Don't think so. Could be a problem with the new hotkey-system in AP. Try to reload your savegame, then the hotkey should be reinstalled (with the setup script).philmac wrote:in AP Control Extentions Yalamandis hotkey is taken over by medusa RFI And
Disappears. Is there A conflict
[Script][TC] Yalamandis Corp. ship construction v0.7 (11.Feb.2012)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Re: conflict with medusa rapid missile interface ?
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If you don't have the entry in the AL Settings then either it's not installed correctly (maybe one or more files in the "scripts" folder are missing), or you game is not yet modified--> type in "Thereshallbewings" as your name and try it again.TouchMyNipple wrote:is there a way to restart the script? Or uninstall it and then return back maybe. It doesn't show itself in AL settings but allows to assign a hotkey. When pressed it gives a message like "go to hell and assign something in AL settings, cheater!", although that's not a precise quote.
(It doesn't work when you your game is still vanilla and this script doesn't set your game modified. Maybe I should have said it in the main post

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After the menu where you can choose the weapons there you can decide to make a new list or choose a saved one. When you make a new list with equipment then you will be asked for a name under wich you can find it whenyou make a new order.eriladin wrote:Quote:Update to v0.5
- it's now possible to save your equipment in a named list
Well.. Cant figure how to do that...
Any help would be appreciated!
And why??TouchMyNipple wrote:beg for v 0.5 return)
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The part of the script that registers it (that means tells the AL engine that it's there) hasn't changed since v0.1. (Why should it, it's only one script command)TouchMyNipple wrote:well when i had it it was working. And i loved how it was working wit IR and ship build time. Made things feel right for me.Marvelous3175 wrote: And why??
And now it simply doesn't appear in AL menu, although all other scripts do.
The only reason for that, that I can think of is that there are some files/script missing. A script conflict shouldn't have this effect.
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New Version 0.7
1.) Much has changed, especially in the script files and I haven't had much time for testing. That means there could be some bugs that I haven't noticed, yet.
2.) If you're running an older version:
Stop the Plugin (while no order is running), save your game and install the new files after that. Don't do it while the older version is running.
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Changes:
- Now a shipyard and an equipment dock are created. A ship will only be equipped with the wares that you ordered when they are available in the equipment dock (that means shields and weapons).
The script doesn't start trader to restock the dock (not yet), that means there are two ways to restock the dock with wares:
1. by the player (with CAG or UT)
2. by the script --> when you start the Plugin you can choose in the menu if you want to restock the dock every two minutes (that means the script cheats the wares, but you can turn that of by klicking at the entry and choosing No)
- The ownerrace of The shipyard is now always Teladi and you can only order ships if you have the rank "Venture Profiteer"
- From the beginning is now every ship available that can be bought at a shipyard in the x-Universe. Other ships can be added to the Yalamandis shipyard by docking them.
- You can now clone a ship, but it only works for wares that can be bought at the equipment dock, not missiles or maybe fitgher drones.
Shileds will always be equipped max and weapons will only be cloned when they are not installed in a turret.
(That's because there's no script command that can read installed weapons or shields)
- After you finish your order (and payment) the ships will be added "naked" (and already in your possesion) to the shipyard.
(After that you can already start a new order.)
These ships have their "shopping list" and their destination saved as a local variables. Now, every 2 minutes there will be started a script at the shipyard, that checks if those wares at the shopping list are available at the equipment dock and adds them to the ships if they are.
Is every ware that was in that list transferred to the ships, they will be renamed and send to their destination.
If the order of a ship isn't finished and you don't want to wait any longer you can always take the ship and do whatevere you want to do with it.
If you ever decide that you want the missing wares, just dock the ship at the shipyard and name it "Yalamandis Corp. (WIP)" then your order will be continued.
1.) Much has changed, especially in the script files and I haven't had much time for testing. That means there could be some bugs that I haven't noticed, yet.
2.) If you're running an older version:
Stop the Plugin (while no order is running), save your game and install the new files after that. Don't do it while the older version is running.
-------------------------------------------------
Changes:
- Now a shipyard and an equipment dock are created. A ship will only be equipped with the wares that you ordered when they are available in the equipment dock (that means shields and weapons).
The script doesn't start trader to restock the dock (not yet), that means there are two ways to restock the dock with wares:
1. by the player (with CAG or UT)
2. by the script --> when you start the Plugin you can choose in the menu if you want to restock the dock every two minutes (that means the script cheats the wares, but you can turn that of by klicking at the entry and choosing No)
- The ownerrace of The shipyard is now always Teladi and you can only order ships if you have the rank "Venture Profiteer"
- From the beginning is now every ship available that can be bought at a shipyard in the x-Universe. Other ships can be added to the Yalamandis shipyard by docking them.
- You can now clone a ship, but it only works for wares that can be bought at the equipment dock, not missiles or maybe fitgher drones.
Shileds will always be equipped max and weapons will only be cloned when they are not installed in a turret.
(That's because there's no script command that can read installed weapons or shields)
- After you finish your order (and payment) the ships will be added "naked" (and already in your possesion) to the shipyard.
(After that you can already start a new order.)
These ships have their "shopping list" and their destination saved as a local variables. Now, every 2 minutes there will be started a script at the shipyard, that checks if those wares at the shopping list are available at the equipment dock and adds them to the ships if they are.
Is every ware that was in that list transferred to the ships, they will be renamed and send to their destination.
If the order of a ship isn't finished and you don't want to wait any longer you can always take the ship and do whatevere you want to do with it.
If you ever decide that you want the missing wares, just dock the ship at the shipyard and name it "Yalamandis Corp. (WIP)" then your order will be continued.
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hi there
i seem to have a problem
i`m using 0.63
after i activated this script in al
i get promted all alright
but after i finish
i lose my hotkey option for medusa fire single target
and get option hotkey ordership from shipyard
great script idont like boarding .
anyway i checked tread of medusa doesnt seem to use same t file
so i`m clueless

edit
i checked before activating in al and hotkey medusa single fire was
there after it was gone
i seem to have a problem
i`m using 0.63
after i activated this script in al
i get promted all alright
but after i finish
i lose my hotkey option for medusa fire single target
and get option hotkey ordership from shipyard
great script idont like boarding .
anyway i checked tread of medusa doesnt seem to use same t file
so i`m clueless

edit
i checked before activating in al and hotkey medusa single fire was
there after it was gone
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- Joined: Mon, 26. Nov 07, 16:13
It's a strange behavior. I don't know what causes this, but from what I know this is not a script conflict.ophion wrote:hi there
i seem to have a problem
i`m using 0.63
after i activated this script in al
i get promted all alright
but after i finish
i lose my hotkey option for medusa fire single target
and get option hotkey ordership from shipyard
great script idont like boarding .
anyway i checked tread of medusa doesnt seem to use same t file
so i`m clueless
edit
i checked before activating in al and hotkey medusa single fire was
there after it was gone
Are you playing AP ?? Egosoft seems to have changed the Hotkey System in AP and it's possible that this is the reason for you problem.
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By the way could it realy be a conflict with some of the other AL scripts?
CMOD? Medusa? IR (worked pretty fine when it was just a script to order at selected shipyard)? Or i don't even know what... Still got the bad ... trouble with script not showing in AL menu... and i had no starting poup messages.
Btw after the update hotkey disappeared.
CMOD? Medusa? IR (worked pretty fine when it was just a script to order at selected shipyard)? Or i don't even know what... Still got the bad ... trouble with script not showing in AL menu... and i had no starting poup messages.
Btw after the update hotkey disappeared.
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Since Marvelous3175 has been busy, I fixed the AL menu to work with AP:
Yalamandi's Shipyard v0.71
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Yalamandi's Shipyard v0.71
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Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)