made an easy to use LAA flag patcher (2GB limit removal)
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This is just due to that sector having a corporation HQ in it... they're VERY resource intensive.... I think my computer enjoys Scale Plate Green more..... and that has ALOT of little rocks in it...BladeFireLight wrote:The game starts after following the instructions but every time I enter PTNI HQ sector I get a total slow down. Any one else seen this?
That being said, Home of light is usually a nightmare if I happen to be looking at the Terracorp HQ

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***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone
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I didnt have this issue when i flew through the sector yestersay. when all the 5 second lag every 30 seconts thing started this morning i messed with the vido settings. i had been running just fine off of one gpu but withe the sudden lag i kicked on SLI to see if it would make a diferance. that didnt killed the cockpit mod. no help. droped the grapix setting. no good. tried this patch and everything looks good untill i entered PTNI HQ. I'm going to mess with the graphics setting more tomarrow. saw somthing about pre-rendered frames in another thread.
- Blade FireLight
- Blade FireLight
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I have tried with that off to.
With out patch: Get the 5 second pauses
With the patch and SLI: <1FPS in some sectors
With patch and one GPU: Playable in all sectors, have to turn down AA settings.
Part of the fun of playing games on a computer is tweaking it to get the best quality/performance your computer can do.
With out patch: Get the 5 second pauses
With the patch and SLI: <1FPS in some sectors
With patch and one GPU: Playable in all sectors, have to turn down AA settings.
Part of the fun of playing games on a computer is tweaking it to get the best quality/performance your computer can do.
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Okay, I've encountered this twice now, if X3TC uses close to 4GB of memory then it'll hang.
in my case it just stopped and started stop motion so I tabbed to task manager and noted that it was using 3.9GB of memory.
I think it's because X3 is a 32 bit program and is still hitting the 32bit 4GB limit.
Solution.... restart X3 more often !
in my case it just stopped and started stop motion so I tabbed to task manager and noted that it was using 3.9GB of memory.
I think it's because X3 is a 32 bit program and is still hitting the 32bit 4GB limit.
Solution.... restart X3 more often !
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is useful for a Win7 with 6 gb DDR3?
I've tried to use XTC without "themes" (disabling the compostion in propriety menu of the exe [ click Rx ] ) and when I'm in game with ctrl+alt+can I've change the "priority" of the game in "real time". In this way TC ( with 2.06 patch ) work very very well [ but sometimes I've some freeze ( 1 or 2 " ) when I'm in a sector with and without seta ( with the 2.5 and 2.6) ].
I've tried to use XTC without "themes" (disabling the compostion in propriety menu of the exe [ click Rx ] ) and when I'm in game with ctrl+alt+can I've change the "priority" of the game in "real time". In this way TC ( with 2.06 patch ) work very very well [ but sometimes I've some freeze ( 1 or 2 " ) when I'm in a sector with and without seta ( with the 2.5 and 2.6) ].
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Not all freezes are because of memory. If a big ship jumps IS where the model wasn't in before it has to be loaded into memory, which takes regardless of you system some ms.but sometimes I've some freeze ( 1 or 2 "
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X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

X-Tended TC Mod Team Veteran.
Modeller of X3AP Split Acinonyx, Split Drake, Argon Lotan, Teladi Tern. My current work:

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thanks! I try to test this patcher this saturdayjlehtone wrote:As useful as with every Windows that has more than ("used by OS" + "2 GB for app") memory.DannyD wrote:is useful for a Win7 with 6 gb DDR3?.
'binedit' from Microsoft should do the edit too.
'CFF Explorer' should do the edit too. (like this)
mh..but I've noticed that this "slow" framerate is recent... maybe I think is a possible "conflict" with my mods ( New Rebalance + Trail + ...ehm...yeah I forgot other mods I've installed on my systemKilljaeden wrote:Not all freezes are because of memory. If a big ship jumps IS where the model wasn't in before it has to be loaded into memory, which takes regardless of you system some ms.but sometimes I've some freeze ( 1 or 2 "

I think the best test is in a new game without any other cat/dat
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I try to use the patcher but...seems that I've already patched my XTC...
the message :
Byte not found! File is already patched! Nothing Patched!
Done!
any idea? in 2.6 the game is already patched?
the message :
Byte not found! File is already patched! Nothing Patched!
Done!
any idea? in 2.6 the game is already patched?
The Indie Seeker - The Twitter Channel for your indiegames!
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@IlVideogiococom is the ONLY italian website that offers full coverage to ALL #indiegames! Are you an #indiedev?
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