Great Script!
I hope you don't mind. I slightly edited that script fom my game(i added Wraith ships from SG:Atlantis to Khaaks, so i wanted to give them same ability). That's work's great, i just hope i didn't added too much load for my cpu.
http://imageshack.us/a/img195/131/x3ap2 ... 143220.png
here is what i changed. is there any other way to make same?
Thanks again for very good script!
Organic Boron Hulls [TC][AP][Script]
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Yes, that looks like the correct way to do it, Argon Destroyer. Performance seems to be pretty good, in my experience.
Kha'ak capitals with self-repairing hulls... oh my! Sounds dangerous!
Kha'ak capitals with self-repairing hulls... oh my! Sounds dangerous!

Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Indeed. So would I.Sorkvild wrote:I'm expecting the rebuild rate a very slow pace rather than having the hull of the Boron Ray rebuilt from scratch in 5 minutes

- (Did I mention that it is configurable?)
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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- Posts: 3445
- Joined: Thu, 8. Jun 06, 14:07
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- Joined: Sat, 17. Dec 11, 01:44
A full squad of well-trained marines would be faster than Organic Boron Hulls.
The two scripts are designed to be useful together. Organic Boron Hulls is, as you suggest, slower. Especially on player-owned ships. The repair rate is intended to offset the slight disadvantage that most Boron ships have when compared with the rest of the Commonwealth.
Marine Repairs and Training is intended to train your marines and keep your fleet running in top condition. It is a more sophisticated script, and handles many different situations.
Each script serves a purpose, and both are balanced so that your fleet will not be overpowered.
The two scripts are designed to be useful together. Organic Boron Hulls is, as you suggest, slower. Especially on player-owned ships. The repair rate is intended to offset the slight disadvantage that most Boron ships have when compared with the rest of the Commonwealth.
Marine Repairs and Training is intended to train your marines and keep your fleet running in top condition. It is a more sophisticated script, and handles many different situations.
Each script serves a purpose, and both are balanced so that your fleet will not be overpowered.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)