[MOD/MD Missions]KOG mod release V0.02Beta [08/5 XRM compatible out]
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The ships don't look like traditional Terran ships, but I suppose the B-2 Spirit doesn't look like traditional American bombers either, so I wouldn't consider this a fault.
Overall the ships look pretty good from the screenshots in terms of level of detail.
I will be interested to see how this develops, especially if it is compatible with all of the other stuff that I use (Cadius, IR, too many to list).
I'll download it and give it a spin on an otherwise unmodded x3tc on my home pc when I get home from work.
Overall the ships look pretty good from the screenshots in terms of level of detail.
I will be interested to see how this develops, especially if it is compatible with all of the other stuff that I use (Cadius, IR, too many to list).
I'll download it and give it a spin on an otherwise unmodded x3tc on my home pc when I get home from work.
Anna Marie
CEO of Miron Corporation, Kingdom End
CEO of Miron Corporation, Kingdom End
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Umm killerog might I ask something about the added sectors? say if you use the Extended Horizons sector add-on. Do you have any sectors in the same co-ordinates? I'd like to find out before I plop down this mod in my list and try to play and discover my game going crazy on me and blowing up in my face 

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There would be 1 bob file used by both mods. Try running the following script to generate a new map for both mods. And then place it as the highest number cat/dat.
http://forum.egosoft.com/viewtopic.php?t=261078
http://forum.egosoft.com/viewtopic.php?t=261078
