Would be nice to have the length, width, and height of a sector's network up to the player though. Even so, downloaded

Moderators: Scripting / Modding Moderators, Moderators for English X Forum
mikegale56 wrote:I have that only on my personal ship (M3 Skate). I'm trying to send a Discoverer off on sat duty and it won't even give me the option. I'm trying to send a Buzzard (Duplex, Fight MK1 & 2, Nav MK1, Patrol MK1, Special MK1) and it's not giving me the option.
Do I need Explorer Command Software? Or a Docking Computer? I think those are the 2 main differences.
Thanks!
Aoshi_ wrote:Two suggestions;
1) Make it so i can tell if this script is working or not on a particular ship. It just says "None" in the orders, but suddenly the ship jumps to life and runs off. Even if it used Idle or something would be better than none.
2) Please, have the ship return to a safe port when it can't find anything to do. This should include any instance where the ship goes idle. I loose almost all my ships due to the fact they drop a sat, can't find a safe route and just go idle right there in space. It would be great if this worked like the Scan all asteroids in sector command, returning the ship to the nearest safe port when it goes idle.
Other than that, this script has lit up almost every sector. I'm quite happy with it.
lLongshanks wrote:I get a message every 15 mins telling me that all satalites are deployed and its going idle for now. I got 4 ships setting up satalites and after 4 hours of seta it takes ages to look through my log file to find lost ships.
I have the same problems as all of these guys.kurisu wrote:it always shows up as "None" in the command window, even when it IS doing something. Its puts down the first satellite and just sits there indefinitely. Using the single sat option works slightly better.
Sometimes it seems to work alright, placing the satellites, other times it places one satellite, sits there forever and then eventually places another or moves on to another sector.
I'm not quite sure if this is intended behavior or not.
Use Cycrow's plugin manager to uninstall.builder680 wrote:Can anyone elaborate on how to uninstall this mod? His instructions on page one say"Uninstall via. the script package." I don't understand this, I don't see anything named "uninstall" inside the script editor when in X3. I don't want to just delete all the files in the original zip because some of them may be used by other mods. Would appreciate any feedback. Thanks
I installed via .zip file. I don't think you can uninstall anything but .spk with plugin manager. Thanks for trying to help though.Ash Axiom wrote:Use Cycrow's plugin manager to uninstall.builder680 wrote:Can anyone elaborate on how to uninstall this mod? His instructions on page one say"Uninstall via. the script package." I don't understand this, I don't see anything named "uninstall" inside the script editor when in X3. I don't want to just delete all the files in the original zip because some of them may be used by other mods. Would appreciate any feedback. Thanks