X3: Terran Conflict Update 2.7 is here!
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@ Technojerk36: But surely the name won't survive the RE, just as happens with the ships named as Mercenary. If you can capture and keep the original then you will have one so-named at least.
@ Nanook: Captured Mercenary ships keep their unique naming when spoken but lose them if you RE.
@ Nanook: Captured Mercenary ships keep their unique naming when spoken but lose them if you RE.
Last edited by Alan Phipps on Wed, 2. Jun 10, 21:21, edited 2 times in total.
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That's if it's a Nova.Remember, when you capture any ship, such as a pirate Nova, Betty changes from calling it 'Pirate Nova' to 'Your Nova'. I'm betting your 'Argon One' will become 'Your Colossus'. After all, a new 'Argon One' is already on order.
It will revert from 'Pirate, Nova' to 'Player, Nova' (Your Nova)
If it's a Pirate variant, you get 'Your Pirate Nova'
Just like there were some mix ups with Xenon, meaning you could have a 'Your N' or a 'Your Xenon N'.
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The Argon One has a unique description however. (Betty informs you it is a flagship, etc.) It seems to be done through scripting though, as it does not appear as a new shipclass in the encyclopaedia. So, yes, buy a Colossus and call it Argon One. And you have Argon One. 

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Well, depending on how it's scripted, if you cap it, you might just get 'One' instead of 'Argon One' 

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Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
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Re: X3: Terran Conflict Update 2.7 is here!
Are there any details on the changes for the ships? Cargo size? Speed? Graphics? What exactly changed?Toastie wrote: - Added greater variation between large and small Superfreighter and Tanker ships
- Reduced flak explosion volume
What's the effect of the reduced explosion volume? In the newsletter it's listed as a "fix" but it sounds like smaller explosion volume is worse?
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Re: X3: Terran Conflict Update 2.7 is here!
A change in Graphics would be very, very nice. (No reason, I just like eye candydbrowdy wrote:Are there any details on the changes for the ships? Cargo size? Speed? Graphics? What exactly changed?Toastie wrote: - Added greater variation between large and small Superfreighter and Tanker ships
- Reduced flak explosion volume
What's the effect of the reduced explosion volume? In the newsletter it's listed as a "fix" but it sounds like smaller explosion volume is worse?

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Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
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The Superfreighter change isn't very clear
We've changed the variation name so that there are no longer 2 ships called Mercury Superfreighter, for example.
As for the Flak sound change. It was very loud before and caused some distortion on many systems.

We've changed the variation name so that there are no longer 2 ships called Mercury Superfreighter, for example.
As for the Flak sound change. It was very loud before and caused some distortion on many systems.
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Oh, I see so you know from the name which you're buying. Nice!EmperorJon wrote:Superfreighters etc. are now normal or 'XL'
Reduced volume is because it was way too loud.
And volume as in noise level, not as in measurement of the explosion area. Got it. That sounds like a nice one too.
All in all a pretty nice bit of fixes!
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Now we just need to fix the huge lag the flak causes!Xenon_Slayer wrote:As for the Flak sound change. It was very loud before and caused some distortion on many systems.

Oh and I think the cluster flak and whatever that other one was needs a buffin too. The flak likes to explode on the target, sending the rounds past it. It needs to explode early, sending the rounds in and around.
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Re: X3: Terran Conflict Update 2.7 is here!
Toastie wrote: - Fixed the capability for the player to shoot boarding pods at invincible ships

Exactly what does that mean? That is rather unclear.- Rebalanced ATF Ships
Lastly, for those who didn't want to go to 2.6 due to the performance problem, is it safe to patch the game directly from 2.5 to 2.7, or do I need to install 2.6 first?
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