[MD Script] MUS - Marking Unknown Sectors (updated 05-07-2009)

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albazeus
Posts: 76
Joined: Fri, 21. Feb 14, 17:21
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Post by albazeus »

My bad: that sector has coordinates (8,16), not (9,16). :oops:
Maybe my map is different from the one I posted? :?
Strange.

Anyway thanks.
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Ketraar
EGOSOFT
EGOSOFT
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Joined: Fri, 21. May 04, 17:15
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Post by Ketraar »

albazeus wrote:Another question: what should the 'resetmus' actually do? Because if it should rename the sectors back to the their original names, well that's not my case.
:gruebel:
Its just there so you can go at it again if you like, it wont change anything back, just allows you to make changes after it ran.

Glad you found the issue, its always a tiny thing like that.

MFG

Ketraar
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Bossie
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Joined: Sun, 21. Oct 12, 11:56
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Post by Bossie »

Firstly: Humble apology for this necromancy, but...
Second: Thanks Ketraar and others for this posting. What must be forgotten memories for you, is an exciting discovery for me!
I managed today to rename Unknown Sector 8-8 to "Avarice", AND has Betty saying the name :D correctly.
Eureka

Thanks again
:lol: :D
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Ketraar
EGOSOFT
EGOSOFT
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Post by Ketraar »

No worries, glad to have made a small contribution towards your happiness. :-)

MFG

Ketraar

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