?
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shmelyga
Posts: 47
Joined: Sun, 3. Nov 13, 03:36
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Post by shmelyga »

battlestar galactica online a full hogwash, because curve in itself, browser game which only spoils a series name... I liked only 2 games, it is given mod, and game from the diaspora team, respect all to developers, that you do thanks for that, and delay it not for yourselves and for others! (and it is free) :thumb_up: :thumb_up: :thumb_up: :P
longbow1
Posts: 146
Joined: Tue, 3. May 11, 01:15
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Post by longbow1 »

i thnk the main problem with Online was the pay to win PVP nature of it, having the vast majority of the game accessable to everyone of all levels and getting farmed when your level 20-30 by levels 200+ in your own area is not paticuarly fun

also, hurry up with the patch :P these heavy raiders are kicking my computers arse, which can play BF4 on max settings with no issues :P
(this was a joke)
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
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Post by MilesRS »

yea bsg online was a disaster, a hated the ship models they had as well.... just wernt very bsg like at all. terrible job.

haha ile try and get it out tonight but no promises. Real life you know :P

Miles
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
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MaxVatutin
Posts: 200
Joined: Thu, 7. Nov 13, 15:41
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Post by MaxVatutin »

Nice to hear from you Miles :-) We‘ll w8 for an update anyway.

BSG Online was terrible at the start (tried it during OBT), but they‘ve done great job though. Models became better, they made some interesting new ships (heard that they‘ve asked Diaspora team for some help with moddeling, but don‘t know if they respond)... Anyway, it‘s an MMO with tonns of donate, unadequate players and so on...

So the only hope is for this mod and devs =)

P.S. BTW Rebirth is now unplayable =( Dosens of bugs, especially in scripts and AI, terrible optimisation (FPS falls without any reason) and other stuff...
longbow1
Posts: 146
Joined: Tue, 3. May 11, 01:15
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Post by longbow1 »

MaxVatutin wrote:Nice to hear from you Miles :-) We‘ll w8 for an update anyway.

BSG Online was terrible at the start (tried it during OBT), but they‘ve done great job though. Models became better, they made some interesting new ships (heard that they‘ve asked Diaspora team for some help with moddeling, but don‘t know if they respond)... Anyway, it‘s an MMO with tonns of donate, unadequate players and so on...

So the only hope is for this mod and devs =)
they did, it was only the cylon support ships, none of the actual ship models or any of the colonial ships
MilesRS
Posts: 196
Joined: Sun, 28. Aug 11, 13:56
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Post by MilesRS »

Ive had a look at the Galactica viper pods and i see what the reports are about. Its actually not missing textures. The viper pods are there as seen when looking at the Galactica from the outside, also if you where to fly into one of the pods they are still there, its only when you turn, and face open space, they seem to disappear. I havent been able to figure that out yet but ile keep trying.
---- X3ap Battlestar Galactica mod ----
---- X3ap BSG: Terra Incognita mod (in development)----
Latest update: 31/01/2014.
Team recruitment: Texture artist
Mod download link:
https://drive.google.com/file/d/0B0S3YB ... ef=2&pli=1
OR
https://goo.gl/TH215l
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MaxVatutin
Posts: 200
Joined: Thu, 7. Nov 13, 15:41
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Post by MaxVatutin »

Strange viper pods are not so crucial, the main thing is to remove flak guns from cylons :-)
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shmelyga
Posts: 47
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Post by shmelyga »

MaxVatutin wrote:Strange viper pods are not so crucial, the main thing is to remove flak guns from cylons :-)
I confirm all aforesaid because 0-5 FPS it is impossible to play, the only thing to avoid it, to jump at once at their emergence... (and on to be at war it won't turn out :)

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