[MOD] Shawn's Cockpit Mod v1.5 for X3TC feat. Weazel

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Cuddly_Tomato
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Post by Cuddly_Tomato »

homerdog wrote:Hi all.

I noticed some of the ship scene files have been updated in 2.1. Would running this as a mod override those updates? If so, will this mod be updated with the scene files from 2.1? It looks really cool but I don't want to miss out on the fixes in 2.1.

Thanks.
I had to do a fresh install of this mod after I installed the 2.1 mod, but it seems to work fine now.
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-[e1337e.weazel]-
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Post by -[e1337e.weazel]- »

The Big Ships CP is finshed.

[ external image ] [ external image ] [ external image ] [ external image ]

the other follows ...
***modified*** und stolz drauf
"Je dunkler der Keks, desto bunter die Seite!"
[ external image ]
JrK
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Post by JrK »

That stuff is sick... :o

Congratulations on making one of the most awesome mods ever...

:thumb_up: :mrgreen:
God is in the rain.
Dantallus
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Post by Dantallus »

Thanks for all your hard work guys, I can wait to install. I have been running Apricots AMS Mod. Is there anyway these two will run together? Sorry for such a N00B question, but I am still wet behind the ears when it comes to mods and trying to learn all that I can.

thanks
Dantallus
Tipp-Ex
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Post by Tipp-Ex »

I have the current version with dynamic display (which is ace!) but I have to say, I do now have saliva dripping off my chin having just looked at your updated bigship CPs. This looks truely outrageous! Keep it up. :thumb_up: :o
Blackadder - what begins with 'come here' and ends with 'ouch'?

Baldrick - I dunno.

Blackadder - come here....
IsAB
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Post by IsAB »

This mod is great! I love the cockpits.
Just want to point out that there's no cockpit for my Tenjin, in the offchance you where not aware of it allready.
-= If you can keep your head when all about you are losing theirs, then you probably haven't understood the seriousness of the situation =-
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-[e1337e.weazel]-
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Post by -[e1337e.weazel]- »

Sorry, but the Tenjin should definitely have an paranid M3 CP scene!

Wich Version of TC do you have? Plz check your tship file, maybe you running another mod that edit the tship.
***modified*** und stolz drauf
"Je dunkler der Keks, desto bunter die Seite!"
[ external image ]
thunderai
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Post by thunderai »

When do we get the BMM?
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-[e1337e.weazel]-
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Post by -[e1337e.weazel]- »

the first Step is just a optimized version of shawns (resp. akblades) CP mod.

the first new CPs will come when Egosoft will accept our changes of the tship for the cp scenes. otherwise we must offer a own tship file, but thats not optimal, because it will come to conflicts with other mods

can´t give you a releasedate , sorry, plz be patient
***modified*** und stolz drauf
"Je dunkler der Keks, desto bunter die Seite!"
[ external image ]
Tomonor
EGOSOFT
EGOSOFT
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Post by Tomonor »

So umm, when can we get a version, which is compatible with the Sector Size & Backgrounds mod's textures?
IsAB
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Post by IsAB »

-[e1337e.weazel]- wrote:Sorry, but the Tenjin should definitely have an paranid M3 CP scene!

Wich Version of TC do you have? Plz check your tship file, maybe you running another mod that edit the tship.
hmm, searching in the x3tc folder for *tship* i only get these :

Code: Select all

 !lib.get.bestship.resupply.pck
 !move.follow.template.notship.pck
 a0.wildlynx.lib.selectShip.txt.xml
 a0.wildlynx.lib.selectShip.xml
 plugin.plugman.getship.xml
all of them in the /scripts folder, where can i find this tship file?

Game version is 2.0.

Scripts that i have installed :

Code: Select all

Script Packages:
Advanced Navigation Software :: Cycrow :: Yes :: 1.00 :: 16/06/2009
Community Plugin Configuration :: Cycrow :: Yes :: 1.20 :: 03/06/2009
Extended Mod Pack (EMP) :: Digsin/LV :: Yes :: 1.4 :: 31/05/2009
Nanite Hull Repair :: arcana75 :: Yes :: 203 :: 03/05/2009
The Traveling Mechanic :: Teladidrone :: Yes :: 0.2 :: 03/12/2008
Turbo Booster :: Cycrow :: Yes :: 1.00 :: 20/10/2008
Universe Explorers :: 7ate9tin11s :: Yes :: 2.1.2 :: 18/06/2009
Ware Manager :: Cycrow :: Yes :: 1.00 :: 31/05/2009
adv. Product Chaser TC :: wildLynx :: Yes :: 1.10 :: 11/01/2009
...plus the EST one.

I get cockpits on my TS,M5,TP and TM ships just not on the Tenjin, (dont have another M3 to check).

Any help would be appreciated.
-= If you can keep your head when all about you are losing theirs, then you probably haven't understood the seriousness of the situation =-
Skite
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Post by Skite »

Although I'd very much like this to work, I've tried the mod and it has a dramatic decrease in system performance, which is somewhat on the brim anyway when playing TC. Haven't tried the old verison, but I'm getting the idea that it's missing a lot compared to your latest version?
JrK
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Post by JrK »

Might have to do with the fact that the mod has dynamic lighting inside the cockpit.
God is in the rain.
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-[e1337e.weazel]-
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Post by -[e1337e.weazel]- »

repatomonor wrote:So umm, when can we get a version, which is compatible with the Sector Size & Backgrounds mod's textures?
the next Version will be compatible, i have found the prob and fixed it, it was a wrong shader that caused it.
IsAB wrote:all of them in the /scripts folder, where can i find this tship file?
The tship.txt is packed in a cat/dat file or in a cat/dat of a mod. You need Mod Manager from Doubleshadow to extract it. (btw.: scripts can not cause this)
Someone in the german thread told me that he has no CP for the Tenjin, too. So it could be that there is any other trouble. I will need some time to test would it can be.
Skite wrote:Although I'd very much like this to work, I've tried the mod and it has a dramatic decrease in system performance, which is somewhat on the brim anyway when playing TC. Haven't tried the old verison, but I'm getting the idea that it's missing a lot compared to your latest version?
JrK wrote:Might have to do with the fact that the mod has dynamic lighting inside the cockpit.
Thats what i think too. Try the old version or wait for the new to try again. ;)
***modified*** und stolz drauf
"Je dunkler der Keks, desto bunter die Seite!"
[ external image ]
Tomonor
EGOSOFT
EGOSOFT
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Post by Tomonor »

-[e1337e.weazel]- wrote:
repatomonor wrote:So umm, when can we get a version, which is compatible with the Sector Size & Backgrounds mod's textures?
the next Version will be compatible, i have found the prob and fixed it, it was a wrong shader that caused it.
Aaah, thank god 8)
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Algoran
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Post by Algoran »

Great mod, just what was needed, thanks! :D

Just noticed one thing, stars shine right through the cockpit as though it wasn't there! Is there anything to be done about this? I beleive the old X3R cockpit mod didn't have that problem, so presumably it may be fixed.

Oh and by stars I mean the main star of each system, not the background ones.
Last edited by Algoran on Sun, 28. Jun 09, 01:14, edited 1 time in total.
dmichailcz
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Post by dmichailcz »

Great mod, thanks a lot...

It misses just one thing - crew :-) It's so lonely there! :-D
I am not very good in english, so please, forgive me...
Madtrack
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Post by Madtrack »

Hmmm I get some weird display on the gauges

[ external image ]

From the pictures I don't think they are supposed to look this way, maybe some conflict ?

ah well I'm running 1.4 and it works quite fine for the moment :)
Bubbinska
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Post by Bubbinska »

Madtrack - the reason your hull/shield gauges are displaying like that is because you have the Numeric Hull/Shield option on. If you change it back to being the less-accurate "bars" display, the cockpit will display properly.
Madtrack
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Post by Madtrack »

Bubbinska wrote:Madtrack - the reason your hull/shield gauges are displaying like that is because you have the Numeric Hull/Shield option on. If you change it back to being the less-accurate "bars" display, the cockpit will display properly.
Yes that did the trick, thanks a lot! :)

EDIT: Btw, are you planning on updating the old TP and TS pits ? would be nice for the freighters, and the X2 TS cockpit was very atmospheric :)

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