Sorkvild wrote:If there any possibility to choose ship packs in my game. For example I'd like to disable X2 ships, Kog ships, m3 bombers and m5 explorers.
These are all required by the Jobs files now.
You'll see X2 ships in some Corporate Sectors (usually the ones that don't have as much cash to throw around as OTAS and Terracorp) and being flown by Civilians (which makes sense), you'll see the occasional M3B patrol in Border Sectors as as defense fighters for many M2s, and you'll see M5Es doing recon flights (as they did in Jobs III).
If you disable them by setting them to Race 0, it won't prevent them from spawning as they're explicitly called by Ship ID.
We wanted a fully immersive universe that made use of everything XRM has to offer (and everything that people like Cadius and Killerog have offered unto XRM to be used), rather than one that had a lot of stuff in it that was largely going unused.
Sorkvild wrote:New sectors, very cool. Are these empty or populated by races ?
Some are Pirate; some are Corporation HQs; some are Commonwealth; some are Terran; some are Xenon; some are Unknown; some are Unowned.
Most of them have traffic going through them, however. Most are fully populated. If you're into Sector Takeovers, you can also deny military assets by taking key sectors...
Sorkvild wrote:Immersive Env. I don't understand the statement below. No IE changes then?
We use an expanded Universe Map. I guess IE does the same? I don't know. Basically, if you use IE, you'll see the new backgrounds where they replace the old ones, but you won't see the sector changes that IE makes... I guess?
I don't use it, so I'm stabbing in the dark here mostly.
