ALERT! Version 1.4 of DDTC is available for download!
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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The proposed new ships all look good (though the Ragnarok could perhaps be a little stubbier), & I really want the "New M4" & Yuma, closely followed by Projects A through C.
On a completely unrelated note, is there any chance of Gazz's Complex Cleaner &/or Saetan's (IIRC) Advanced Complex Hub Mods being compatible with, or included in, DDTC?
On a completely unrelated note, is there any chance of Gazz's Complex Cleaner &/or Saetan's (IIRC) Advanced Complex Hub Mods being compatible with, or included in, DDTC?
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I agree.Ragnarok is like 60% complete.And frankly it is the harders one to edit.Solomon Short wrote:The proposed new ships all look good (though the Ragnarok could perhaps be a little stubbier), & I really want the "New M4" & Yuma, closely followed by Projects A through C.
On a completely unrelated note, is there any chance of Gazz's Complex Cleaner &/or Saetan's (IIRC) Advanced Complex Hub Mods being compatible with, or included in, DDTC?
All others ships are like 65-70% complete.They will look even better after finish

About Gazz's Cleaner and Saetan's IIRC will have to see with Deadly but be sure we will try our best to make DDTC compatible with as many mods as possible.
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Solomon Short,
Well, to be honest we've been pretty focused on trying to get RC1 ready for internal testing, and have not done very much testing (as in "none") with 3rd party scripts.
Unfortunately, since I've never used or looked at the packages you mention even in a vanilla game, I really can't say.
Once we're comfortable with the stability of the RC(s), I'll see about having one of the beta testers take a look.
...but DDTC is a pretty big mod (as in huge) and touches on many of the core X3 elements...compatibility is going to be a "hit" or "miss" proposition.
Well, to be honest we've been pretty focused on trying to get RC1 ready for internal testing, and have not done very much testing (as in "none") with 3rd party scripts.
Unfortunately, since I've never used or looked at the packages you mention even in a vanilla game, I really can't say.
Once we're comfortable with the stability of the RC(s), I'll see about having one of the beta testers take a look.
...but DDTC is a pretty big mod (as in huge) and touches on many of the core X3 elements...compatibility is going to be a "hit" or "miss" proposition.
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Thank you for the responses.
Advanced Complex Hubs is just a convenience.
For that matter is the Complex Cleaner.
However my computer is fairly borderline, but if you've got larger-than-standard size factories it becomes more optional (& if worst comes to worst I can work out how to adjust the TFactories myself...)
Advanced Complex Hubs is just a convenience.
For that matter is the Complex Cleaner.
However my computer is fairly borderline, but if you've got larger-than-standard size factories it becomes more optional (& if worst comes to worst I can work out how to adjust the TFactories myself...)
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Understood, and thank you for reminding me to consider players with lower-spec machines.
My rig is pretty much "over the top", and it is far too easy when developing & testing to lose sight of the real objective...which is to produce a mod that can actually be played by the majority of the X3 community.
I'll bump compatibility with the various "FPS improvement" scripts & mods up on the priority list.
...still, no promises, but I can assure you we'll at least give it a go
My rig is pretty much "over the top", and it is far too easy when developing & testing to lose sight of the real objective...which is to produce a mod that can actually be played by the majority of the X3 community.
I'll bump compatibility with the various "FPS improvement" scripts & mods up on the priority list.
...still, no promises, but I can assure you we'll at least give it a go

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DeadlyDa-
I ported your old model of the Imperial Star Destroyer over from XSP (I forget where I got it now). Are you planning to use that in this mod? If not, is it OK if I post it, because it's one of those ships that a lot of people would like to get their hands on?
Many thanks and good luck getting DDTC ready, it looks absolutely marvellous.
I ported your old model of the Imperial Star Destroyer over from XSP (I forget where I got it now). Are you planning to use that in this mod? If not, is it OK if I post it, because it's one of those ships that a lot of people would like to get their hands on?
Many thanks and good luck getting DDTC ready, it looks absolutely marvellous.

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Ok folks you have my attention. This mod is something that my game needs and needs it badly. I've done pretty much everything that can be done in X3TC and this is just the right thing. Now there's only one problem: waiting.
The ships are in lack of better word AMAZING. I just hope there will be some more sectors to explore. Having a few scripts running I don't really mind waiting for a mod that won't crash my game, but waitingfor something of this magnitude is indeed an effort.
WAY TO GO DEADLYDA!!!! (and all the people involved)
The ships are in lack of better word AMAZING. I just hope there will be some more sectors to explore. Having a few scripts running I don't really mind waiting for a mod that won't crash my game, but waitingfor something of this magnitude is indeed an effort.
WAY TO GO DEADLYDA!!!! (and all the people involved)
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& with every post you make me want this Mod more & more...DeadlyDa wrote:Understood, and thank you for reminding me to consider players with lower-spec machines.
My rig is pretty much "over the top", and it is far too easy when developing & testing to lose sight of the real objective...which is to produce a mod that can actually be played by the majority of the X3 community.
I'll bump compatibility with the various "FPS improvement" scripts & mods up on the priority list.
...still, no promises, but I can assure you we'll at least give it a go
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ubica wrote:Ok folks you have my attention. This mod is something that my game needs and needs it badly. I've done pretty much everything that can be done in X3TC and this is just the right thing. Now there's only one problem: waiting.
The ships are in lack of better word AMAZING. I just hope there will be some more sectors to explore. Having a few scripts running I don't really mind waiting for a mod that won't crash my game, but waitingfor something of this magnitude is indeed an effort.
WAY TO GO DEADLYDA!!!! (and all the people involved)
Thanks peopleOorillon wrote:The Ships look very nice^^.

We will try our best
There is more to come

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imperium3,
The ISD is in the mod, with a slightly tweaked mesh, and updated textures.
I've aligned it with the custom Terran shipyard, as it didn't really fit with the main 5 races or the Yaki.
Here is a snippet from the DDTC forums (apologies, it's an older screen shot without the updates):
+ Imperator" Star Destroyer (M2)
The ISD is in the mod, with a slightly tweaked mesh, and updated textures.
I've aligned it with the custom Terran shipyard, as it didn't really fit with the main 5 races or the Yaki.
Here is a snippet from the DDTC forums (apologies, it's an older screen shot without the updates):
+ Imperator" Star Destroyer (M2)
[ external image ]Rumored to be reverse engineered from an alien derelict found nearly a thousand years ago, the powerful Terran Imperator M2 Class Star Destroyer is a unique hybrid with an identity crisis that cannot decide if she is Carrier or Cruiser. By far the most heavily shielded warship in the Terran fleet, she carries armoring second only to the Valhalla Cruiser, but has the speed of the lighter Tyr class Cruiser. Her heavy laser armament is consistent with that of a Terran M1--in other words equal to a Split Python M2! She also carries 28 fighters internally. Intended primarily for use as a clandestine base for Terran Naval Intelligence operations in Commonwealth territory, the Imperator has an enormous cargo bay for extended cruises, and can mount many Commonwealth heavy weapon varieties and missles. This makes her the most tactically flexible major combat vessel in the Terran fleet, and makes her able to resupply herself in enemy territory during wartime. Her only drawback--as a carrier--is her small fighter bay. As a cruiser, her turrets are small by Terran standards, and her weapons generators closer in size to those of a carrier. Additionally, the Imperator is extremely expensive, which will ensure that she is never used widely by the Terran military.
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Total of 9 SW's ships in the mod
There's a few TIE-type fighters, along with B-Wing, Y-Wing, A-Wing.
YT-1300 (Millenium Falcon) is the Split Cottonmouth, a particularly badass TP for smuggling or capping. Very nice Split retexturing.
YT-2400 is the Paranid Outrider, an M3+ VHF; sort of a M3/M6 hybrid. My favorite fighter.
Then there's the rebel Medical Frigate, which is the Paranid Nebulon-B, an M2/M1 Hybrid.
There's a few TIE-type fighters, along with B-Wing, Y-Wing, A-Wing.
YT-1300 (Millenium Falcon) is the Split Cottonmouth, a particularly badass TP for smuggling or capping. Very nice Split retexturing.
YT-2400 is the Paranid Outrider, an M3+ VHF; sort of a M3/M6 hybrid. My favorite fighter.
Then there's the rebel Medical Frigate, which is the Paranid Nebulon-B, an M2/M1 Hybrid.
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BlackCoffee wrote:when you say 'tie' type ships...are you speaking about the tie-defender? please tell me you are....
[ external image ]
Ship Description: “Several derelict examples of this powerful alien medium fighter were recovered several jazuras ago and reverse engineered by a pirate clan known only as the Brethren. Called the TIE Defender, this potent new M4 class ship uses twin ion engines--thus the name "TIE"--an extremely uncommon, but highly efficient form of propulsion. With offensive laser output below the galactic average for an M4, the TIE Defender compensates with superior speed and incredibly powerful shielding. Very hard to kill, this medium fighter "keeps on flying when other M4's are dying." Her only real weakness is her somewhat tight cargo volume, which effectively limits her to being a short-range fighter."
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WOW. not the bad, mmo type WOW, the type of WOW that means a long time gamer is impressed. Tiny bit miffed it only rated a M4 class but got over that fast when i read the rest of the description.
May have to fill a carrier with these things, just to terrify everything within the sector when i swarm luanch them.
May have to fill a carrier with these things, just to terrify everything within the sector when i swarm luanch them.
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- Sith Lord
- Posts: 8255
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Mmmmmmm
I may be tempted to script some AI into into MY ships

I may be tempted to script some AI into into MY ships
LV's TC Scripts
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
Readme's For All My Scripts
I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced
si tacuisses, philosophus mansisses
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Do you think yall can Put into the mod the correalian corvet (blocade runner) and fix the y wing?
My Mods:
Sector Administration: A Tax Mod
Sector Administration: A Tax Mod