Overtuning ships, repair laser and 2nd HQ in TC vanilla. Exploit howto with pictures)

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Rive
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Post by Rive »

Only at rank Supplier or higher can a CLS2 pilot supply large ships.
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philip_hughes
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Post by philip_hughes »

right... but the software is there but greyed out. I cannot activate it at all. Is there another requirement?

*edit- I checked a few other how to's and it seems the pilots need to be trained a little. Its sector trading for a while then!
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Dis Astranagant
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Post by Dis Astranagant »

philip_hughes wrote:right... but the software is there but greyed out. I cannot activate it at all. Is there another requirement?

*edit- I checked a few other how to's and it seems the pilots need to be trained a little. Its sector trading for a while then!

You need to buy needed software extensions (trade mk1,II, nav. software, ...) and home base it to some of your property (factory, ship,...) and then go to cls2, then waypoints and then add what op wrote and when the ship is docked at tl/m1/m7/Aran pres start cls2.

No training is needed, just be careful not to overdue it as you might end up with a missile and not ship.

This means you could use those TM's as a UT traders super effectively (imagine zephryus with 400 m/s and 15000 XL space :D )
TBV
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Post by TBV »

many thanks Kurush for this amazing find.

Fist time I've ever used CLS software. Neither homebase or training
are required - I know because I didn't do either and it worked fine.


I tried your example on my otherwise useless TLS, and it did just over
3000m/s but it did periodically crash my game, which is a shame as it
was huge fun. I'm wondering if using Turbobooster speeds as a guideline
for max tuning might be wise.


EDIT: CLS Detail

Ship needs CLS and Nav software only. No training, No homebase and no
other software are required.

commands - Trade->start external commodity logistics->waypoints->add ship->Truelight Seeker->load->laser weapons->impulse ray emitter->manual input->50

add ship->Magnetar->unload->laser weapons->impulse ray emitter->manual input->50

Exit right out of command menu, wait till ships docks at Magnetar, then
commands - Trade->start external commodity logistics->start external commodity logistics.
Last edited by TBV on Fri, 8. Jul 11, 15:39, edited 1 time in total.
saco3
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Post by saco3 »

Awesome work man.

I have a question:

You said that the trader must be able to land on the TL. I noticed you using a TS and as I understand it all TS ships can not dock on other ships except the Aran! can I use a fighter for that??

Thanks.:)
Last edited by saco3 on Fri, 8. Jul 11, 15:55, edited 1 time in total.
deca.death
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Post by deca.death »

saco3 wrote: You said that the trader must be able to land on the TL.
It doesn't. Basically, you don't need TL at all, TL could be in other sector or any other ship for that matter.

All that is important is that in moment of your max selection (non confirmed) of certain upgrade something takes out your entire cargo batch. Probably you could use only one HEPT (I wander how the exact number 8 got into picture ? : ) but I had no time or will to experiment. I just follow the steps and everything worked fine.
TBV
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Post by TBV »

It doesn't matter how many HEPT there are, it was just an example. All that needs to be achieved is that a ware-entry is removed (or added) from the trade-menu ware-list, so that the highlighted (selected ware) is shifted a position.
saco3
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Post by saco3 »

I tried it and the CLS just sits there on "stand by"!! I used PBGs as the ware on the omicron lyrae EQ the ship that am trying to tune has 6 of them.

Here are the settings:

1. load 6 PBG from Nova raider
2. unload 6 PBG to my carrier.


I used a fighter with a level 1 CLS2.

What am I doing wrong??
deca.death
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Post by deca.death »

you probably have weapons equipped.
irR4tiOn4L
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Post by irR4tiOn4L »

Nanook wrote:
kurush wrote:
Nanook wrote:
So, what's worse, an 'honest cheat' who uses scripts, or a sneaky one who uses these kinds of exploits. :P :lol:
"Honest" cheat plays by the rules, we are trying to fight the system :) Admittedly, the entire concept of *modified* games is a bit misplaced in a game that is designed to be modified (as some people say here).
Misplaced fight. The 'modified' tag is not there to indicate cheating, it's there to help tech support when there are problems. It's just some people's perceptions of modified games that make them think modified = cheating. In fact, modified ≠ cheating, modified = enhancing. :P
What i always found inexplicable was the desire to maintain a 'vanilla' game when there were so many mods that meant a 'modded' game was just plain better. It means that a significant proportion of people are voluntarily choosing to forego extra ships, missions, stations, cockpits, scripts and any number of good things just so their steam installation can hold shiny medals or their screenshots dont say 'modified'.

But to address your point, whatever the original intent I would say that at some point it definitely took on a 'levelling the playing field', 'punitive' role. Egosoft went to quite great lengths with certain 'features' in preventing 'cheating' - in a single player game. For example, moving from X2 to X3 the developers did not feel they had time/resources/will to change many bugs and issues, but DID feel it was an appropriate use of their time to close an exploit that existing in X2 where if the 'J' key (SETA) was kept depressed (macros or physical objects on keyboard) the player would not lose combat reputation for extended SETA use.

Leaving aside the insanity of penalizing the player for saving their precious time while playing a single player GAME (I mean who the heck do Egosoft think they are, demanding time from players to build up 'combat reputation' again as a punitive measure against those players saving time through leaving the game on SETA unattended - and we know it was a punitive measure against unattended play by the very fact that the 'keep J depressed to avoid rep loss' 'exploit' existed in the first place, overcoming what was clearly an artificial rep loss imposition) what i find amazing is that, somewhere, somehow, Egosoft thought it was a good idea to use precious development time fighting against 'SETA abuse' while leaving other areas of the game unfinished.

Despite the hardline arguments of those days about the 'environmental costs' and 'cheating' of SETA exploiters, it is clear that X3TC has been very well received precisely because it streamlined the inefficiencies and redundant features (having to open the cargo bay each and every time to take anything on board, for example), alleviated the grind and put effort into the interface to make X more inviting to most players.

Still a ways to go in making simple features simple to control (dont get me started on the micromanagement required for simple functions like universe trading, let alone the inability to prevent giant ships told to attack a station from getting distracted by M5's) but its definitely a step up
saco3
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Post by saco3 »

Thanks it works now.:D

Another question when set it to max out the cargo bay but not press "Enter" and the wares are transferred and the UI goes down one line I can upgrade my speed but how do I do the for the cargo bay? there are no upgrades available above it so I cant have it increased using the cheat.

Is there away to get the UI line to move up one line?

Thanks again.:)
Rhox
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Post by Rhox »

saco3 wrote:Thanks it works now.:D

Another question when set it to max out the cargo bay but not press "Enter" and the wares are transferred and the UI goes down one line I can upgrade my speed but how do I do the for the cargo bay? there are no upgrades available above it so I cant have it increased using the cheat.

Is there away to get the UI line to move up one line?

Thanks again.:)
You need to reverse the CLS. Let the CLS ship deliver the HEPTs instead of taking them. That way, you can go up in the UI lines...

best regards,
Rhox
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saco3
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Post by saco3 »

Thanks.

Another question: When I max out my cargo bay for example and not press enter, say it has 200 units to upgrade and my engine tuning has 100 and I use this method the engine tuning will get maxed out (I can still increase it I know) the problem is I cant use it to upgrade my cargo bay since it becomes maxed out. does that mean I have to choose between the three (rudder, engine, cargo) and upgrade only 2 using this method??

Thanks again.:D
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Aro
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Post by Aro »

Anyone try (un)loading more than one ware to get a larger jump? Theoretically one could highlight a batch of missiles then have the highlighted ware drop to any desired upgrade.
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LV
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Post by LV »

Define irony

People using a script to cheat the vanilla because they won't use scripts as that's cheating

:)
LV's TC Scripts
Readme's For All My Scripts


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si tacuisses, philosophus mansisses
kurush
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Post by kurush »

saco3 wrote: You said that the trader must be able to land on the TL. I noticed you using a TS and as I understand it all TS ships can not dock on other ships except the Aran!
You can use pretty much any ship, TL was just an example. You don't have to dock, it is just easier to send your CLS ship to its homebase when you need it to undock from EQ.
Last edited by kurush on Fri, 8. Jul 11, 18:29, edited 1 time in total.
kurush
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Post by kurush »

Probably you could use only one HEPT (I wander how the exact number 8 got into picture ? : )
You definitely can. I just used 8 and this is what I documented :) Didn't want some small nuance to affect other people ability to repeat.
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Post by kurush »

Aro wrote:Anyone try (un)loading more than one ware to get a larger jump? Theoretically one could highlight a batch of missiles then have the highlighted ware drop to any desired upgrade.
As I mentioned earlier in this thread, for cargo reverse the CLS script to deliver to the ship you are overtuning and start from the engine line. It will take quite a few repeats to get a significant increase though. Probably only worth doing for Tyr.
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Aro
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Post by Aro »

Nono. My concept would allow the upgrade of any cargo/speed/rudder or all of them. Though I've not tried the original so am unsure if it would work the way envisioned.
LV wrote:People using a script to cheat the vanilla because they won't use scripts as that's cheating
:)
But cheat scripts make you modified :P
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philip_hughes
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Post by philip_hughes »

...so now my LX goes at 1262 ms :o I didn't expect such a huge increase. I suppose its cargo bay was not very well maxed out.

*edit- I would suggest next time to set it up so you only move in increments of 1 or 2. I did not mean to break the game that much :)
Split now give me death? Nah. Just give me your ship.

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