Have you seen changes actually happen when altering the time/resource/money settings on a PHQ that is already created?LarryBurstyn wrote:I was playing around with mod manager and found something interesting.
In hq.pck you have several values.
Production
Repair
Reverse Engineer
Recycle
They all have Time, Resources, and money settings at 100, 0, or some other number. the number is PERCENTAGE. For example in production time is 100, money is 100 and resources is 100. Changing time to 50 halves the build time for EVERY thing the HQ builds. Same is true for the other factors. These factors go into effect the next time you restart the game so you do NOT have to restart from scratch every time you change one of the these factors.
MAKE SURE YOU COPY THE ORIGINAL 03.CAT and 03.DAT files somewhere safe so you can put them back if your mods break something.
I have a PHQ repairing my Ares and it says it's going to take 1-2:35... judging by hoq quickly the last number tics down, I'm taking it to be 1 (day?/week?) 2 hours 35 minutes. No matter what i alter that time doesn't increase or decrease.