[AP] Remaining bugs after v1.1 and improvement ideas
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GC's are a bit extreme for the front of any M7. hence why im saying IBL's, or a new purpose built M7 weapon system.
for all GC's are not as good as PPC/IC/PSP's on the whole, the fact they are Ammo based means near continuous fire of them (limited only by the ammo really) which means they would give the Shrike way too much power. it already has forward firing IBL's giving it 3x the anti cap capibility compaired to the Cerberus, Demios so on and so forth. giving it even more hitting ability would make it more capible of taking down M2's than any other M7 in the game which for all players can use them for this is not really their main target group. basically youd be creating a majorly OPed ship.
for all GC's are not as good as PPC/IC/PSP's on the whole, the fact they are Ammo based means near continuous fire of them (limited only by the ammo really) which means they would give the Shrike way too much power. it already has forward firing IBL's giving it 3x the anti cap capibility compaired to the Cerberus, Demios so on and so forth. giving it even more hitting ability would make it more capible of taking down M2's than any other M7 in the game which for all players can use them for this is not really their main target group. basically youd be creating a majorly OPed ship.
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Shrike is not useless at all, gauss cannons on sides + IBL's main and it has 8 docking space, it is actually one of the better frigatesChull wrote:I'd like to see the Teladi M7 Shirke to have a forward battery of gauss cannons.
The ship is pretty useless, under shielded, slow moving, low laser weapon regen, so take advantage of this and put more than 2 GC's per side on her.
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It could have changed, but I the last time I tried one out I found the laser recharge to be appalling even compared to other M7's, so IBLs would suck it dry in no time.Jumee wrote:
Shrike is not useless at all, gauss cannons on sides + IBL's main and it has 8 docking space, it is actually one of the better frigates
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And if you don't cease and desist with the personal insults, you'll find out how a certain forum mechanic works.Catra wrote:advanced/normal/quick mechanical will reach 3* faster than advanced all.Doing half as much training in half the time isn't a useful suggestion.
please atleast know what it is you are talking about instead of being a smartass cause you dont know how a certain game mechanic works.
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You are Doing It Wrong.Chull wrote:It could have changed, but I the last time I tried one out I found the laser recharge to be appalling even compared to other M7's, so IBLs would suck it dry in no time.
The Shrike is not a Tiger.
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I almost always swap out IBL's if facing more than one target if it is a lone frigate just shot it till it dies if more than one target take those IBL's off and use gauss cannons to deal damage + 8 fighters can be handy too, overall Shrike is my favorite M7 (but it is extremely ugly)Chull wrote:It could have changed, but I the last time I tried one out I found the laser recharge to be appalling even compared to other M7's, so IBLs would suck it dry in no time.Jumee wrote:
Shrike is not useless at all, gauss cannons on sides + IBL's main and it has 8 docking space, it is actually one of the better frigates
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okay last idea for this thread me thinks:
shipyards would become almost the same as a complex. it would require resources to produce the ships and so on. same could be done with the EQ Docks for the sake of the upgrades and ship equipment.
means they dont appear out of thin air and also means that if a player was to help supply these stations with resources they could see more M3 L's rather than leaving it to a random roll of the dice. on the other hand if a station was to see no resources fed to it they would cease production and potentially have no ships for sale.
with that it would also mean there would be nobody able to say jump into Legend's Home and buy up 3 Boreas and 50 Notus etc, because there would only be 1 Boreas for sale and a max of 30 Notus (10xS 10xM 10xL) and then you would need to wait on the next ship being produced before you could buy that. in other words ships would be just like a standard Ware to these stations.
would also be cool if they each had a "second hand dealership" where there could be randomly generated ships placed that would be deamed as used (maybe slight repairs to be done) and you could buy them cheaper. means if you sell a ship to a given shipyard it will sit in the Used Lot unless "GOD" decided its been "bought"
[edit] fixed a few mistakes in what i said
shipyards would become almost the same as a complex. it would require resources to produce the ships and so on. same could be done with the EQ Docks for the sake of the upgrades and ship equipment.
means they dont appear out of thin air and also means that if a player was to help supply these stations with resources they could see more M3 L's rather than leaving it to a random roll of the dice. on the other hand if a station was to see no resources fed to it they would cease production and potentially have no ships for sale.
with that it would also mean there would be nobody able to say jump into Legend's Home and buy up 3 Boreas and 50 Notus etc, because there would only be 1 Boreas for sale and a max of 30 Notus (10xS 10xM 10xL) and then you would need to wait on the next ship being produced before you could buy that. in other words ships would be just like a standard Ware to these stations.
would also be cool if they each had a "second hand dealership" where there could be randomly generated ships placed that would be deamed as used (maybe slight repairs to be done) and you could buy them cheaper. means if you sell a ship to a given shipyard it will sit in the Used Lot unless "GOD" decided its been "bought"
[edit] fixed a few mistakes in what i said
Last edited by ConCorDian on Mon, 23. Jan 12, 23:36, edited 1 time in total.
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this would be good and as far as I remember there are several mods that aim to do this, BUT I'm 100% confident egosoft is not going to make such a dramatic change as they are probably more focused on just solving bugs, adding hub and phq and than just forgetting about APConCorDian wrote:okay last idea for this thread me thinks:
shipyards would become almost the same as a complex. it would require resources to produce the ships and so on. same could be done with the EQ Docks for the sake of the upgrades and ship equipment.
means they dont appear out of thin air and also means that if a player was to help supply these stations with resources they could see more M3 L's rather than leaving it to a random roll of the dice. on the other hand if a station wasto see no resources fed to it they would cease production and potentially have no ships for sale.
with that it would also mean there would be nobody able to say jump into Legend's Home and buy up 3 Boreas and 50 Notus etc, because there would only be 1 Boreas for sale and a max of 30 Notus (3xS 3xM 3xL) and then you would need to wait on the next ship being produced before you could buy that. in other words ships would be just like a standard Ware to these stations.
would also be cool if they each had a "second hand dealership" where there could be randomly generated ships placed that would be deamed as used (maybe slight repairs to be done) and you could buy them cheaper. means if you sell a ship to a given shipyard it will sit in the Used Lot unless "GOD" decided its been "bought"

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[Suggestion for improvement] repairs for capitals/large ships.
Time is not the issue. I don't mind the fact it will take several hours or a few days to repair that damaged Brigantine I captured last night. After all, shipyards can repair immediately for vast sums of money. My objection to the spacesuit method is you cannot do ANYTHING else in or out of the game, because you have to hold down Ctrl to keep the repair laser active.
I tried the SETA trick, can't make it work as any key press interrupts it. I use a heavy object on the Ctrl button when I have dinner or catch some news, but that only accounts for an hour of repair time out of several I leave the game running.
Here's how I'd solve it:
A. If your ship has marines on board and they have a skill amount higher than x value in mechanical AND engineering, (ie. 75) each marine qualified will repair 1 hitpoint of hull per second. Capitals hold 20 marines right? That's a maximum of 20 hull per second repaired. Yep, that'll still take days but at least I can work on other things while I wait.
B. Player owned equipment docks could slowly repair hull on large ships (M7, M7M, TL, M1, M2) at a similar rate when the ship is docked. This would give player owned equipment docks more of a use as I've read most people think they're a waste of money to build.
Either way you're still looking at several hours or days to fix something badly damaged, it just means you can do other things while you wait.
Time is not the issue. I don't mind the fact it will take several hours or a few days to repair that damaged Brigantine I captured last night. After all, shipyards can repair immediately for vast sums of money. My objection to the spacesuit method is you cannot do ANYTHING else in or out of the game, because you have to hold down Ctrl to keep the repair laser active.
I tried the SETA trick, can't make it work as any key press interrupts it. I use a heavy object on the Ctrl button when I have dinner or catch some news, but that only accounts for an hour of repair time out of several I leave the game running.
Here's how I'd solve it:
A. If your ship has marines on board and they have a skill amount higher than x value in mechanical AND engineering, (ie. 75) each marine qualified will repair 1 hitpoint of hull per second. Capitals hold 20 marines right? That's a maximum of 20 hull per second repaired. Yep, that'll still take days but at least I can work on other things while I wait.
B. Player owned equipment docks could slowly repair hull on large ships (M7, M7M, TL, M1, M2) at a similar rate when the ship is docked. This would give player owned equipment docks more of a use as I've read most people think they're a waste of money to build.
Either way you're still looking at several hours or days to fix something badly damaged, it just means you can do other things while you wait.
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I'm betting we're going to have to fight one for our PHQ in the 2.0 patch.Jumee wrote:not really a bug, but has anyone seen a xenon I yet? I've been looking for one for ages both before and after the patch (want to board it)
Admitting you have a problem is the first step in figuring out how to make it worse.
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not even a I would be able to stop my 15 m8s spamming 120 tomahawks each non stop muahahahha!!KloHunt3r wrote:I'm betting we're going to have to fight one for our PHQ in the 2.0 patch.Jumee wrote:not really a bug, but has anyone seen a xenon I yet? I've been looking for one for ages both before and after the patch (want to board it)
that and my m7m spamming flails+ hammers
in case you wondered.... all that amounts to a little over 1100 GJ worth of damage (not counting m7m)