[Script] ATF Shipyard v6 (Deprecated)
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I installed V5 and I see the Jumpdrive for sale in the Saturn Research Station, but I can't actually buy it.
I bought a Baldric and flew it to the station. My terran rank is Planetary Senator. I click the jumpdrive but nothing happens when I click the equip bar in the bottom of the trade menu. Same thing with the arrow keys. Any ideas? I can buy jumpdrives from Terracorp and Atreus just fine.
I bought a Baldric and flew it to the station. My terran rank is Planetary Senator. I click the jumpdrive but nothing happens when I click the equip bar in the bottom of the trade menu. Same thing with the arrow keys. Any ideas? I can buy jumpdrives from Terracorp and Atreus just fine.
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i almost figured out how to make the Taurus a shipyard
difficult stuff man lots of MD


difficult stuff man lots of MD

My Mods:
Sector Administration: A Tax Mod
Sector Administration: A Tax Mod
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I have an idea. I'm an idiot. Looks like I added the line of code missing in v4 of the script, but instead of adding 1 of jump drive, the variable points to a station instead of the jump drive ware.panzerkw wrote:I installed V5 and I see the Jumpdrive for sale in the Saturn Research Station, but I can't actually buy it. Any ideas?
Those responsible for the 'fixing' of the bug will be sacked. Those responsible for the sacking of those responsible for the fix will be sacked as well. Ive emailed the person managing the X-series File front page asking how to delete the bad version of v5 spk and to replace it with a fixed version.
In consideration for v6.jacare wrote: Put the stations Vita Kai and Flavour Pack in ATF Shipyard.
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Yes, and this ATF Shipyard replaces the USC Shipyard. I request you revert this change for the following reasons:eldyranx3 wrote:Please refer to the v5 script description:panzerkw wrote:Also, The Moon sector still has an ATF shipyard
Adds ALL ATF ships, including the Atmospheric Lifter, for sale at an ATF Shipyard in The Moon.
Lore-wise - There are now more ATF than USC shipyards in Terran space. USC being the normal Terran space navy should have a larger infrastructure than the ATF.
Gameplay - Anyone wanting to clone PSP's can no longer buy Baldrics at the Moon where the Military Base stocks PSP's. The smallest ATF ship with XL cargo are the Frigates. The Orbital Defense Station in Mars sector does not stock the PSP so they cannot be cloned there. The Moon is the only sector with a shipyard that has a Point Singularity Projector forge.
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Fixed v5 SPK Update
I still havent gotten a response from the X3TC FileFront site manager on how to replace the bad SPK. Needless to say unless I find more reliable hosting somewhere else, this might take a while. I can always email the fixed SPK in the meantime to those wishing to PM me.
@ panzerkw: There should be only one ATF shipyard in v5. If you upgraded from v4 to v5 script you may have to destroy the existing one in Saturn in order to 'reset' it. PM me if there are further issues. As for the other concerns, you shouldnt have to worry about cloning PSP's if you can produce them.
I still havent gotten a response from the X3TC FileFront site manager on how to replace the bad SPK. Needless to say unless I find more reliable hosting somewhere else, this might take a while. I can always email the fixed SPK in the meantime to those wishing to PM me.
@ panzerkw: There should be only one ATF shipyard in v5. If you upgraded from v4 to v5 script you may have to destroy the existing one in Saturn in order to 'reset' it. PM me if there are further issues. As for the other concerns, you shouldnt have to worry about cloning PSP's if you can produce them.
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Whats it good for exactly?
In all seriousness, there is always over saturation of the market, and its never used in any primary resource. It, like the vita ki or whatever it is called, can't be complexed, so a player would have to babysit one factory. Then someone would attempt to complex it because they didn't bother to read the readme ...
*Is guilty of it in the original thread*

*Is guilty of it in the original thread*

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Im modding my game so that the PHQ looks terran and needs hull plating to produce ships. So having a hull plating factory would be handy.eldyranx3 wrote:Whats it good for exactly?In all seriousness, there is always over saturation of the market, and its never used in any primary resource. It, like the vita ki or whatever it is called, can't be complexed, so a player would have to babysit one factory. Then someone would attempt to complex it because they didn't bother to read the readme ...
*Is guilty of it in the original thread*
Not something worth including in a new version i suppose, i can just use the cheat scripts to add the hull plating stations to the terran shipyards.

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Are those the only two functional USC stations left which are not already added by this script?eldyranx3 wrote:In consideration for v6.jacare wrote: Put the stations Vita Kai and Flavour Pack in ATF Shipyard.
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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There are a few more I think, but I don't have the script loaded at the moment so I cant check the code easily. I don't believe that 2.6 is going to change any stations, unless the new plot expansion introduces them. Still, I'll wait to make sure when its released to see if there is anything I can add.
Combined with the issues with Filefront, probably will delay v6 for a while.
Combined with the issues with Filefront, probably will delay v6 for a while.
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Here are the stations added by this script:
The only missing ones that I can see are:
am I missing any working factories?
Code: Select all
{Terran Food Preparation Facility L}
{Terran Food Preparation Facility M}
{Terran Ice Harvesting Facility}
{Terran Ice Harvesting Facility L}
{Terran Ore Mine L}
{Terran Ore Mine M}
{Terran Solar Power Plant L 6_409}
{Terran Solar Power Plant M 6_408}
{Terran Solar Power Plant XL 6_410}
{Terran Water Purification Plant M 6_418}
{Terran USC Food Supply Factory M 6_421}
{Terran USC Food Supply Factory L 6_422}
{Terran Silicon Mine M}
{Terran Silicon Mine L}
{Terran Crystal Fab M}
{Terran Crystal Fab L}
{Terran Carbo Cake Factory M}
{Terran Carbo Cake Factory L}
{Terran Protein Paste Blending Facility M}
{Terran Protein Paste Blending Facility L}
{Terran Orbital Defence Station}
{Terran Orbital Patrol Base}
{Terran Military Base}
{Terran USC Orbital Logistics Dock}
{Terran USC Orbital Supply Base}
{Terran USC Orbital Support Station}
{Terran EMPC Forge 6_425}
{Terran Matter/Anti-Matter Launcher Forge 6_426}
{Terran Starburst Shockwave Cannon Forge 6_428}
{Terran Point Singularity Projector Forge 6_427}
{Terran Fusion Beam Cannon Forge}
{Terran M/A-M Warhead Production Fab M}
{Terran Matter/Anti-Matter Mine Fab}
{Terran EMP Rifle Assembly Facility}
{Terran Keris Drone Factory M 6_429}
{Terran Phantom Missile Fabrication Facility 6_431}
{Terran Poltergeist Missile Fabrication Facility 6_432}
{Terran Ghoul Missile Manufacturing Plant}
{Terran Shadow Missile Construction Facility 6_430}
{Terran Wraith Missile Production Plant 6_433}
{Terran Spectre Missile Manufacturing Facility}
{Terran Aldrin Experimental EMPC Forge M}
Code: Select all
{Terran Hull Plating Production Facility M}
{USC Orbital Logistic Dock}
{USC Orbital Support Station}
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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I'm pretty sure that Produced. I looked in Tfactories and Tdocks and there's no factories that Produce Vita Kai & Flavor Packs, X3 Database has it that they are produced at Orbital Support Stations. Now, maybe AI is cheating them in (like most Aldrin Facilities), so I'll test it sometime to see if player owned USC Orbital Supply Stations produce anything.eldyranx3 wrote:Sold or produced? I never tried plunking them down ever to see. Maybe I was just a sadist for taking away the Flavor Packs aren't I? The way I see it the Terrans can choke down their protein paste without them
Fantasy is the impossible made probable. Science fiction is the improbable made possible.
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