[SCRIPT] Shiploot v1.04 (03. Dec. 2009)
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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Couple problems with this mod.
First and foremost, with how the wreckage is generated. Every little beacon, even dropped by non-hostile ships enemy AI destroyed, are hostile so they end up getting blasted by my ship's turrets.
Second, because of this I just wanted to turn it off but it keeps turning itself back on :/
First and foremost, with how the wreckage is generated. Every little beacon, even dropped by non-hostile ships enemy AI destroyed, are hostile so they end up getting blasted by my ship's turrets.
Second, because of this I just wanted to turn it off but it keeps turning itself back on :/
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Where do you copy the code
Where do you copy the code? Also do you leave all the other files in there?
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ReadText 7401
I cannot stop ships from dropping these stupid wrecks everywhere and its causing huge problems in the game because there are now like 300 wrecks per sector.
I followed the instructions for uninstalling but to no avail. Please help!
I followed the instructions for uninstalling but to no avail. Please help!
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@jocan2003
Malio's shiploot is an optinal script set in our Mod http://forum.egosoft.com/viewtopic.php?t=250104%5B//url
You can download the mod and just use malio's shiploot as it's in it's own folder. I don't know of any other source for this other than ours.
Hope this helps...
Malio's shiploot is an optinal script set in our Mod http://forum.egosoft.com/viewtopic.php?t=250104%5B//url
You can download the mod and just use malio's shiploot as it's in it's own folder. I don't know of any other source for this other than ours.
Hope this helps...
Still life in the old dog yet...
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One tweek
Im flying around in a Astraeus Hauler Corvette and I really would like to be able to assign a Mechanic to that ship. Could you release an update to allow this. My goal is to download mods that make X3TC more realistic and with a ship that big, it has plenty of space for a Mechanic Shop and Mechanic to repair and upgrade.
Thanks
Thanks
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Hey, I installed this, while running XRM and DMA mods.
Apparently XRM caused destroyed ships to spawn an unamanned, unshielded, idle Xenon Destroyer instead of buoys. They disappear after "looted", but it is still very immersion breaking to destroy a buster and see it leave a destroyer-sized wreckage behind.
Also, it was causing my game to crash when playing a DMA deathmatch and trying to open the sector map, about 90% of the time.
As a result I uninstalled this mod via the plugin manager, however destroyed ships are still leaving behind Xenon Destroyers as wreckages, which I now can't even "loot" to get rid of.
I know the author went inactive, but if anybody knows how to fix this, I'd be most interested.
Apparently XRM caused destroyed ships to spawn an unamanned, unshielded, idle Xenon Destroyer instead of buoys. They disappear after "looted", but it is still very immersion breaking to destroy a buster and see it leave a destroyer-sized wreckage behind.
Also, it was causing my game to crash when playing a DMA deathmatch and trying to open the sector map, about 90% of the time.
As a result I uninstalled this mod via the plugin manager, however destroyed ships are still leaving behind Xenon Destroyers as wreckages, which I now can't even "loot" to get rid of.
I know the author went inactive, but if anybody knows how to fix this, I'd be most interested.
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Did you try following the uninstall instructions in the first post?Vicius wrote:As a result I uninstalled this mod via the plugin manager
If not, then reinstall this AL script, then follow the instructions to uninstall it.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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Yeah, I reinstalled the uninstall script and ran it from the editor. Now wreckages no longer spawn, which is good.
However, the universe is still unbelievably cluttered with wreckages (since they no longer self-destruct after a while). Is there any cheat script or something to kill all instances of a certain ship in the universe?
However, the universe is still unbelievably cluttered with wreckages (since they no longer self-destruct after a while). Is there any cheat script or something to kill all instances of a certain ship in the universe?
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- Joined: Sat, 19. Nov 05, 22:54
Hi there,
i used the script a long time in X3TC and X3AP and also AP 3.0.
It stopped working correct after using the PM for Installation. In fact it continued spawning lootable beacons but after a while with "Readtext" the Hotkeys were gone.
With Bullwinkle's help I was able to recover the Hotkeys in "Controls" - "Interface" - "Extensions" for some time. Later i checked all my used scripts for updates because of destroyed savegames in AP 3.0 using "old" Mods.
I have seen the Link to version 1.05 out of a Major Mod (DDTC). Downloaded and installed. Since that day there are no Hotkeys for Shiploot only in my actual game. If a new game is startet the Hotkeys are available as usual but "randomized" any other scripts (actually MARS) AL-setting or sometimes just Hotkeys showing "Readtext" (Its working in my actual savegame).
My Hotkey-configuration also is shuffled when starting a new game - i mean ... all "extensions"-Hotkeys i have set in my actual savegame are set here too but for different functions. That is not normal, is it?
Perhaps someone knows it and can help, at least with the Shiploot problem. I like collecting Ship-fragments so much - makes the Universe a bit more "realistic" than still working and packaged Missiles and Lasers from exploded ships.
Thank you
X2return
i used the script a long time in X3TC and X3AP and also AP 3.0.
It stopped working correct after using the PM for Installation. In fact it continued spawning lootable beacons but after a while with "Readtext" the Hotkeys were gone.
With Bullwinkle's help I was able to recover the Hotkeys in "Controls" - "Interface" - "Extensions" for some time. Later i checked all my used scripts for updates because of destroyed savegames in AP 3.0 using "old" Mods.
I have seen the Link to version 1.05 out of a Major Mod (DDTC). Downloaded and installed. Since that day there are no Hotkeys for Shiploot only in my actual game. If a new game is startet the Hotkeys are available as usual but "randomized" any other scripts (actually MARS) AL-setting or sometimes just Hotkeys showing "Readtext" (Its working in my actual savegame).
My Hotkey-configuration also is shuffled when starting a new game - i mean ... all "extensions"-Hotkeys i have set in my actual savegame are set here too but for different functions. That is not normal, is it?
Perhaps someone knows it and can help, at least with the Shiploot problem. I like collecting Ship-fragments so much - makes the Universe a bit more "realistic" than still working and packaged Missiles and Lasers from exploded ships.

Thank you
X2return
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- Joined: Sat, 17. Dec 11, 01:44
Exactly. So what else do you want help with?X2return wrote:With Bullwinkle's help I was able to recover the Hotkeys in "Controls" - "Interface" - "Extensions"
- (The re-ordering of your hotkeys is a standard "feature" of X3 -- it cannot be changed.)
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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- Joined: Sat, 19. Nov 05, 22:54
If you quote, you should not forget important details. The fix with the 5 Lines to add, you told me, worked just once. After reinstalling the script because of another problem that doesn't work again.DrBullwinkle wrote:Exactly. So what else do you want help with?X2return wrote:With Bullwinkle's help I was able to recover the Hotkeys in "Controls" - "Interface" - "Extensions" for some time.
so long
X2return
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- Posts: 5715
- Joined: Sat, 17. Dec 11, 01:44
That is not an "important" detail... that is just wrong. 
Run the second uninstaller that I sent you (from the Script Editor). Save your game. Reload a saved game (with the original setup file installed).
That is all there is to it.

Run the second uninstaller that I sent you (from the Script Editor). Save your game. Reload a saved game (with the original setup file installed).
That is all there is to it.
Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software 2 (DCS2) | Ship Tricks: Mini-Guides (with Video)
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- Posts: 364
- Joined: Sat, 19. Nov 05, 22:54
I'm sorry but that IS NOT wrong ... there still are no Hotkeys.
After loading my savegame
1) turned off the AL-plugin
2) idled about 2 Minutes ... jumped to another sector
3) used the last Uninstall Script you sent me
4) idled another minute
5) destructed remaining Beacons with the "Kill-script" you gave me
6) saved and quited the game
7) started and loaded my savegame
The game continues creating a lot of Beacons named "Readtext7401-4"
8 ) after 20 Minutes (I was for dinner) used the "Kill-script"
9) saved and quited the game
10) installed the Version 1.05
11) startet and loaded
The AL-plugin is looking strange. By default it's turned off but the description just left to the "No" shows the text when activated. Just if I turn the Plugin On and Off again the description changes in the right order (That happens every time when Shiploot is reinstalled, no matter which version).
Proper named Beacons were created but still no Hotkeys. Only in the new startet savegame I found at an autosave slot Shiploot Hotkeys are available. I have Screenshots from my Controls - interface - extensions panel if you want to proof for yourself.
Edit: The Hotkeys finally are available after another Save, Quit and Loading the Savegame.
Thank you very much DrBullwinkle for your patience and your help!
X2return
After loading my savegame
1) turned off the AL-plugin
2) idled about 2 Minutes ... jumped to another sector
3) used the last Uninstall Script you sent me
4) idled another minute
5) destructed remaining Beacons with the "Kill-script" you gave me
6) saved and quited the game
7) started and loaded my savegame
The game continues creating a lot of Beacons named "Readtext7401-4"
8 ) after 20 Minutes (I was for dinner) used the "Kill-script"
9) saved and quited the game
10) installed the Version 1.05
11) startet and loaded
The AL-plugin is looking strange. By default it's turned off but the description just left to the "No" shows the text when activated. Just if I turn the Plugin On and Off again the description changes in the right order (That happens every time when Shiploot is reinstalled, no matter which version).
Proper named Beacons were created but still no Hotkeys. Only in the new startet savegame I found at an autosave slot Shiploot Hotkeys are available. I have Screenshots from my Controls - interface - extensions panel if you want to proof for yourself.
Edit: The Hotkeys finally are available after another Save, Quit and Loading the Savegame.
Thank you very much DrBullwinkle for your patience and your help!
X2return