Something I've never understood is the limitations of the TM.
AFAIK it's the only class of ship that can't collect wares. Sure, I suppose the idea is that collecting wares during combat should be risky, but it's a moot point when you can have Falcons or Keas, both of which are faster and more combat capable than a TM, do the job. A TM is a
military transport, collecting useful debris on a battlefield is one of the roles it is meant for.
More to the point, you can use a TP for boarding operations but you can't use a TM. Since, by definition, one is a civilian ship and the other is a military ship, I can only assume that somewhere along the line someone mixed up their acronyms and typed TP, rather than TM, for the innately military function of boarding. You can't even use the cost of a TM as an argument against allowing boarding since there are two
free TPs available, both of which are easily accessible early on from most starts.
I would like to see the Advanced (or was it Prototype?) Chokaro enabled as a mini-carrier and the Boa, Pleco, Helios and Zephyrus lose their docking capacity (whether halved or lost altogether) in exchange for more Marines, the ability to Collect Wares and maybe even the ability to fire Boarding Pods from the forward turrets (well, OK that might be going a little far).
Example:
Chokaro - 3 ships, 10 Marines.
Adv. Chokaro - 6 ships, 1250 cargo, 140 m/s, 5 Marines.
Magnetar - 4 ships, 5 Marines
Pelican - 4 ships, 5 Marines
Caravel - Boarding Pods (and the ability to cap Player Ships

), 2 ships, 10 Marines.
Boa - 3 Ships, 10 Marines.
Helios - 3 ships, 10 Marines.
Pleco - 0 Ships, 15 marines.
Zephyrus - 2 ships, 10 Marines, Boarding Pods, 120 m/s.
"What he doesn't understand is that the Welsh are a subject people, put on Earth to do menial tasks for the English." - John Cleese