[SHIPS] Homeworld 2 ships pack

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Lodger
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Post by Lodger »

unless you force people who want to use this to either use the bigger gates, or gateless jumpdrive mod. you'll need to shrink the mothership, as it would collide with the gate when it exits (after using jumpdrive).
To shrink it down to the size it would fit through vanilla gates would in my opinion sort of ruin the idea of the mothership in the first place. The mothership in HW1-2 was a giant monolithic mobile factory and space station. And with its hyperspace technology makes more sense for it to only jump into sectors instead of using gate travel like in EVE.

Also I am overjoyed to hear the hangers are being reopened for the Pride. Now I can persue my dream of using it as a giant carrier flagship in battle an an alternative to the fleet tender for my empire.

One question I do have is, will TS dock with it? I ask because I'm a sucker for mobile mining.
rtwesen
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Post by rtwesen »

KNT79 wrote: I can make the ship smaller obviously (but then it would be less epic)
Exactly! the x-universe misses out on so much of the grandeur of space by having these tiny little capital ships.

Keep up the good work, these ships look so amazing! Thanks for bringing my first computer game ever to X3 :)
aquemnun
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Post by aquemnun »

yeah I say stick with the size and keep the problems with it. Face it, everyone, would you rather have ANOTHER pitifully small capital ship which can fit through the gates (and not to mention if the pride could fit through the gates it would be dwarfed by the #DECA). Or would you rather have a huge gleaming pillar of awesomeness that is a pig to get around but will cause all races to [CENSORED] themselves when you arrive, and will make mincemeat out of EVERYTHING (and I mean EVERYTHING) that stands in your way.

and now I am told that it can dock fighters as well... wow... I only have one thing to say: Could you size the docking bays to M6 sized (in TC iirc there are still M6 sized hangars in the stock game) so you could have M6's, and TS's docking internally? seeing as this IS a 5km tall mothership of epic win I think it would be only fair


Sajuuk: fair enough, an ancient warship of ownage does NOT need to babysit the fleet while its not in use.

shipyard: sounds like a great TL

Vgr_mothership: ah well, 3 awesome emitting ships is all I need :twisted:
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KNT79
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Post by KNT79 »

superbun wrote:you'll need to shrink the mothership, as it would collide with the gate when it exits (after using jumpdrive).
You see, I have not actually played X3TC yet and have missed that.
So, it seems to me the only option is the "point to point" jump drive.
aquemnun wrote:Could you size the docking bays to M6 sized (in TC iirc there are still M6 sized hangars in the stock game) so you could have M6's, and TS's docking internally?
Not sure yet but I think there will be enough room to dock those tubs :).
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aquemnun
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Post by aquemnun »

You see, I have not actually played X3TC yet and have missed that.
So, it seems to me the only option is the "point to point" jump drive.
There are many scripts to do this, odds are everyone here has one of them, you'll be fine.
Not sure yet but I think there will be enough room to dock those tubs
This is the pride we are talking about, heck if you somehow got the core pit door to open you could probably fit an M2 in there. Again probably the frigate bay to dock (the hanger bit) and then probably 4 vertical launch doors at the front (where the fighters would usually launch).
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Rcode
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Post by Rcode »

Have you considered Complex for any of your models? they are much more high rez.

This mod will be really cool! if X3TC was only multi player....
StormMagi
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Post by StormMagi »

aquemnun wrote:
You see, I have not actually played X3TC yet and have missed that.
So, it seems to me the only option is the "point to point" jump drive.
There are many scripts to do this, odds are everyone here has one of them, you'll be fine.
Not sure yet but I think there will be enough room to dock those tubs
This is the pride we are talking about, heck if you somehow got the core pit door to open you could probably fit an M2 in there. Again probably the frigate bay to dock (the hanger bit) and then probably 4 vertical launch doors at the front (where the fighters would usually launch).
don't, most of the people I have talked with don't use one either (in terms of jump script)

Personally I try to keep from using mods that make the game too easy. If I use MARS I turn it on for all ships (incl hostile) etc to try and keep things balanced.

Well remember the Pride in HW1 did build heavy cruisers from there, in hw2 it builds destroyers/carriers and (at least in hw1) all 3 of those are approx the same size, hw2 has the overpowered cruisers =/ .
Last edited by StormMagi on Tue, 8. Dec 09, 03:46, edited 1 time in total.
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aquemnun
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Post by aquemnun »

Have you considered Complex for any of your models?
First you'd have to get complex to let you use thier models. Now I do a lot of homeworld 2 modding, and I hate to say it but their leader isnt really the nice "sure you can use ships from my mod if the creators agree" kind of person.

(the fool doesnt even reply to a 12 page long Q&A thread that HE started)
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KNT79
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Post by KNT79 »

Rcode wrote:Have you considered Complex for any of your models? they are much more high rez.
I have looked at Mothership model in Complex mod, it has exactly the same polycount as original one.

It took me some time to make those docks in Mothership. So far I have a question. Is there some benefit in having multiple dock/launch points? I examined Colossus scene, it has 1 fighter docking point and 8 launching ones. Should I make the same - 1 docking and multiple launching? Or there is some reason in making multiple docking points too? Or maybe it is enough to have 1 docking and 1 launching point? I think multiple points allow docking(?)/launching of multiple ships at once but I am not sure. I ask because I have almost no time to test and check it myself.
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StormMagi
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Post by StormMagi »

IIRC the Panther has 2 docking and 8 launch. I know more launching allows for faster launching so I would assume the same holds true for docking.
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aquemnun
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Post by aquemnun »

I dont think TC supports multiple hanger bays, but it can handle a lot of launching bays, so yeah similar to the collosus is fine =P
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StormMagi
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Post by StormMagi »

aquemnun wrote:I dont think TC supports multiple hanger bays, but it can handle a lot of launching bays, so yeah similar to the collosus is fine =P
Really? That sucks :(
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superbun
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Post by superbun »

yeah, put the fighter dock where the frigate launch thing is and put the launch doors where the fighter/corvete hanngars were on the mothership

EDIT:
you are doing internal M6/M8/TS/TP Docking, Right?
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aquemnun
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Post by aquemnun »

that appears to be so superbun, using the M6 sized docks (similar to the XTM large hangars) instead of the normal M3 sized docks.
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KNT79
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Post by KNT79 »

I have made custom internal docks. The one for the fighters dock/launch - the front hole (don't remember what was it for in Homeworld 2) and the side hole for the standard ships (M6, TS etc.). But AFAIK there is one internal hangar in X3TC with slots number set in TShips. It makes no difference between fighters and bigger ships. Wouldn't it be a cheat to have possibility to dock, say, 60 TS or M6?
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Lodger
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Post by Lodger »

KNT79 wrote: Wouldn't it be a cheat to have possibility to dock, say, 60 TS or M6?
60 seems a little excessive. I think in HW2 the Pride could have 20 or so ships or wings docked internally at any one time. That seems more like a reasonable number.

Perhaps make it 20 slots for fighters and 10 slots for TS/M6's to balance it out? Compared to other super heavy capitals like the fleet tender in X3TC it wouldnt be over the top.
StormMagi
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Post by StormMagi »

Even the Aran can only have 30 ships >_>
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aquemnun
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Post by aquemnun »

Give it 20, like in the original HW2 :lol:



Seems the sensible thing to do if youre docking M6's
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KNT79
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Post by KNT79 »

Lodger wrote: Perhaps make it 20 slots for fighters and 10 slots for TS/M6's to balance it out?
That's the problem. I cannot make separate 20 slots fighter hangar and 10 slots hangar for bigger ships. I can only make a single 30 slots hangar. It could dock 30 fighters or 30 TS or whatever combination that sums to 30.

Colossus has 60 docking slots. As it can dock the fighters only this is ok. But if one can dock bigger ships in the same slots that is too much. One can make external docks for bigger ships but I will not do that. So I will make abound 20 internal docking slots that can dock fighters and standard ships. This is a bit unrealistic but I don't see any other options.
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imperium3
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Post by imperium3 »

You could make an external dock that looks like an internal one. (ie a hangar where ships land) It is after all (or so I believe) possible to create an external dock that ships have to reverse out of - see the PHQ for examples. In fact you could even get around that by having the hangar penetrate right through the mothership (though that might look a little odd, IIRC the mothership had something like this which resource collectors used. Or was that one of the Battlecruisers?) so ships can still launch quickly. You'd just have to make sure there's enough space for the larger M6s like Hyperion. Then you could have another hangar that actually is an internal dock, for fighters.

This might take a bit of work to do, but it'd be worth it just to fly past the larger hangar and see a row of M6s all neatly parked.

I really like your work so far, KNT79. Keep it up!

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