[MOD/MD Missions]KOG mod release V0.02Beta [08/5 XRM compatible out]

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killerog
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Post by killerog »

Its uses a few TC shaders. I hope to create a couple of custom ones, but have yet to have time to learn more about them and the code.
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Idea
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Post by Idea »

Very nice design of M2 and M1 class ships.

Compact and powerfull.

Soo nice that I will steal the design for my next Terran M2 in DDTC :wink: Very inspirational.Good work :thumb_up:
killerog
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Post by killerog »

Idea wrote:Very nice design of M2 and M1 class ships.

Compact and powerfull.

Soo nice that I will steal the design for my next Terran M2 in DDTC :wink: Very inspirational.Good work :thumb_up:
Be my guest, community first and all that. Be interesting to see what you change.
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Idea
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Post by Idea »

killerog wrote: Be my guest, community first and all that. Be interesting to see what you change.
Oh no, I will not steal your model but concept of the design.I like it very much.Also your ship is perfect as it is, I woulden't chage anything.
killerog
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Post by killerog »

That's what I thought you meant lol, see what parts of the concept your alter, change ect.

Damn forums and the ability to miss understand things :shock:
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Idea
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Post by Idea »

killerog wrote: Damn forums and the ability to miss understand things :shock:
Yeah damn forums, ho invented them :gruebel:
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TrixX
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Post by TrixX »

Idea wrote:
killerog wrote: Damn forums and the ability to miss understand things :shock:
Yeah damn forums, ho invented them :gruebel:
So true, she should be slapped!
"If you’re not prepared to be wrong, you’ll never come up with anything original."
Sir Ken Robinson
killerog
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Post by killerog »

First version released. See Op for details.
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Captain CAVEMAN!!!
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Post by Captain CAVEMAN!!! »

NICE!

Will download now.

My Thanks.
Captain C.
killerog
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Post by killerog »

Cool. Let me know what you think.
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narhiril
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Post by narhiril »

The ships don't look like traditional Terran ships, but I suppose the B-2 Spirit doesn't look like traditional American bombers either, so I wouldn't consider this a fault.

Overall the ships look pretty good from the screenshots in terms of level of detail.

I will be interested to see how this develops, especially if it is compatible with all of the other stuff that I use (Cadius, IR, too many to list).

I'll download it and give it a spin on an otherwise unmodded x3tc on my home pc when I get home from work.
Anna Marie

CEO of Miron Corporation, Kingdom End
killerog
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Post by killerog »

SRM compatible version is on the website for when paul releases the updated SRM.

SPK file now uploaded to my website.
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Requiemfang
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Post by Requiemfang »

Umm killerog might I ask something about the added sectors? say if you use the Extended Horizons sector add-on. Do you have any sectors in the same co-ordinates? I'd like to find out before I plop down this mod in my list and try to play and discover my game going crazy on me and blowing up in my face :lol:
killerog
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Post by killerog »

I have no idea. Try and find out. Worse thing that would happen is my stuff is added to a EMP sector.
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Requiemfang
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Post by Requiemfang »

no doubt I'll know right away because the game would crash or freeze I take it?
killerog
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Post by killerog »

Not sure if it would. I think it would just overlap the sectors. Eg load mine second it will add my stations to the EH looking sector.
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Requiemfang
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Post by Requiemfang »

hmmm... I did notice one thing, the map doesn't update that's for sure, Maybe because both map mods that add sectors have a separate map file each. Is there a way to solve this? Maybe by merging the two map files together or would that cause issues?
killerog
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Post by killerog »

What do you mean map? As in the map you can look at ?
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Requiemfang
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Post by Requiemfang »

There is a map file for both this mod and the other one. After I installed the KOG mod and I went to one of the sectors Extended Horizon adds they no longer show up on the map so I assume there is something in your mod that is making no longer show up or there is a file conflicting between the two
killerog
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Post by killerog »

There would be 1 bob file used by both mods. Try running the following script to generate a new map for both mods. And then place it as the highest number cat/dat.

http://forum.egosoft.com/viewtopic.php?t=261078
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