[Script]Fasteroid - Featuring The Reaper
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 615
- Joined: Thu, 6. Sep 07, 04:30
A sentiant xenon asteroid base with an urge to smash things..... The universe just got a whole lot scarier.
The skunk really is a bare bones model. It doesn't even have a GPS to highlight the way. Or targeting software MK 2 to allow target selection and painting from the sector map. It lacks a Trading System Extention to show prices in the sector you are in. The lack of satellites in rebirth is also annoying to the trader/pirate looking for a mark.
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- Joined: Tue, 6. Mar 07, 17:48
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- Posts: 615
- Joined: Thu, 6. Sep 07, 04:30
mobile asteroid base... 400K XL Cargo capacity. Can dock any ship. Self repairing. After all it is carrying minerals and a refinary. Causes 10,000,000,000,000 damage upon finding something to smash. Nividium reactor equipped asteroids are capable of turning a planet into a roasting burning inferno for 10 years followed by severe cold for anothe century or two upon crashing into an Earth sized planet.
asteroid! the perfect weopon.
asteroid! the perfect weopon.
The skunk really is a bare bones model. It doesn't even have a GPS to highlight the way. Or targeting software MK 2 to allow target selection and painting from the sector map. It lacks a Trading System Extention to show prices in the sector you are in. The lack of satellites in rebirth is also annoying to the trader/pirate looking for a mark.
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- Joined: Mon, 9. Aug 10, 20:14
got a downloadable copy yet/ and would this work with the Holy Asteroids mod?
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