[TC] The ANH sector discussion

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Tharaphita
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Post by Tharaphita »

question is .. can we do anything with a gates NHome sector -->Blue Snout
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Ulan Dhor wrote:
Roger L.S. Griffiths wrote:I think it must have been removed in the 1.x-2.6 patch but probably are still there in the 2.5-2.6 patch as the relevant data could well be part of 2.5 and simply is not removed by the patch to 2.6.

I know during 2.6 testing they were still there (and I knew where they were too) so the above is the only reason I can think of for them not being there after using the 1.x-2.6 patch.
As promised, I checked which patch I used, and it's the 206 MB (216,442,533 Bytes) one, which corresponds to the 1.0.1 -> 2.6 patch. I saw the nonfunctional gate in this sector:

[ external image ]

Edit: Okay, I looked again, and I found the gate in all new sectors, which isn't too surprising.
That is very weird... ok, lets rule one more thing out... (probably a stupid question) did you install it over the top of a 2.6 beta/release candidate?

And just to see if I am going nuts (probably too late there ;)) could you post the co-ordinates of both gates, as it would be nice to get to the bottom of this.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

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"When eating an elephant take one bite at a time" - Creighton Abrams
Kor'ah
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Post by Kor'ah »

I never touched beta and used steam auto-patching system. The gate is there for me. Haven't checked out bluish snout yet for a gate there, but in the ANH sector there is a inactive gate around the location I mentioned.
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Ketraar
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Post by Ketraar »

Gates are set intentionally, can't really tell why but it does not differ from patch.

It was reported that they seam to vanish after some time, this still needs proper confirmation, but seams to be a wide spread phenomena.

The inactive gates are not vital though, so don't panic.

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vr01
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Post by vr01 »

Steam and DVD 2.5 -> 2.6

Both gates exist but are inactive and don't appear on the sector map.
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Post by Ulan Dhor »

Roger L.S. Griffiths wrote:That is very weird... ok, lets rule one more thing out... (probably a stupid question) did you install it over the top of a 2.6 beta/release candidate?

And just to see if I am going nuts (probably too late there ;)) could you post the co-ordinates of both gates, as it would be nice to get to the bottom of this.
No, only the standard patch. And no need for coordinates. The gates in the new sectors are at the standard W position of the map.
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Post by Ulan Dhor »

Ketraar wrote:Gates are set intentionally, can't really tell why but it does not differ from patch.

The inactive gates are not vital though, so don't panic.
"Not vital" hopefully means the gates will never activate and make the new place for my PHQ the new Ocean of Fantasy?
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TTD
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Post by TTD »

As I think was mentioned the reason the gates are inactive is because when they were linked,it caused a Xenon migration route through the sector.

However, They could make the gates link to other sectors instead,at some future point?
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

TTD wrote:As I think was mentioned the reason the gates are inactive is because when they were linked,it caused a Xenon migration route through the sector.

However, They could make the gates link to other sectors instead,at some future point?
If they want to do that they can always add the gates to the sector if they do not exist (c/f what they did for the sector that leads to our "New Home" :)
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

Ketraar wrote:Gates are set intentionally, can't really tell why but it does not differ from patch.

It was reported that they seam to vanish after some time, this still needs proper confirmation, but seams to be a wide spread phenomena.
Ahh.. that phenomena would explain it... thanks for the info :D

Now I can rest easy knowing that my game has not been corrupted :)
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
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TerrorTrooper
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Post by TerrorTrooper »

The Gates arnt present in mine either.
Doesnt matter anyway though....


To those of you looking for plenty of space, (For flying Arans and what-not.)

I mapped and tested all the sector choices very carefully before choosing one as Space is more important to me than Asteroids.

CEO's Wellspring. fit the bill nicely.

OK, it has the worst possible name, But its quite pretty compared to some, and most importantly,

1:- The Nividium Roid is on its own pretty near the gate, And all the rest of the roids are pretty much confined to the East side of the map leaving a wide open west side of the map with no obstructions what-so-ever.

2:- The exit from the gate is completely un-obstructed. for dozens of kilometers. no chance of hitting anything, even in an Aran.
(one map, has a roid pretty close and in front of the gate.)

3:- From what i can tell, it has the lowest ammount of pebbles.[/b]
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Post by Catra »

any of the maps empty?
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TTD
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Post by TTD »

None empty.All have about the same yield ,within a small margin,but at least one sector has two Nividium 'roids.
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Post by sleepy_head »

Roger L.S. Griffiths wrote:Total yields of the asteroids vary a little:-
  • Effective yields based on L mines being placed on them and all part of the same complex
    <Effective Yield> = <Total Yield> + <# of Mines> - 1
    • Ore: 365-387
      Silicon: 272-309
I need a little clarification on this for planning please. I'm specifically interested in the number for Silicon in that sector. How much of this 272-309 total yield of silicon is spread out amongst how many Silicon asteriods?

If I put my PHQ in that sector, I want to build a self sufficient plex to perma make all those resources for the PHQ (Cloth Rimes, Computer Components, Crystals, Energy Cells, Microchips, Ore, Quantum Tubes, Rastar Oil, Silicon Wafers, Teladianium). I'm trying to figure out how many of those factories this sector can support in a self sufficient manner.
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StarTroll
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Post by StarTroll »

I my Spires of Elusion I used all the 10 Silicon roids and 16 ore roids. Everything towed 50 / 70 Km behind the gate for a big PPC and M7M M8 missile complex + space fuel.
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TTD
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Post by TTD »

@ sleepy_head

It all depends on which of the sectors you mean. :?
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Post by sleepy_head »

TTD wrote: It all depends on which of the sectors you mean. :?
I was asking about the general range, like 10-12 (or whatever) silicon roids in those sectors. Or is the range crazier like 3-20 (or whatever)?
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

sleepy_head wrote:
Roger L.S. Griffiths wrote:Total yields of the asteroids vary a little:-
  • Effective yields based on L mines being placed on them and all part of the same complex
    <Effective Yield> = <Total Yield> + <# of Mines> - 1
    • Ore: 365-387
      Silicon: 272-309
I need a little clarification on this for planning please. I'm specifically interested in the number for Silicon in that sector. How much of this 272-309 total yield of silicon is spread out amongst how many Silicon asteriods?

If I put my PHQ in that sector, I want to build a self sufficient plex to perma make all those resources for the PHQ (Cloth Rimes, Computer Components, Crystals, Energy Cells, Microchips, Ore, Quantum Tubes, Rastar Oil, Silicon Wafers, Teladianium). I'm trying to figure out how many of those factories this sector can support in a self sufficient manner.
My self-sufficient PHQ complex (in another sector) uses asteroids with total effective yields of
  • Ore: 103
    Silicon: 191
And it produces more than enough materials (I even have it feeding an Argon Laser Tower Factory). Thus the total effective yields of any of the ANH sectors should be sufficient to build a PHQ supply complex with excess for other stuff.

WRT numbers of roids:
  • Silicon: 10-12
    Ore: 14-17
But the total effective yields of the sectors are not necesaarily proportional to the number of roids.
Last edited by Sam L.R. Griffiths on Sun, 9. May 10, 17:47, edited 2 times in total.
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams
sleepy_head
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Post by sleepy_head »

Wow 169 silicon isn't all that much. Do you have like just 1 or 2 factory of each type that the PHQ needs? I was wanting 5 or 8 each, maybe thats not realistic given the situation.
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Sam L.R. Griffiths
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Post by Sam L.R. Griffiths »

sleepy_head wrote:Wow 169 silicon isn't all that much. Do you have like just 1 or 2 factory of each type that the PHQ needs? I was wanting 5 or 8 each, maybe thats not realistic given the situation.
The following is the complex I was talking about. It is in a 150% sun sector and produces excess materials in approximate proportions required for ship production.
  • Bio Gas Factory L (Boron) x 5
    Bio Gas Factory M (Boron) x 2
    BoFu Chemical Lab L (Boron) x 5
    BoFu Chemical Lab M (Boron) x 2
    Cahoona Bakery L (Argon) x 1
    Cahoona Bakery M (Argon) x 1
    Cattle Ranch L (Argon) x 1
    Cattle Ranch M (Argon) x 1
    Chelt Space Aquarium L (Split) x 1
    Chip Plant (Boron) x 4
    Chip Plant (Argon) x 4
    Computer Plant (Boron) x 1
    Crystal Fab M (Boron) x 12
    Lasertower Factory (Argon) x 1
    Ore Mine L (Terran, 50) x 1
    Ore Mine L (Terran, 26) x 1
    Ore Mine L (Terran, 25) x 1
    Quantum Tube Fab (Argon) x 2
    Rastar Refinery L (Split) x 1
    Rimes Fact L (Argon) x 1
    Silicon Mine L (Teladi, 57) x 1
    Silicon Mine L (Teladi, 43) x 1
    Silicon Mine L (Teladi, 30) x 1
    Silicon Mine L (Terran, 21) x 2
    Silicon Mine L (Terran, 14) x 1
    Solar Power Plant XL (Boron) x 2
    Teladianium Foundry L (Teladi) x 1
    Wheat Farm L (Argon) x 1
And I made a slight error in the silicon total effective yield (191 rather than 169)
Lenna (aka [SRK] The_Rabbit)

"Understanding is a three edged sword... your side, their side... and the Truth!" - J.J. Sheriden, Babylon 5 S4E6 T28:55

"May god stand between you and harm in all the dark places you must walk." - Ancient Egyption Proverb

"When eating an elephant take one bite at a time" - Creighton Abrams

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