[ALP]Deathmatch Arena (DMA) 1.31 03/12/09

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Thrandisher
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Post by Thrandisher »

ok, cool beans. I wasnt sure if it was a problem with his SCS or not since it did install to every eq dock. I like it alot due to the fact that it sends your claimed ship to a shipyard automaticly and saves time with all the micro management that is everyere else ;)

As for the generator, thats what i figured but i think the scs was stoping it. Since i did do a wormholeone x2 and has the same resaults.

If i can ever get out of this darn pirate attack on this sector, ill start messing with DMA again. 2 hours in the same sector and pirates wont stop comeing in :/


I made it up to about 7k points before i had to start over. I will say i slacked at doing the raceing. Ill try to get some testing in on that in the next few day's. Pretty sure almost everyone i know has a december b-day, so a bit rough this month for me :/
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LV
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Post by LV »

i forgot to add

the plugin must be turned off long enough for the hq to be removed, the new logic won't work until a new one is spawned
Thrandisher
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Post by Thrandisher »

So eather 1.3 game patch, your tweaks, gazz turrent fixes or cmod3 has made this a challenge now, lol. I useta be able to go in with a m2 and do xtreme pretty easly, not so much anymore.

Couple things ive noticed, 1 is probly default in game.

Orbatal weapon platforms = easy kill and no shield damage for me. I can just sit at a long range and let my turrents take out any of them without really takeing a hit. I get there shields down to probly 30% then the few fighters protecting them will come out once in awhile, i erase them then continue on and take out the platform.

When your fighting and get killed, the game over will show then the DMA rewards selection apears. While you cant do anything with the menu since your dead, i think it might have caused a ctd a few times.

Ive only completed xtreme once and had a 120k credit reward. I died on the last wave of it once and i thought it showed a 600k one. Although that one i did alot of m7 run overs with my t2. Ill probly add more guns to my ship and do a few runs with doing shield restore to finish and see.

Im pretty sure ive seen a few m2 with m6 and m7's guarding them which has made things a bit rough for me.


I had one match where i brought in a m1 with 60 ships on board to help on xtreme. I cleared a wave and was about 100km away from the m1, the next wave apeaered but a squad apeared almost on top of my m1, while i had nothing around me. I dunno if that is working as intended or if i got unlucky or if theres no check to spawn right on top of you with a new wave, Although that was the first time ive seen something spawn on top of my ships.

On a side note, i let the game run last night while i was docked to train up some cag's and cls's, of course i had the subtitle window saying the arrow guy was tryign to talk to me. I undocked, said no, went about my buisness. Later on it did the check/run and sent a guy out to me which i started up a dma and it worked fine. I havent checked that one sector i thought might have been a problem, but with how it worked with me last night/this morning, it seems to be working fine.
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Ikaruga
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Post by Ikaruga »

Hi,

When I installed this script, I was instantly offered a deathmatch mission. But after this one, I got absolutely no other proposal, even after waiting for a long time in SETA, even in Deathmatch Arena Sector...

What script should I modify to get Deathmatch proposals more often ?
If brute force doesn't solve your problems, then you aren't using enough
Thrandisher
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Post by Thrandisher »

From what i see, i useally get the notice for a fight after i go to a new sector. Seta in one sector really doesnt seem to trigger it.

As for the DMA arena sector. Go to about 9k away from it then fly back towards it. I belive it sends out a req for you to join at around 7k away from it.
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Ikaruga
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Post by Ikaruga »

Ok, thanks.

So, I have to change sectors a lot, and get to 7k of the Hub then leave, then come back, etc., right ?
If brute force doesn't solve your problems, then you aren't using enough
Thrandisher
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Post by Thrandisher »

From what ive noticed, ya. Ive sat in a sector for 30 minutes or so and have had nothing pop up, then as soon as i fly/jump to another sector BOOM, instant arena guy comeing to me.

And as for the hub, 6-8k. I could never get a match there at the hub untill i fugured the range out.

Code: Select all

Found to the East of Mists of Elysium players who target the station and are within 7k of the DMA HQ will be offered Deathmatches and races if their rank and license requirement are high enough
I seta for about 5 minutes and i was about 3k range and nothing, as soon as i went out a bit then came flying strait in (from the west gate) i was greeted.

Althought it say's rank and license, ive gone there with the start of a new game and a ship scripted in and ive started fighting right away. Of course you'll need license's to do any other type of fighting that isnt strait ship to ship combat.

Hope this helps. I know LV can give better stuff about it, but this is what ive noticed from it atleast.
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LV
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Post by LV »

the "arena guy" is set to offer every 70 mins : 4200s

if you want to alter this go into Script plugin.dma.callone

Code: Select all

028   if $dma.hq.call != 1
029   |skip if $newtimer > 4200
030   ||return null
031   end
change the 4200 to a lower/higher value

also when your within 7k of the hub open the sector map, target the hub, press 'i' for the station info screen and then enter and they should be pretty instant

[ external image ]

OWP's didn't really test them too much, if they are cannon fodder i'll look at their loadouts to see if a can put some imperial funk into them or remove them as M1's

as far as the xtreme payouts asser, i', pulling 20-35 million in an m7 so your payouts are wierd (unless your changing ship)

The dma list popping up at death i'll look at
LV's TC Scripts
Readme's For All My Scripts


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si tacuisses, philosophus mansisses
Thrandisher
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Post by Thrandisher »

Ok, well if your doing 20 mill a m7, then the high payment is probly correct. I useally have around 10 or so m7's per wave at xtreme.

I am useing a Xtreme plugin from Cmod3 which is x4 enimies which might be effecting this. Although i thought it was more for patrols. Xenon sector's are to rough for me still ;)


But ya, OWP are a easy kill in a m2 atleast. Mostly due to the range of my weapons compared to theres. I useally go go in with 1 ship only. Was a rareity that i brought in another ship.


I lost betty the other day so had to go back a few days in savegames, ill work more on it today. Guess the good thing about going back was that i found that my 2nd m2 i had was decked out in 200mj shields and no weapons, so no wonder that one died rather fast! heh
athelred
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Post by athelred »

Okay this mod added a shipyard and EQ in
Spoiler
Show
Imperial Laboratories
The stock seems to fluctuate each time you look at the trade menu, and most of the stock is unbuyable due to rank. Is what you can purchase determined by your DMA rank, or is there some other means of determining what you can buy?

Also several minor issues.

1. Each time the arrow offers me a DMA it offers it twice. I will get an offer, it will start to fly away after I refuse it, and then it will return and offer it again a short time later.
2. It doesn't have to be the player ship that approaches the DMA Headquarters as long as the player is in system.
3. Several times I have seem ships with more fighters docked than they had docking slots. This has been most obvious with the Large OWP, which has 3 slots and had 20 or 30 fighters docked.
4. Defiantly remove OWPs they suffer from the problem that they will not attack unless you get within a certain range (and it is a very short one around 4.5 km), so as long as you have IBL or better you can kill them with ease.
5. Last fighters that start docked at a M1 and are launched in response to an attack tend to wander aimlessly around the sector. Maybe set them up with protect orders?

Even with these really minor problems this is an excellent script. Two thumbs up!

athelred
Thrandisher
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Post by Thrandisher »

Well with 1.1 version, i noticed there was stuff at that sector, but with 1.3 and a new install, i didnt see anything there. That could be due to the fact that i went there a quest line before i did any DMA fighting.

I do know the sector was renamed there, which doesnt bother me at all.

I know that gazz's turrent crusade did some changes to the OWP. I havent fought any since he did that tho, so i cant say if it would help or not.

With in terms of the offer x2. Ive had differnt sector's offered to take place in the DMA on a offer run. Well first ship is for one place, i say no, he fly's away, another comes in and gave some other place. Whichleads me to a question. How is the sector determined on where to have one at? My last game i seemed to only get one place with about 3 day's /played in game, while this new game in about 5 hours in it and ive seen like 4 differnt places.

I choice a random fab for a reward and got a disco shipyard. I know i could not land my m2 there, docking was denied. Im guessing the fab/shipyard is treated as a regular factory?



I did run into 1 thing which i wasnt sure if it was DMA related or my xtreme script i use. Once the xtreme 2 wave kicks in, ive killed some ships and didnt get any rank increase, i didnt hear missle launched so im pretty sure i didnt kill them by killing there missle when launched. I useally see 7 or 8 m7's by themselfs then of course the other spawn a bit away that comes chaseing from the rear.

Mmmmm, 1 compatability problem i did see. I do use M.A.R.S. and have the goblins set to be used on enimie ships. They will launch the goblins (fighter drones) and disapear right away. While it's probly a mars script problem, figured id say something here.
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LV
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Post by LV »

athelred wrote:Okay this mod added a shipyard and EQ in
Spoiler
Show
Imperial Laboratories
That's the seed of what will become much more in time throughout all my work ;)
athelred wrote:
The stock seems to fluctuate each time you look at the trade menu, and most of the stock is unbuyable due to rank. Is what you can purchase determined by your DMA rank, or is there some other means of determining what you can buy?
intended to change wares every hr or so see above, Imperial Laboratories will be included in all my scripts and will be separate and also linked into my plugins, that sector and what will come out of it in time have nothing to do with DMA

athelred wrote: Also several minor issues.

1. Each time the arrow offers me a DMA it offers it twice. I will get an offer, it will start to fly away after I refuse it, and then it will return and offer it again a short time later.
The arror is from TR, as it seems to be nothing more than annoyance i'll code it out and handle it another way
athelred wrote: 2. It doesn't have to be the player ship that approaches the DMA Headquarters as long as the player is in system.
Intended, don't ask me why but i do recall coding it this way for a reason, a reason i no longer remember
athelred wrote: 3. Several times I have seem ships with more fighters docked than they had docking slots. This has been most obvious with the Large OWP, which has 3 slots and had 20 or 30 fighters docked.
Never underestimate the power of the force, actually this should not happen so i'll look at it
athelred wrote: 4. Defiantly remove OWPs they suffer from the problem that they will not attack unless you get within a certain range (and it is a very short one around 4.5 km), so as long as you have IBL or better you can kill them with ease.
As soon as i've taken a good look at them to see they could not become a missile platform or other deadly weapon equipped correctly i'll pull em.

athelred wrote: 5. Last fighters that start docked at a M1 and are launched in response to an attack tend to wander aimlessly around the sector. Maybe set them up with protect orders?

Need to look at support code
LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
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ezra-r
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Post by ezra-r »

superb work!
adecoy
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Post by adecoy »

no matter what i do no matter how hard i try i cannot under any circumstance get the arena to let me enter a match a second time. i have lowered the timer down to as low as 90, waited for 2 hours, left the sector, reentered the sector. i have tryed everything.
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corhen
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Post by corhen »

ok, ran into something odd. was in my M3, a Argon one (Forget the name) in Profit Center, i think it is. a DMA arrived, i chose spaceship race, cause this i just unlocked it the last time
it said "Enter your Spacesuit" so i stopped my ship, hopped out
Immediately my ship blew up, then i blew up!!!!
i had no enemies in the sector, IDK what went wrong
adecoy
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Post by adecoy »

ok, i fixed the problem i was having, i disabled the deathmatches using the artificial life menu and reenabled it and it now works fine
bounty_hunter66
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Post by bounty_hunter66 »

This isnt working....

I enter sector, select the DM HQ (distance is less than 7km), select info, nothing happens.... :evil:
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LV
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Post by LV »

do the same as adecoy did
bounty_hunter66
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Post by bounty_hunter66 »

yeah, just did that by accident last night and it worked :D
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Krewzur
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Post by Krewzur »

Could you give me advice on renaming sector's???

I want to change the two sectors south-west of unholy descent.
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