[Script]Fasteroid - Featuring The Reaper

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Mr. Reeves
Posts: 615
Joined: Thu, 6. Sep 07, 04:30
x4

Post by Mr. Reeves »

A sentiant xenon asteroid base with an urge to smash things..... The universe just got a whole lot scarier.
The skunk really is a bare bones model. It doesn't even have a GPS to highlight the way. Or targeting software MK 2 to allow target selection and painting from the sector map. It lacks a Trading System Extention to show prices in the sector you are in. The lack of satellites in rebirth is also annoying to the trader/pirate looking for a mark.
Nathancros
Posts: 674
Joined: Tue, 30. Nov 10, 04:46

Post by Nathancros »

dear god...... im scared XD.... MOMMMMYYY this giant rock is intent on killing meeeeee XD ahahahahaha jon u scare me at times XD
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jocan2003
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Joined: Tue, 6. Mar 07, 17:48
x4

Post by jocan2003 »

Ship? maybe but the problem would be the collision avoidance thingy if there would be a way to turn it off.

Also since its the last generated asteroid that is moving maybe your got a global variable when it should be a local variable?
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Mr. Reeves
Posts: 615
Joined: Thu, 6. Sep 07, 04:30
x4

Post by Mr. Reeves »

mobile asteroid base... 400K XL Cargo capacity. Can dock any ship. Self repairing. After all it is carrying minerals and a refinary. Causes 10,000,000,000,000 damage upon finding something to smash. Nividium reactor equipped asteroids are capable of turning a planet into a roasting burning inferno for 10 years followed by severe cold for anothe century or two upon crashing into an Earth sized planet.

asteroid! the perfect weopon.
The skunk really is a bare bones model. It doesn't even have a GPS to highlight the way. Or targeting software MK 2 to allow target selection and painting from the sector map. It lacks a Trading System Extention to show prices in the sector you are in. The lack of satellites in rebirth is also annoying to the trader/pirate looking for a mark.
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Elffin
Posts: 371
Joined: Wed, 18. May 05, 22:34
x3tc

Post by Elffin »

If your stuck for an upload site.... try Box.net ---- simple clean and efficient.
kotorone1
Posts: 546
Joined: Mon, 9. Aug 10, 20:14
x3tc

Post by kotorone1 »

got a downloadable copy yet/ and would this work with the Holy Asteroids mod?
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EmperorJon
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Joined: Mon, 29. Dec 08, 20:58
x3tc

Post by EmperorJon »

Sorry no it's been kind of discontinued, it was laggy, bad, and had some unidentifiable problems. :S
______
I'm Jon. I'm mostly not around any more. If you want to talk, please message me! It's cool.
______
jc-desk1
Posts: 70
Joined: Wed, 21. Feb 07, 18:12
x3tc

Post by jc-desk1 »

Mr. Reeves wrote:A sentiant xenon asteroid base with an urge to smash things..... The universe just got a whole lot scarier.

Oh it did? Now just imagine of the Xenon Superweapon where once again active! that is truely scary.. things that can blow away a galaxy...
jt-desk loves X3!
Maxces C Covert
Posts: 57
Joined: Tue, 5. Jun 07, 02:02
x3

Post by Maxces C Covert »

Sounds great. I can't wait until it's ready.

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