@Logan
In TC and Reunion you can turn off the annoying computer
Also I don't see that voice a problem .My problem is when I get a lag near a complex....that's annoying ,not the voice which ,like I said ,it can be turned off .
amtct wrote:@Logan
In TC and Reunion you can turn off the annoying computer
Also I don't see that voice a problem .My problem is when I get a lag near a complex....that's annoying ,not the voice which ,like I said ,it can be turned off .
That's true actually. But then it's not that I want total silence, I just want a voice that isn't so annoying. Actually add a few more things to my list
8. I want the universe to feel more alive and interactive. After a while playing x3 I just felt like it was a bit stagnant. And I don't mean stations appearing and dissapearing. I mean a feeling of actual life. Like people and doing stuff, and... life. So please, make the x universe feel more alive this time around
9. My biggest wish of all is for the sense of scale to finally be sorted out. It always felt to me like all the ships were tiny toy ships and all the stations were tiny too. I mean, it just somehow looks like a capital ship barely has enough room for one person inside. And I don't mean because of the design and details on the hull. You can clearly see that it's meant to be a huge ship. I mean the actual scale of everything within the game engine. It just felt tiny for some reason. Maybe someone else can put it better than I can. I'm just saying that everything always felt the wrong size in previous X games.
It's beautiful. I really hope these magic tunnels are a replacement for SETA. Is that computer voice clip at the end a new recording, or reused from the X2 recordings or something?
Seriously ,its a game ,not music .For music you need a good voice ,not for game .In a game you need a good gameplay and cool graphics .
Well I have to say that I totally disagree with you there. For me sound is hugely important in a game. Maybe I'm just a very sound oriented kind of person, after all I do make music. But still, sound can do a lot for me to either love or hate a game. Far cry 2 for example, the music was one of the best things about it and it added a huge amount of immersion. X3 on the other hand had ok music/horrible voice acting/mediocre sound effects. So really I would say that them getting the voice acting right, and the ships computer voice right, is quite important. Of course it's more important that the sound effects and music are good. But still, it's definitely a factor for me.
logan86 wrote:
Well I have to say that I totally disagree with you there. For me sound is hugely important in a game. Maybe I'm just a very sound oriented kind of person, after all I do make music..
That's a voice ...a computer voice .I don't hear people complaing about Crysis suit voice or about Enterprise's voice in Star Trek
logan86 wrote:Far cry 2 for example, the music was one of the best things about it and it added a huge amount of immersion. X3 on the other hand had ok music/horrible voice acting/mediocre sound effects. So really I would say that them getting the voice acting right, and the ships computer voice right, is quite important. Of course it's more important that the sound effects and music are good. But still, it's definitely a factor for me.
I turned off that music ...I do that in almost all games .I want to play games not to listen music .For music I have time when I drive or when my wife has something to tell me
amtct wrote:
I turned off that music ...I do that in almost all games .I want to play games not to listen music .For music I have time when I drive or when my wife has something to tell me
Wow, we really are from different worlds. I cannot imagine ever turning off the music in a game. Even if I didn't really like it I still wouldn't turn it off. It's like turning off 50% of the sensory experience
Alright guys. You know how they do those analysis things where they pause and analyze every second of a video? Yeah, we need to do that to the Rebirth trailer. Someone who knows how do this, get working. Now.
Yes, we know how big they are, but I agree with him - I never could get rid of the feeling of ships being quite small.
Did you spend a lot of time in really big ships or something? Scale is relative, what were they small compared to? I myself spent most of my time in little ships and never felt an Orca was "small".
I guess another aspect of it could be that when you can travel as fast as you can easily travel in X, then they might not feel as huge because you can fly past them in such a short time.