[MOD] Immersive environments 1.1 [09-11-2011]
Moderators: Moderators for English X Forum, Scripting / Modding Moderators
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We'll that depends.
Because right now I am using a Hubble Background mod and
another background mod on top of that and All I did was rename the CAT and DAT files.
and placed them in the same directory the .exe
is in within the main directory.
and I did not have to restart the game.
So it all depends on how he finishes the mod.
Because right now I am using a Hubble Background mod and
another background mod on top of that and All I did was rename the CAT and DAT files.
and placed them in the same directory the .exe
is in within the main directory.
and I did not have to restart the game.
So it all depends on how he finishes the mod.
I Am Currently Playing ( TRANSCEND-II )
I am a Asteroid Miner and I love to Mine - Brine, Nividium, Oil, Tellurium, Plutonium, Tridium, Metal, Tritanium and Gallium Crystals.
Proud owner of Protools|HD3 system.
I am a Asteroid Miner and I love to Mine - Brine, Nividium, Oil, Tellurium, Plutonium, Tridium, Metal, Tritanium and Gallium Crystals.
Proud owner of Protools|HD3 system.
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Well, I guess this mod worth the new start!connary wrote:Tested with and old save and you get the backgrounds but dont get the sector changes, ugly at best.

Hopefully I started just several days ago, accumulated only 2 million credits...


BTW if you'll need a new start for this, when you disable the mod you gonna need to start anew too?
"I feel like that's not the way fantasy space travel works in the real fantasy universe."
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I really like the midnite blue sector. It's going to make a great screenshot with my heavy Dragon in there. All these pics look awesome; nice work.
If you want to go fast, go alone.
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
If you want to go far, go together.
Operating System:
Windows 11 Pro 64-bit CPU: 13th Gen Intel Core i9-13900KF RAM: 32606 MBytes MBO: Gigabyte Z790 UD AC (U3E1) GPU: ZOTAC GEFORCE RTX 4080 Trinity OC NVIDIA 16 GB GDDR6 SSD: AJP600M2TB 1907 GB
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Its a WIP. Its a 300 Mb mod for the moment. Im thinking to use rapidshare or megaupload. Thanks for the offer.StormMagi wrote:Where is the download link? I can mirror it (as well as use it myself) for you.
Red dawn added. Taking some risk on color palette but i found this solutions very impressive ingame. The galaxy seems bigger, plenty of special looking places that one remember and want to visit one more time or avoid completely, lol.
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I think it could not necessaily true. Last time dig trough dorector.xsd, and found set od commands that suggest (judging by their descriptions), that it would be possible to write quite simple MD script that could swap maps (backgrounds, planets etc) in existing game with new onesGripen wrote:Well looking awesome as always, now to find the energy to start all over...
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Do not kid' about these things.djrygar wrote: I think it could not necessaily true. Last time dig trough dorector.xsd, and found set od commands that suggest (judging by their descriptions), that it would be possible to write quite simple MD script that could swap maps (backgrounds, planets etc) in existing game with new ones
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I am not kidding.
I loaded it and there is:
<alter_sector>, params are: background, size, population, musicid, security
and second: <load_map>, description of it: "Loads data from a map file into current universe"
also there is whole set of commands like <create_planet>, <create_sun> and they might be useable - I think x3_universe.xml can be loaded and parsed as any other file. So, it seems doable. But never been playing with that so cannot be sure.
I loaded it and there is:
<alter_sector>, params are: background, size, population, musicid, security
and second: <load_map>, description of it: "Loads data from a map file into current universe"
also there is whole set of commands like <create_planet>, <create_sun> and they might be useable - I think x3_universe.xml can be loaded and parsed as any other file. So, it seems doable. But never been playing with that so cannot be sure.