[AP] All Terran issues go here

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Legionos
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Post by Legionos »

Gazz wrote:Also see this.

http://forum.egosoft.com/viewtopic.php?t=314037

Legionos wrote:4. M/AM Warhead and Ghoul production stations unable for purchase because their models break the game when you try to complex them.
Are you sure they break anything?
Every terran missile / ammo fab uses the same model so it either works for all or none of them.

That you can't connect them with terran CCK is normal because the terran CCK were never supposed to be for sale. They are just a broken item.
Thats apparntly the reason why you cant buy them, it was the same in TC and ego havent been bothered to change the models

You can always create them and try it, i was going to make a script that adds them to shipywards but i honestly cant find the command to add them...
Cougar81
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Post by Cougar81 »

I'm quite unhappy that all of these issues remain. I quit playing TC quite a while ago and only picked up X3:AP because I (wrongly) assumed they would have fixed the X3TC issues.

I'm glad they are starting a new direction with Rebirth because they've milked X3 for all it's worth.

Good luck fixing all of these issues; when you're done of course, it would be nice if Ego would patch them in so we can play without *modified* :)
Phanes
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Post by Phanes »

Hi guys, on the subject of terran fleets attacking your assets well this happened to me last night but it wasn't in contested zones. I have several Protein paste factory's in Saturn and Neptune with 12 baldrics ferrying which got popped with little to no warning.

My faction standing withe terrans is pretty high and my ATI is also pretty good and the only other race i'm on good terms with is the Teladi, the only odd thing i did notice on the lead up to this was the occasional red scimitar flying through as i was taxiing in the Terrans zones.

This is my first time in X universe and i'm pretty gutted since I finally felt as though i got the ball rolling only to have my own faction put me on my arse :roll:
Dave7000
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Post by Dave7000 »

I cannot Find a Ghoul Missile Factory for sale.
Trade command MK2 , buy frieghters at the moon you can get it at the military base but if your buying the other side of the front lines in Saturn, you have to send your ships all the way to the military base in the Unkown sector at the far end of Terran space.They are simple Tech surely thay can be sold at patrol bases. If there is a better option some one please tell me.

Privatiers Liscence? The war is as a stand still so its happy time in Blackhole Sun as i sink as much Argon shipping as possible to cut the supply lines, be cool if i got paid for it :lol:

I think most the other issues with being a Terran are allready listed here :-)
you_rebel_scum
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Post by you_rebel_scum »

I'm currently outfitting my terran ships by firstly buying a cheap dolphin in Queen's harbour and then sending it to Atreus for the Jumpdrive, then I jump it to Getsu Fune for all the required software, and then jump it to the terran shipyard to trade with whatever ship I've just bought LOL does anyone else really miss the HUB? xD

Slow but does the business, all the ships are missing after this are:

Suply Command Software

Bioscanner

System Overide software/scrambler (but they don't really need these)

This basically costs 200,000 for saving some time, you could alternatively buy a TM and have 4 valkyries docked there and keep resupplying jumpdrives to your new ship and then send them personally to Getsu Fune, but be careful because Getsu Fune is Argon controlled and their dam patrols keep attacking my ships

:evil:
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Nazardo
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Post by Nazardo »

I have just found one of my local trader, who was assigned to Uranus+1, in Asteroid Belt with a red Scimitar. In its cargo hold there are Matter/Anti-matter Mines, which - to my surprise - are illegal in Terran space.

Two questions:
1- What was he doing in Asteroid Belt (autojump disabled and war sector blacklisted).
2- Why those mines are illegal in terran space?
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Catra
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Post by Catra »

they still fly through blacklisted sectors.

probably something to do with the lore, or a really big muck up, my bets on the latter.
Just saying it forward: I give everyone 2 posts to make good, in context posts(proper english, as always, is optional). After that I'm ignoring what you have to say in that thread that's directed to what we previously were talking about.
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Ripskar
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Post by Ripskar »

you_rebel_scum wrote:I'm currently outfitting my terran ships by firstly buying a cheap dolphin in Queen's harbour and then sending it to Atreus for the Jumpdrive, then I jump it to Getsu Fune for all the required software, and then jump it to the terran shipyard to trade with whatever ship I've just bought LOL does anyone else really miss the HUB? xD

Slow but does the business, all the ships are missing after this are:

Suply Command Software

Bioscanner

System Overide software/scrambler (but they don't really need these)

This basically costs 200,000 for saving some time, you could alternatively buy a TM and have 4 valkyries docked there and keep resupplying jumpdrives to your new ship and then send them personally to Getsu Fune, but be careful because Getsu Fune is Argon controlled and their dam patrols keep attacking my ships

:evil:
Getsu Fune? :?
Personally I'm using a Toukan with Valkyries for the runs to Atreus, the Paranid Comms Facility and Split EQDs.
The Moon has pretty much everything else.
I have Override and Scrambler on my Spitfyre, The Duke's isn't that hard to reach.

On the plot; If the Argon are getting an M3 which can take both Terran and Commonwealth weaponry I think we should be getting the same;
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Try leading the target a little more...

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Nanook
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Re: [AP] All Terran issues go here

Post by Nanook »

Nazardo wrote:
Legionos wrote:11. No Terran Police License
I agree on all other issues, but not on this one.
Terran are not interested in subcontracting police work. For example, I have yet to find a terran station that offer a "station defense" mission.
They are pretty much able to defend themself with all those USC/ATF ships around....
The real problem with the lack of a Terran police license of some sort isn't the pitiful reward you get for killing enemies. It's the fact that every scan you do is illegal, and gives you a rep drop with the scanned race. That's the only reason I buy PL's in CW space, and it's a real pain not being able to do legal scans in Terran space.
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Legionos
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Post by Legionos »

Nazardo wrote:I have just found one of my local trader, who was assigned to Uranus+1, in Asteroid Belt with a red Scimitar. In its cargo hold there are Matter/Anti-matter Mines, which - to my surprise - are illegal in Terran space.

Two questions:
1- What was he doing in Asteroid Belt (autojump disabled and war sector blacklisted).
2- Why those mines are illegal in terran space?
Really? my traders have been trading M/AM mines for ages now and they have had no issues, maybe its a rank thing as i am Hero of Sol

also we get war missions to lay mines so why would it be illegal for us to carry them? :evil:


with your traders, an example from my experience is that while having asteroid belt/jupiter blacklisted my trade based in saturn with a 2j radius would travel through jupiter to get to jupiter 2

as such i would suggest that you have a sector trader based in Venus with a 1j radius (then it services all the terrestrial planets)

then another based in saturn with 2j radius (then you must blacklist asteoid belt, jupiter 1-2) and then probably a 3rd sector trader which services systems past neptune (since a 2j radius saturn trader will trade in S1-3, U1-3, Ti, N)
Nanook wrote:
Nazardo wrote:
Legionos wrote:11. No Terran Police License
I agree on all other issues, but not on this one.
Terran are not interested in subcontracting police work. For example, I have yet to find a terran station that offer a "station defense" mission.
They are pretty much able to defend themself with all those USC/ATF ships around....
The real problem with the lack of a Terran police license of some sort isn't the pitiful reward you get for killing enemies. It's the fact that every scan you do is illegal, and gives you a rep drop with the scanned race. That's the only reason I buy PL's in CW space, and it's a real pain not being able to do legal scans in Terran space.
good point, added
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Nazardo
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Post by Nazardo »

Legionos wrote:
Nazardo wrote:I have just found one of my local trader, who was assigned to Uranus+1, in Asteroid Belt with a red Scimitar. In its cargo hold there are Matter/Anti-matter Mines, which - to my surprise - are illegal in Terran space.

Two questions:
1- What was he doing in Asteroid Belt (autojump disabled and war sector blacklisted).
2- Why those mines are illegal in terran space?
Really? my traders have been trading M/AM mines for ages now and they have had no issues, maybe its a rank thing as i am Hero of Sol

also we get war missions to lay mines so why would it be illegal for us to carry them? :evil:


with your traders, an example from my experience is that while having asteroid belt/jupiter blacklisted my trade based in saturn with a 2j radius would travel through jupiter to get to jupiter 2

as such i would suggest that you have a sector trader based in Venus with a 1j radius (then it services all the terrestrial planets)

then another based in saturn with 2j radius (then you must blacklist asteoid belt, jupiter 1-2) and then probably a 3rd sector trader which services systems past neptune (since a 2j radius saturn trader will trade in S1-3, U1-3, Ti, N)
Right now I blacklisted all Saturn and Jupiter sectors. They are not in the war zone, but if a UT from Commonwealth want to reach them with a jump, he will find himself in Asteroid Belt... something I'd like to avoid.
Fortunately there is a jump beacon in Neptune that can be used for reaching Uranus etc.
Nanook wrote:
Nazardo wrote:
Legionos wrote:11. No Terran Police License
I agree on all other issues, but not on this one.
Terran are not interested in subcontracting police work. For example, I have yet to find a terran station that offer a "station defense" mission.
They are pretty much able to defend themself with all those USC/ATF ships around....
The real problem with the lack of a Terran police license of some sort isn't the pitiful reward you get for killing enemies. It's the fact that every scan you do is illegal, and gives you a rep drop with the scanned race. That's the only reason I buy PL's in CW space, and it's a real pain not being able to do legal scans in Terran space.
From a role-play point of view, there is no legit reason - my opinion here - for doing ship scans into the solar system. Terran agents don't offer "Scan freight" missions. The only reason is to prepare for capping/pirating... USC knows that and does not sell police licenses.
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palm911
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Post by palm911 »

i did a escort mission in terran space .

1, the ships used for this, are all CW ships, not single terran ship offering this mission

2. after finishing it, i got Argon Rep instead of Terran.

anyone else have seen this ?
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Legionos
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Post by Legionos »

Nazardo wrote: Right now I blacklisted all Saturn and Jupiter sectors. They are not in the war zone, but if a UT from Commonwealth want to reach them with a jump, he will find himself in Asteroid Belt... something I'd like to avoid.
Fortunately there is a jump beacon in Neptune that can be used for reaching Uranus etc.
Fair enough, since im playing as a pure terran i am at war with everyone but the teladi so i cant use UT's :)
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Ripskar
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Post by Ripskar »

Nazardo wrote:Right now I blacklisted all Saturn and Jupiter sectors. They are not in the war zone, but if a UT from Commonwealth want to reach them with a jump, he will find himself in Asteroid Belt... something I'd like to avoid.
Fortunately there is a jump beacon in Neptune that can be used for reaching Uranus etc.
I have a Jump Beacon in Saturn, whilst the actual coordinates are randomised from game to game I suspect the sectors they are in remain solid.
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Legionos
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Post by Legionos »

palm911 wrote:i did a escort mission in terran space .

1, the ships used for this, are all CW ships, not single terran ship offering this mission

2. after finishing it, i got Argon Rep instead of Terran.

anyone else have seen this ?
actually yeah i noticed alot of CW ships masquerading as terran, didnt realise they gave non-terran rep though

added
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Gazz
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Re: [AP] All Terran issues go here

Post by Gazz »

Bothersome wrote:
Legionos wrote: 7. The Point Singularity Projector does 0 damage OOS.
Incorrect. I use a Terran M2 with 24 PSP guns. OOS it kicks ass.
Alas, you're only half right.

If you send an Osaka with a single PSP installed in every turret then this ship will do precisely zero damage.
With 2 PSP in a turret, this turret has the damage output of 1 PSP, and so on.

Don't ask how long it took me to figure out that one. =P
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Nazardo
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Post by Nazardo »

Ripskar wrote:I have a Jump Beacon in Saturn, whilst the actual coordinates are randomised from game to game I suspect the sectors they are in remain solid.
Worth checking, thanks.
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Legionos
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Post by Legionos »

Nazardo wrote:
Ripskar wrote:I have a Jump Beacon in Saturn, whilst the actual coordinates are randomised from game to game I suspect the sectors they are in remain solid.
Worth checking, thanks.
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-sly-
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Post by -sly- »

Another annoying issue, in sector Saturn a Terran Ice Miner is docked. I believe forever. I can't dock with my TL there to buy a station and also the AI-Ships like Terran Tokyo, which need repair, can't dock and are waiting for the Ice Miner getting away.
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Post by Nanook »

Nazardo wrote:...The only reason is to prepare for capping/pirating... USC knows that and does not sell police licenses.
Not true. Scanning can reveal ships to be pirates that otherwise look legitimate. After the Aldrin expansion, you can get a lot of Commonwealth ships in Terran space. Even before the Aldrin missions, I've seen CW ships in Asteroid Belt, even in Jupiter, most of which turned out to be pirates heading for a pirate base in the Unknown Terran Sectors. Scanning, and then killing, those ships raises your Terran rep. I'd say that's a valid enough reason to have a police-type license in Terran space.

Besides, your same reasoning can apply to CW space. Freight scanning missions are new to TC, but we had police licenses all the way back to X-Tension, whose only really value was to see what was in a ship before you attacked it. Just for the sake of consistency, there should be a Terran license of some sort.
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