[SHIP] Izverg M1/2

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Ravenholme
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Post by Ravenholme »

Didn't show up at all in the Ship lists. The other three ships show up fine (Thanatos, Lusca and Normandy), but the Izverg just refuses to appear, at all.

And I am actually adding it as a mod, which if I remember correctly is assumed as "loading last"

Edit: And despite now using an up-to-date 2.0 T-ships file, I have this sneaking suspicion that the Thanatos is replacing the Baldric Miner (As despite being a Paranid M6, it is appearing in Terran Shipyards and I have no Baldric Miner in my ship lists cheatwise)
someone else
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Post by someone else »

funny... :D

have you copied/pasted the entries at the end of the Tships file?

if you past them not ta the end the game goes crazy because
it knows what ship is to be spawned where by looking at the Tships line... so if the Thanathos is at the same line that was occupied by Baldric Miner... you can have that problem.

p.s. are you sure that the Tships you are using is the 2.0? Baldric Miner was added in the 2.0, so it will be the one of the last entries.
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Ravenholme
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Post by Ravenholme »

Yep, they're at the end, after the "terran_ts_miner" (Baldric miner, I'm guessing) and a Yaki ship entry that is after the baldric miner (The very last entry).

Which is why the replacement is a little odd.


And the lack of the Izverg showing up
someone else
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Post by someone else »

mah... that is strange indeed....

to solve the Thanathos problem try to take a new Tships from somewhere else and redo all.
(but the Tships of that mod was not from 2.0? you could just add the Izverg to that file and merge the rest of the files)

the Izverg not showing may be due to the fact it has not the correct text file loaded (it did that with me too)

you need to open the 0001-L044.xml with Notepad and find the entry with the Izverg name and description, paste that into the 0001-L044.xml of the Thanathos/Lushka/normandy mod

if you have a game not in english you need to paste it into your language's text file.

are there files with the same name used by both the 3-ships-mod and Izverg Mod? if there are, you need to check the differences and merge them.

p.s. I badly want Cycrow ship installer, all this mess just to add a few ships... :)
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Ravenholme
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Post by Ravenholme »

Alright, the Normandy/Lusca/Thana mod uses the language files 8456-L044, 8458-L044 and 9867-L044 (L044 is correct for me, since it's english)

The Izverg uses 0001-L044, which is the default one, since it seems to contain nearly all the textual stuff in the game - with two lines appended to the ships/stations/items section.

I agree with you on the ship installer count, this is beginning to give me a headache.

Pour example, the entirety of 8456-L044

Code: Select all

<?xml version="1.0" encoding="utf-8" ?>
<language id="44">
<page id="17" title="Boardcomp. objects" descr="0">
 <t id="8456">Thanatos</t>
 <t id="8457">Due to poor performance by the Nemesis in recent Jazuras, the Paranid Military commissioned shiprights to design a new M6 class vessel. The result was the Thanatos. Despite being rushed into service, the Thanatos is an excellent craft, with optimised engines and weapons. However, little thought has been given to shielding. Whether this new innovation in Corvette design will prove successful in combat is soon to be discovered. \n\nRumour has it that the Paranid Military is allowing access to this new craft to a select few 'lowerlifes', in a bid to see how it performs in the hands of 'less capable' or 'unholy' species.</t>
</page>
<page id="8456" title="Axeface thanatos message" descr="">
 <t id="1">\nPathetic Unholy Being,\n\nI, Unmankellnot, Paranid of great esteem, Advisor to the Pontifex Maximus Paranidia, faultless ruler of the all knowing Paranid Empire have been given the authority to demand that you, despite certain genetic inconsistencies and visual impairment are to recieve the most recent in Paranid ship design excellence. The ship, our most glorious empires latest Corvette class vessel is currently stocked at all Paranid shipyards, you will now buy the Thanatos.\n\nThen you are to test the craft to the best of your inability and all statistics and other information that you can not understand will automatically be transferred to the Paranid Empire, to be perused over by beings capable of grasping three-dimensionality.\n\nI understand that you will be deeply honoured, and shocked that you have been chosen for this most illustrious task. But be fully aware that you have only been chosen, despite the fact that you are an evolutionary dead-end, through divination by the great Pontifex Maximus Paranidia for reasons that you will not be able to comprehend.\n\nWe, the great Paranid empire have desciphered that you, in your disabled state may not be able to find Paranid territory, or the shipyards there-in. If this is the case, then we will waste no more of our precious time on you, and you may continue with your pitiful existence.\n\nUnmankellnot, Paranid of great esteem, Advisor to the Pontifex Maximus Paranidia.\n</t>
 <t id="2">\nPathetic creature, The Thanatos has been transferred to your control. Please try not to pilot this most sublime piece of engineering into an asteroid. The Paranid Empire is watching you.\n</t>
 <t id="3">\nSo be it lowerlife. Your stupidity has been noted.\n</t>
</page>
</language>
someone else
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Post by someone else »

so the Thanathos/Lushka/Normandy mod uses 3 different language files.
the evolution of modding.... :D

try to see how the other ships call their new text files and then do a similar thing with the Izberg creating a new textfile with a unique number and write its name and description (copying it from that default textfile) in it.

or if you don't suceed you can always copy the Izberg entries from that old text file to a 2.0 text file 0001-L044 (that contains the new "Miner Baldric" entry) and add that text file in the Thanathos/Lushka/Normandy/Izberg mod cat/dat files.

I hope that this solves the "no Izberg" issue... :roll: 'cause I'm pretty void of ideas.

I noticed that the Izberg uses a entry called SS_IZVERG in the Tcockpits, you need to copy/paste that entry into the 2.0 Tcockpit of the 3-ships mod

as I asked before... are there files with the same name used by both the 3-ships-mod and Izverg Mod?
like Dummies, CutData, Components (they should be in the "types" folder)

p.s. if you manage to make your 4-ships-mod work post it with a download link to let the community see and enjoy your effort
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killerog
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Post by killerog »

Are you using my 3 in 1 mod ? If you are the latest version only uses 1 language file. And there is a problem with TC chosing random items/ships to put at the shipyards instead of 1 of the 3 ships. I know of a possible solution but have not had the time to try it.
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Ravenholme
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Post by Ravenholme »

I think that must be the problem, because the basis of my Izverg 4in1 mod is your 3in1 mod, I didn't realise that there was an updated version that had amalgamated the text files though - May I have a link to it? Since that may well be the root of my problem, I should be able to do the necessary editing after that.

I do apologise for bothering y'all with my noobish fumblings/learnings of modding.


Won't be able to try it out right away, I'm not currently at my computer.
killerog
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Post by killerog »

Heres the link: http://www.x3dmod.com/dev/killerog/3in1V3.rar

Check this topic out to see if any of it will help you with your problems :
http://forum.egosoft.com/viewtopic.php? ... sc&start=0
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Ravenholme
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Post by Ravenholme »

I'm afraid to report that I still have the Thana replacing the Baldric Miner (No entry for the BM in the Cheat script for obtaining ships) and no shipyards sell any of the three original ships.

And I have still no luck in getting the damn Izverg to show up in game either (No entry in the ship list either!)
Last edited by Ravenholme on Wed, 10. Jun 09, 00:52, edited 1 time in total.
someone else
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Post by someone else »

have you tried what I said in my last post?
can you answer to the question in that post?

:D
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killerog
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Post by killerog »

New version works again works for me. Make sure you have the scipt editor activated, save and then reload. Let me know if it works.

http://www.x3dmod.com/dev/killerog/3in1V4.rar
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Ravenholme
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Post by Ravenholme »

Fraid that I have, Someone Else, I'm really not understanding why the Izverg isn't showing up, because everything seems to check out A-Ok.

I algamated the entries from the Izverg's Tcockpits and Tships into the Healthy looking V3 of the 3in1 mod, but that didn't do it, even when adding the lines from the Izverg's 0001 language file to the all-in-one language file included in Killerog's 3in1V3. Otherwise, the mods don't have versions of the other files contained in the Izverg file, and they haven't been changed in 2.0 as far as I can see (No modified files in my 07 [2.0 data file] cats/dats)

I'll repeat again with the v4, thanks Killerog :)

EDIT:

Ugh, this is driving me nuts. None of the ships appear in the shipyards, their still appears to be some conflict with the Baldric Miner, and the Izverg won't show up at all, no listing, nothing. >.<
Ravenholme
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Post by Ravenholme »

Hmmm, been playing Freespace 2 SCP for the past while, unwilling to face the problems getting the Izverg to work.

I guess I'd better recommit myself, now that the 2.1 update is out as well >.<
someone else
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Post by someone else »

I ran out of ideas... the only thing I can think of is redoing anything from scratch, take all new files and redo it...
probably you already did that... :(

that ship is really cool, it is too bad that it must sink in nothingness...
:( :(

at least try to do a 2.1 Izberg-only mod... and leave the annoyance of merging to others.
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Ravenholme
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Post by Ravenholme »

Yeah, I'll see if I can get an Izverg 2.1 mod up and running, but first, I'm playing Freespace 2 itself (Have done the Freespace 1 port campaign, followed by Shrouding the Light/STL Origins - for those of you who keep up with the Source Code Project and FS Campaigns)
Coffee-Man
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Post by Coffee-Man »

The Problem with the ships not showing up in shipyards is probably in Line 64 in the setupscript of the ships ("setup.tenk.normandysetup" for example). Just edit the number via txt-editor there

Code: Select all


      <sval type="int" val="459124"/>
< - Thats the Xperimentalshuttle, 459123 would be the Baldric miner.

Code: Select all

     <sval type="int" val="459125"/>
<- That's the first free position in Tships, make sure that it's given to the first ship you copied into the Tships (at the end), the next higher number for the next one and so on.
smbh
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Post by smbh »

whoa, slight blast from the past here :) sorry I haven't touched the files, RL issues. I actually forgot I had this mod, looked at log files at the one of the subdomains the file is hosted at and saw some traffic originating here. Anyway, I will be able to fix the ship in a few months only, on a mac now and have no time to mod or even play solitaire atm. It was my first mod and there were some issues, or so I recall. Anyway, I give free hands to whoever to redo/rehost/republish the ship, as long as it stays within X3.
KaZTek
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Post by KaZTek »

please do re-release this ship. Its too beautiful to just fade into obscurity.
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Brahemino
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Post by Brahemino »

Are there any chances to see this ship reuploaded again?
I really like its design!
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