[Script][TC] Yalamandis Corp. ship construction v0.7 (11.Feb.2012)

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Marvelous3175
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Re: conflict with medusa rapid missile interface ?

Post by Marvelous3175 »

philmac wrote:in AP Control Extentions Yalamandis hotkey is taken over by medusa RFI And
Disappears. Is there A conflict
Don't think so. Could be a problem with the new hotkey-system in AP. Try to reload your savegame, then the hotkey should be reinstalled (with the setup script).
TouchMyNipple
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Post by TouchMyNipple »

is there a way to restart the script? Or uninstall it and then return back maybe. It doesn't show itself in AL settings but allows to assign a hotkey. When pressed it gives a message like "go to hell and assign something in AL settings, cheater!", although that's not a precise quote.
Marvelous3175
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Post by Marvelous3175 »

TouchMyNipple wrote:is there a way to restart the script? Or uninstall it and then return back maybe. It doesn't show itself in AL settings but allows to assign a hotkey. When pressed it gives a message like "go to hell and assign something in AL settings, cheater!", although that's not a precise quote.
If you don't have the entry in the AL Settings then either it's not installed correctly (maybe one or more files in the "scripts" folder are missing), or you game is not yet modified--> type in "Thereshallbewings" as your name and try it again.
(It doesn't work when you your game is still vanilla and this script doesn't set your game modified. Maybe I should have said it in the main post ;) ).
TouchMyNipple
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Post by TouchMyNipple »

yeah, i should have mentioned having a great bunch of scripts and mods as well) Game is modified. Well, i'll try to reinstall and see what happens.

nop, still doesn'tstart the script. May that be a script conflict?
eriladin
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Post by eriladin »

Quote:Update to v0.5 
- it's now possible to save your equipment in a named list
Well.. Cant figure how to do that...
Any help would be appreciated!
TouchMyNipple
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Post by TouchMyNipple »

beg for v 0.5 return)
Marvelous3175
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Post by Marvelous3175 »

eriladin wrote:Quote:Update to v0.5 
- it's now possible to save your equipment in a named list
Well.. Cant figure how to do that...
Any help would be appreciated!
After the menu where you can choose the weapons there you can decide to make a new list or choose a saved one. When you make a new list with equipment then you will be asked for a name under wich you can find it whenyou make a new order.
TouchMyNipple wrote:beg for v 0.5 return)
And why??
TouchMyNipple
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Post by TouchMyNipple »

Marvelous3175 wrote: And why??
well when i had it it was working. And i loved how it was working wit IR and ship build time. Made things feel right for me.
And now it simply doesn't appear in AL menu, although all other scripts do.
Marvelous3175
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Post by Marvelous3175 »

TouchMyNipple wrote:
Marvelous3175 wrote: And why??
well when i had it it was working. And i loved how it was working wit IR and ship build time. Made things feel right for me.
And now it simply doesn't appear in AL menu, although all other scripts do.
The part of the script that registers it (that means tells the AL engine that it's there) hasn't changed since v0.1. (Why should it, it's only one script command)
The only reason for that, that I can think of is that there are some files/script missing. A script conflict shouldn't have this effect.
Marvelous3175
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Post by Marvelous3175 »

New Version 0.7
1.) Much has changed, especially in the script files and I haven't had much time for testing. That means there could be some bugs that I haven't noticed, yet.

2.) If you're running an older version:
Stop the Plugin (while no order is running), save your game and install the new files after that. Don't do it while the older version is running.

-------------------------------------------------

Changes:
- Now a shipyard and an equipment dock are created. A ship will only be equipped with the wares that you ordered when they are available in the equipment dock (that means shields and weapons).

The script doesn't start trader to restock the dock (not yet), that means there are two ways to restock the dock with wares:
1. by the player (with CAG or UT)
2. by the script --> when you start the Plugin you can choose in the menu if you want to restock the dock every two minutes (that means the script cheats the wares, but you can turn that of by klicking at the entry and choosing No)

- The ownerrace of The shipyard is now always Teladi and you can only order ships if you have the rank "Venture Profiteer"

- From the beginning is now every ship available that can be bought at a shipyard in the x-Universe. Other ships can be added to the Yalamandis shipyard by docking them.

- You can now clone a ship, but it only works for wares that can be bought at the equipment dock, not missiles or maybe fitgher drones.
Shileds will always be equipped max and weapons will only be cloned when they are not installed in a turret.
(That's because there's no script command that can read installed weapons or shields)


- After you finish your order (and payment) the ships will be added "naked" (and already in your possesion) to the shipyard.

(After that you can already start a new order.)

These ships have their "shopping list" and their destination saved as a local variables. Now, every 2 minutes there will be started a script at the shipyard, that checks if those wares at the shopping list are available at the equipment dock and adds them to the ships if they are.
Is every ware that was in that list transferred to the ships, they will be renamed and send to their destination.

If the order of a ship isn't finished and you don't want to wait any longer you can always take the ship and do whatevere you want to do with it.
If you ever decide that you want the missing wares, just dock the ship at the shipyard and name it "Yalamandis Corp. (WIP)" then your order will be continued.
TouchMyNipple
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Post by TouchMyNipple »

well i tried reinstalling. and it didn't help. It's realy strange as it allows me to st a hotkey but doesn't show in AL menu. Will try investigating furhter.

nope, not working. Realy wonder if there is a cinflict with some other AL script... baybe using the same menu id or smth...
ophion
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Post by ophion »

hi there

i seem to have a problem

i`m using 0.63

after i activated this script in al

i get promted all alright

but after i finish

i lose my hotkey option for medusa fire single target
and get option hotkey ordership from shipyard

great script idont like boarding .

anyway i checked tread of medusa doesnt seem to use same t file

so i`m clueless

:?

edit

i checked before activating in al and hotkey medusa single fire was
there after it was gone
Marvelous3175
Posts: 265
Joined: Mon, 26. Nov 07, 16:13
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Post by Marvelous3175 »

ophion wrote:hi there

i seem to have a problem

i`m using 0.63

after i activated this script in al

i get promted all alright

but after i finish

i lose my hotkey option for medusa fire single target
and get option hotkey ordership from shipyard

great script idont like boarding .

anyway i checked tread of medusa doesnt seem to use same t file

so i`m clueless

:?

edit

i checked before activating in al and hotkey medusa single fire was
there after it was gone
It's a strange behavior. I don't know what causes this, but from what I know this is not a script conflict.

Are you playing AP ?? Egosoft seems to have changed the Hotkey System in AP and it's possible that this is the reason for you problem.
ophion
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Post by ophion »

thanks for reply

yes i play ap

anyway lv wrote that medusa is not working with ap

i`m using it though

any way no worries great script

thanks
TouchMyNipple
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Post by TouchMyNipple »

By the way could it realy be a conflict with some of the other AL scripts?
CMOD? Medusa? IR (worked pretty fine when it was just a script to order at selected shipyard)? Or i don't even know what... Still got the bad ... trouble with script not showing in AL menu... and i had no starting poup messages.
Btw after the update hotkey disappeared.
nankura
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Post by nankura »

is this going to become compatable with AP?
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jack775544
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Post by jack775544 »

General rule of thumb for scripts. If it works for TC than it will work for AP.
So, yes this works fine in AP.
1940s - Various "computers" are "programmed" using direct wiring and switches. Engineers do this in order to avoid the tabs vs spaces debate.
nankura
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Post by nankura »

many things have changes and not everything in this post is still correct See here for information about the latest version

It doesn't seem to work in AP 2.0 anymore, but I don't have the time to look for the problem right now ....
this is why i asked
StarCrack
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Post by StarCrack »

it seem that all dl links are dead
please fix want to use it
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DrBullwinkle
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Post by DrBullwinkle »

Since Marvelous3175 has been busy, I fixed the AL menu to work with AP:

Yalamandi's Shipyard v0.71
.

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