And my answer to that is the "more experienced" haven't produced a guide...ediko wrote:Good luck figuring out what's what. I hope somebody more experienced will help us

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And sadly, that fact makes the learning curve steep. But, every little bit counts and the work you're doing {TERRAN-CONFLICTOR} along with apricotslice, axeface, observer, to name a few, is making the learning process alot easier.TERRAN-CONFLICTOR wrote:And my answer to that is the "more experienced" haven't produced a guide...ediko wrote:Good luck figuring out what's what. I hope somebody more experienced will help us
SCTYPE_LASER; 33;
ships\props\bigturret_rightweapon; 1;
NULL; 0.182744;0.000000;0.978300; 0.000000;0.000000;0.000000;
ships\props\bigturret_leftweapon; 1;
NULL; -0.182744;0.000000;0.978300; 0.000000;0.000000;0.000000;
ships\props\turretdummy; 2;
NULL; 0.269895;0.458005;0.996840; 0.000000;0.000000;0.000000;
NULL; -0.269916;0.458005;0.996840; 0.000000;0.000000;0.000000;
ships\props\weapondummy; 1;
NULL; 0.000000;0.120056;0.935944; 0.000000;0.000000;0.000000;
ships\props\invisible_weapon; 1;
NULL; -0.000031;0.028748;0.540283; 0.000000;0.000000;0.000000;
944; 1;
LASERF_ROTATE; -0.000031;0.086548;-0.813232; 0.000000;0.000000;1.000000;
772; 1;
NULL; -0.000031;-0.245972;0.639771; 0.000000;0.000000;0.000000;
111; 1;
NULL; -0.000031;0.003998;0.632385; 0.000000;0.000000;0.000000;
375; 1;
NULL; -0.000031;0.003998;0.632385; 0.000000;0.000000;0.000000;
503; 2;
NULL; -0.000031;-0.000031;0.985870; 0.000000;0.000000;0.000000;
NULL; -0.000031;-0.216125;0.326111; 0.000000;0.000000;0.000000;
504; 1;
NULL; 0.000122;-0.000031;0.955322; 0.000000;0.000000;0.000000;
887; 1;
NULL; -0.000336;-0.088959;0.848816; 0.000000;0.000000;0.000000;
950; 1;
NULL; -0.002045;-0.397278;0.561432; 0.000000;0.000000;0.000000;
ships\props\m6maingun_moving; 1;
NULL; 0.000000;-0.000360;0.794557; 0.000000;0.000000;0.000000;
ships\props\m6turret4_leftweapon; 1;
NULL; -0.000577;0.119540;0.927867; 0.000000;0.000000;0.000000;
ships\props\m6turret4_rightweapon; 1;
NULL; -0.001654;0.118793;0.931432; 0.000000;0.000000;0.000000;
ships\props\m3gun1d_moving; 1;
NULL; 0.000000;0.000051;0.964585; 0.000000;0.000000;0.000000;
ships\props\m3turret1d_weapon; 2;
NULL; 0.021611;-0.018531;0.987697; 0.000000;0.000000;0.000000;
NULL; -0.021603;-0.018531;0.987697; 0.000000;0.000000;0.000000;
89; 4;
NULL; 0.057376;0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; -0.057376;0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; 0.057376;-0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; -0.057376;-0.034991;0.975556; 0.000000;0.000000;0.000000;
ships\props\weapondummy3; 1;
NULL; 0.000000;0.247254;0.955073; 0.000000;0.000000;0.000000;
ships\props\weapondummy4; 1;
NULL; -0.000094;0.148300;0.954920; 0.000000;0.000000;0.000000;
ships\props\weapondummy5; 1;
NULL; -0.000155;0.236543;0.970017; 0.000000;0.000000;0.000000;
ships\props\weapondummy6; 1;
NULL; -0.000145;0.212099;0.962463; 0.000000;0.000000;0.000000;
ships\props\weapondummy7d; 2;
NULL; -0.117696;0.022967;0.846600; 0.000000;0.000000;0.000000;
NULL; -0.118225;-0.021505;0.983380; 0.000000;0.000000;0.000000;
ships\props\weapondummy8d; 2;
NULL; -0.043016;0.117515;0.974974; 0.000000;0.000000;0.000000;
NULL; 0.042339;0.117171;0.918501; 0.000000;0.000000;0.000000;
ships\props\weapondummy2; 1;
NULL; 0.000000;0.179171;0.968145; 0.000000;0.000000;0.000000;
ships\props\weapondummy9d; 2;
NULL; 0.000285;0.281389;0.971798; 0.000000;0.000000;0.000000;
NULL; 0.000288;0.191135;0.802328; 0.000000;0.000000;0.000000;
ships\props\turretdummy2; 2;
NULL; -0.273861;0.356560;0.960418; 0.000000;0.000000;0.000000;
NULL; 0.273694;0.356560;0.960418; 0.000000;0.000000;0.000000;
ships\props\turretdummy3; 2;
NULL; -0.188328;0.399437;0.946520; 0.000000;0.000000;0.000000;
NULL; 0.188139;0.399437;0.946520; 0.000000;0.000000;0.000000;
ships\props\gatlingf_barrel; 3;
NULL; 0.111111;0.035028;0.973234; 0.000000;0.000000;0.000000;
NULL; -0.003177;-0.111231;0.974426; 0.000000;0.000000;0.000000;
NULL; -0.104800;0.065086;0.969279; 0.000000;0.000000;0.000000;
ships\props\bigturret4_weapon; 2;
NULL; -0.065040;0.001340;0.496070; 0.000000;0.000000;0.000000;
NULL; 0.064740;0.001340;0.496070; 0.000000;0.000000;0.000000;
ships\props\Galactica_Turret_leftweapon;2;
NULL; -0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
NULL; 0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
ships\props\Galactica_Turret_rightweapon;2;
NULL; 0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
NULL; -0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
Modded Version
Quote:
SCTYPE_LASER; 34; <----NOTE THE CHANGED NUMBER
ships\props\bigturret_rightweapon; 1;
NULL; 0.182744;0.000000;0.978300; 0.000000;0.000000;0.000000;
ships\props\bigturret_leftweapon; 1;
NULL; -0.182744;0.000000;0.978300; 0.000000;0.000000;0.000000;
ships\props\turretdummy; 2;
NULL; 0.269895;0.458005;0.996840; 0.000000;0.000000;0.000000;
NULL; -0.269916;0.458005;0.996840; 0.000000;0.000000;0.000000;
ships\props\weapondummy; 1;
NULL; 0.000000;0.120056;0.935944; 0.000000;0.000000;0.000000;
ships\props\invisible_weapon; 1;
NULL; -0.000031;0.028748;0.540283; 0.000000;0.000000;0.000000;
944; 1;
LASERF_ROTATE; -0.000031;0.086548;-0.813232; 0.000000;0.000000;1.000000;
772; 1;
NULL; -0.000031;-0.245972;0.639771; 0.000000;0.000000;0.000000;
111; 1;
NULL; -0.000031;0.003998;0.632385; 0.000000;0.000000;0.000000;
375; 1;
NULL; -0.000031;0.003998;0.632385; 0.000000;0.000000;0.000000;
503; 2;
NULL; -0.000031;-0.000031;0.985870; 0.000000;0.000000;0.000000;
NULL; -0.000031;-0.216125;0.326111; 0.000000;0.000000;0.000000;
504; 1;
NULL; 0.000122;-0.000031;0.955322; 0.000000;0.000000;0.000000;
887; 1;
NULL; -0.000336;-0.088959;0.848816; 0.000000;0.000000;0.000000;
950; 1;
NULL; -0.002045;-0.397278;0.561432; 0.000000;0.000000;0.000000;
ships\props\m6maingun_moving; 1;
NULL; 0.000000;-0.000360;0.794557; 0.000000;0.000000;0.000000;
ships\props\m6turret4_leftweapon; 1;
NULL; -0.000577;0.119540;0.927867; 0.000000;0.000000;0.000000;
ships\props\m6turret4_rightweapon; 1;
NULL; -0.001654;0.118793;0.931432; 0.000000;0.000000;0.000000;
ships\props\m3gun1d_moving; 1;
NULL; 0.000000;0.000051;0.964585; 0.000000;0.000000;0.000000;
ships\props\m3turret1d_weapon; 2;
NULL; 0.021611;-0.018531;0.987697; 0.000000;0.000000;0.000000;
NULL; -0.021603;-0.018531;0.987697; 0.000000;0.000000;0.000000;
89; 4;
NULL; 0.057376;0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; -0.057376;0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; 0.057376;-0.034991;0.975556; 0.000000;0.000000;0.000000;
NULL; -0.057376;-0.034991;0.975556; 0.000000;0.000000;0.000000;
ships\props\weapondummy3; 1;
NULL; 0.000000;0.247254;0.955073; 0.000000;0.000000;0.000000;
ships\props\weapondummy4; 1;
NULL; -0.000094;0.148300;0.954920; 0.000000;0.000000;0.000000;
ships\props\weapondummy5; 1;
NULL; -0.000155;0.236543;0.970017; 0.000000;0.000000;0.000000;
ships\props\weapondummy6; 1;
NULL; -0.000145;0.212099;0.962463; 0.000000;0.000000;0.000000;
ships\props\weapondummy7d; 2;
NULL; -0.117696;0.022967;0.846600; 0.000000;0.000000;0.000000;
NULL; -0.118225;-0.021505;0.983380; 0.000000;0.000000;0.000000;
ships\props\weapondummy8d; 2;
NULL; -0.043016;0.117515;0.974974; 0.000000;0.000000;0.000000;
NULL; 0.042339;0.117171;0.918501; 0.000000;0.000000;0.000000;
ships\props\weapondummy2; 1;
NULL; 0.000000;0.179171;0.968145; 0.000000;0.000000;0.000000;
ships\props\weapondummy9d; 2;
NULL; 0.000285;0.281389;0.971798; 0.000000;0.000000;0.000000;
NULL; 0.000288;0.191135;0.802328; 0.000000;0.000000;0.000000;
ships\props\turretdummy2; 2;
NULL; -0.273861;0.356560;0.960418; 0.000000;0.000000;0.000000;
NULL; 0.273694;0.356560;0.960418; 0.000000;0.000000;0.000000;
ships\props\turretdummy3; 2;
NULL; -0.188328;0.399437;0.946520; 0.000000;0.000000;0.000000;
NULL; 0.188139;0.399437;0.946520; 0.000000;0.000000;0.000000;
ships\props\gatlingf_barrel; 3;
NULL; 0.111111;0.035028;0.973234; 0.000000;0.000000;0.000000;
NULL; -0.003177;-0.111231;0.974426; 0.000000;0.000000;0.000000;
NULL; -0.104800;0.065086;0.969279; 0.000000;0.000000;0.000000;
ships\props\bigturret4_weapon; 2;
NULL; -0.065040;0.001340;0.496070; 0.000000;0.000000;0.000000;
NULL; 0.064740;0.001340;0.496070; 0.000000;0.000000;0.000000;
ships\props\Galactica_Turret_leftweapon;2;
NULL; -0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
NULL; 0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
ships\props\Galactica_Turret_rightweapon;2;
NULL; 0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
NULL; -0.308048;0.004165;0.641100; 0.000000;0.000000;0.000000;
ships\props\hugeturret_weapon;6;
NULL; 0.295620;0.006045;0.699301; 0.000000;0.000000;0.000000;
NULL; 0.295620;-0.027048;0.699301; 0.000000;0.000000;0.000000;
NULL; -0.295620;-0.027048;0.699301; 0.000000;0.000000;0.000000;
NULL; -0.295620;0.006045;0.699301; 0.000000;0.000000;0.000000;
NULL; 0.295620;0.006045;0.699301; 0.000000;0.000000;0.000000;
NULL; -0.295620;0.006045;0.699301; 0.000000;0.000000;0.000000;
This is part of a thread I discussed with hawkbsNotice I've incremented the number where it says SCTYPE_LASER; 33; to 34 when I've added the hugeturret.
If I added another turret then Id again increment the number to 35.
Check what turrets the ship is using first and see that they arent already in the components.txt
If they arent copy that turrets info from the old components.txt to the new one and just increment the number.
If the turret has a left weapon and a right weapon in the components.txt then the number of turrets is incremented by 2.
Make sure you are using the TC one not an old Components.txt from X3R as they are both different.
Check the path to X3 install ..... I was getting all kinds of errors untill I setup the correct path to X3TC in the editor.KELMAR wrote:my x3tc editor is throwing off errors when i try to look at entries in tfiles
"Error showing object: Object variable or with block variable not set"
i get that on the hammerhead files, and on tfiles from my own cat files