[MOD] CB's HUD Mod V1.6 [06.10.10]

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paulwheeler
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Post by paulwheeler »

I've been using 1.4 for a while now and I'm really liking it.

I actually liked your new crosshair...

My only request is for the target squares to be, maybe, one pixel thinner. Is there anyway to make them semi transparent?

I know the squares are necessary I just wish they could be made more subtle - spoils the eye candy!
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TrixX
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Post by TrixX »

Ah mine is WIP so just drop them in the dds folder. Easy to uninstall too ;)

I have better versions of those crosshairs done now. They were my first version and came out a little thick! I have 12 different crosshairs available now but they have to be inserted specially into the dds file as they aren't separate :(

Here's the selection I have posted earlier, they can all have transparency or stronger black edging. Also it you like parts I can alter as needed.

[ external image ]
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Chestburster2
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Post by Chestburster2 »

If you have any suggestions or requests, write them down here. Going to release the next (final) version in a few days. Changed the crosshairs, fixed some icon bugs and added missile icons (well, you will only see the yellow crosshair and the complex icons.. ES didn't do a good job with the tfactories icon placement..).

[ external image ]
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TrixX
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Post by TrixX »

CB did you want my updated crosshairs (they are a lot better that my first one ;) ). Can send them over to you with alpha channels and all so it's just a cut and past job (and colour change to suit).
Last edited by TrixX on Thu, 23. Sep 10, 04:53, edited 1 time in total.
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Eightball Maniac
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Post by Eightball Maniac »

Are there plans to release modular versions of the icons at some point? Or are you able to pick and choose which .dds (or whatever) replacements you want to use?

The only icons I actually like are the missile complexes and various factories. I find the weapon forge icons to be too simple, and the SPP's energy cell (I assume) looks strange when added to the corner. I also thought the default shield complex icon was fine, but this one isn't bad.

For the weapon forges I would have liked to see the different HUD icons for the weapons put over the forge icon, or something like you did with the missile complexes and factories. The simple color differences are a bit boring, though are certainly better than the original one-icon-for-all approach.

Still, some nice work. Really getting tired of seeing three icons shared between a couple dozen types of stations!
Chestburster2
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Post by Chestburster2 »

@TrixX
Send me a PM with the link, i'll take a look at them.

@8Ball
Modular isn't realy possible (all icons, crosshairs, brackets and other stuff are inside a single file) i'd say.

Missile Complex Icons: You will only see 3 of them without changes to the tfactories.pck - Yellow xhair (most CW fabs are using the same icon..), red/yellow/green missiles (some complexes are using them) and the nuke (mostly terran fabs).

Weapon Forge Icons: Without tfac changes, these are all messed up (i think V1.1 and V1.2 had "better" icons for testing purpose.. but it looked strange for some forges..). I liked the Military HUD factory icons and created something similiar.

Icon placement: I tried not to overlap the normal factory icons, so i placed them at "clear" edges.

You also don't have much "space" for creating complex icons. The nuke was the only icon what still looked good after scaling.

---

Without changing the tfactories.pck (and that would add a "modified" tag to the game :/ ) i can't create more individual icons.

Btw. made the brackets more transparent (50%). Since you don't have other brackets, there is no need for solid ones^^
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TrixX
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Post by TrixX »

Will do in the morning. 3.40am isn't the best time to do a compilation.

Do you want them in Photoshop format so you can change colours easily?
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Chestburster2
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Post by Chestburster2 »

.dds would be nice, dont know if PS got its own file format (i'm using GIMP here *g*)
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TrixX
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Post by TrixX »

PS uses .PSD files which have multiple layers.

I'll send them in PNG format as that has alpha transparency. Would be easier with layered PSD's though as I set the file up so you can combine and create new ones with the component parts ;)
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Topcross
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Post by Topcross »

TrixX wrote:PS uses .PSD files which have multiple layers.
You can use other formats to preserve the layers as well. TIFF for example, the advantage here is that it not only preserves layers but that it can even be opened in a simple program like paint (without the layers then ofcourse) for people who don't have Photoshop.
Chestburster2
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Post by Chestburster2 »

Well, are you still working on your crosshairs (and/or your version of the HUD) TrixX?

Btw. reduced the alpha for target brackets (transparency) by 50% and it looks realy good i would say. Adjusted some more icons and did some changes to the framework (so it will look better with the SRM-cockpit mod).

If you have more suggestions.. you know ;) I'll have the time to work on the UI the next few days.
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TrixX
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Post by TrixX »

Sorry mate I didn't send them over :oops:

Will get them over to ya asap :)
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paulwheeler
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Post by paulwheeler »

Chestburster2 wrote:
Btw. reduced the alpha for target brackets (transparency) by 50% and it looks realy good i would say. Adjusted some more icons and did some changes to the framework (so it will look better with the SRM-cockpit mod).
Sounds great! Looking forward to trying it out. :wink:
Chestburster2
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Post by Chestburster2 »

Well, no more wishes or suggestions for the HUD? KayKay..

V1.6 released!

- Adjusted the framework to better fit with PSC01's cockpit mod
- Some icons improved.. again :P
- New crosshairs, yay!
- added transparency to the target brackets
- other stuff i do not remember *g*
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TrixX
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Post by TrixX »

Did you get the crosshairs? Hope they were ok :)
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Chestburster2
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Post by Chestburster2 »

Yep (and i like them), but i'm waiting for feedback for my crosshairs. If the ppl don't like it i will add one of yours.
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urbanfreak
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Post by urbanfreak »

@Chestburster2

Great addition to the other GUI Mods.. Overall is great, especially the various cursors, flight pointers and artificial horizon..

The red looks very aggressive though, and from a psychologist's point of view it does adversely affect those who are frustrated in the game a lot. Maybe you should put that as a warning.. :) Or release a cooler set..
[ external image ][ external image ]
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Requiemfang
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Post by Requiemfang »

I like the red color but alas there should be more variety with the colors out there. Of course if you play the game in a dark room think of it in these terms RED is easier to see in the dark then any other color it's also more easy on the eyes as compared to other colors. I've noticed my eyes are less strained when playing with this hud mod as compared to the original hud :wink:
Chestburster2
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Post by Chestburster2 »

No HUD files have been changed with 3.0, so this mod is still 100% vanilla compatible :)

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