[SCRIPT] Remove Rocks from Universe *UPDATED*

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rohh
Posts: 10
Joined: Tue, 28. Feb 06, 18:39
x3

Post by rohh »

Hello,
this is long time I havent played X3
I have installed 2 scripts actually but this one do not work and makes the game to crash on loading my saved file.

I have:
Asteroid Relocator 1.0
and
LV's Cheats
installed with Plugin manager

I have my game nane: Thereshallbewings
I am using v2.5

I tried to unrar theses scripts
aaaa.remove.rocks
lib.grax.getallsectors

On the script folder

no way, as soon they are copied in the script folder, savegame keeps crashing

can anyone help me please?

Edit: I also tested "scan all roids" from same author - script doesnt work either.
Guess this is a version issue.
Would be cool if any scripters could make it up to date again :-)
rymmie1981
Posts: 15
Joined: Wed, 9. Dec 09, 06:40
x3tc

Post by rymmie1981 »

I'm having a small problem with this script. It might be my noobishness, though.

When I try to run the script, i highlight it in the SE, press r, then it goes into the selection screen. I pick null since it doesn't make sense to pick a station. It goes to the Execute Script Screen, and nothing happens. None of the buttons works except Enter which just exits the Execute Script Screen. Nothing happens and no rocks have gone.

I can't figure out what I'm doing wrong and none of the tutorial threads have helped me.
Requiemfang
Posts: 3206
Joined: Thu, 16. Jul 09, 12:24
x4

Post by Requiemfang »

Hmm as it is stated in the read me or the description the script removed those tiny rocks in game and leaves the large asteroids that can support factories. Seems to run fine for me, when I go to run it and press r and then press null the game hangs for a second while the script does it's work. If your game hangs after hitting enter with null THAT means the script is running and clearing out those annoying and pesky small tiny rocks. ALSO you should NOT be in a system that has rocks in it when you run the script. Go to a system that doesn't have them... like Argon Prime.

on a side not. RRF seems to have this script in the package already so if you have that and then install this script it might conflict. I don't know if this is really the case but I had issues when I noticed this. The one that came with the RRF didn't hang the game while it cleaned the game of rocks which I found to be interesting to say the least
rymmie1981
Posts: 15
Joined: Wed, 9. Dec 09, 06:40
x3tc

Post by rymmie1981 »

I ran it again while docked in Argon Prime and it seemed to work. It never hanged for me whenever I did it, but the change was very noticeable and I'm happy now.
DrSysAdmin
Posts: 141
Joined: Fri, 5. Jun 09, 18:35
x3ap

Post by DrSysAdmin »

I use this script every game - however I have found a slight drawback that perhaps can be addressed...

This script makes Nividum impossible to find because it removes all the rocks that have it. That makes the HUB mission rather difficult.....

Anyone have ideas on a workaround?

@rymmie - make sure you enable the script editor before you try to run this - otherwise it does nothing.
Yaotzin
Posts: 72
Joined: Thu, 11. Jun 09, 05:54

Post by Yaotzin »

Blow up a big asteroid or use the UFJD.
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Alex Corvis
Posts: 1365
Joined: Fri, 29. Dec 06, 21:30
x4

Post by Alex Corvis »

Sorry for this necropost, but why not post questions to this script in its own thread? So is that right: this updated script version can only remove ALL rocks, which you can't build mines on, in the whole universe? An before the update you had to select a sector where you want to remove them?

So if I'm right, could does anybody still have the old version? 'cause I only want to remove them in the player sector.

A. Corvis
Rikaelus
Posts: 233
Joined: Tue, 29. Nov 05, 04:03
x3

Post by Rikaelus »

Does this work with Albion Prelude?

I have the two files in my scripts directory but the script isn't showing up in the editor to execute. All of Cycrow's scripts are showing up, so I know I have the directory right...

Edit: Derp. Right after posting this I realized the new addons directory has its own scripts/ directory. I'll leave this post here in case others neglect to put the files in the right place. Might not hurt to update the readme file for AP players who don't know about the secondary location.
GlassDeviant
Posts: 291
Joined: Sun, 4. Nov 12, 12:06
x3tc

Post by GlassDeviant »

How do I run this on one sector at a time?
bibo ergo sum
GlassDeviant
Posts: 291
Joined: Sun, 4. Nov 12, 12:06
x3tc

Post by GlassDeviant »

Alex Corvis wrote:Sorry for this necropost, but why not post questions to this script in its own thread? So is that right: this updated script version can only remove ALL rocks, which you can't build mines on, in the whole universe? An before the update you had to select a sector where you want to remove them?

So if I'm right, could does anybody still have the old version? 'cause I only want to remove them in the player sector.

A. Corvis
Because the original script is for X3: Reunion and does not work in Terran Conflict/Albion Prelude. So...this IS this script's own thread, because this is the thread of the Remove Rocks script for TC/AP, while the other thread is the thread of the Remove Rocks script for Reunion.
bibo ergo sum
lex-321
Posts: 13
Joined: Mon, 26. Oct 09, 08:55

Re: [SCRIPT] Remove Rocks from Universe *UPDATED*

Post by lex-321 »

Does anyone still have the script that they could share, the download link doesn't work because the page is defunct.
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X2-Illuminatus
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Re: [SCRIPT] Remove Rocks from Universe *UPDATED*

Post by X2-Illuminatus »

The download link works fine for me with Opera. Is this maybe a browser issue? In case it tries to open the link directly, rightclick and select the "Saves as..." (or similar) option.
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lex-321
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Joined: Mon, 26. Oct 09, 08:55

Re: [SCRIPT] Remove Rocks from Universe *UPDATED*

Post by lex-321 »

X2-Illuminatus wrote: Wed, 14. Apr 21, 21:26 The download link works fine for me with Opera. Is this maybe a browser issue? In case it tries to open the link directly, rightclick and select the "Saves as..." (or similar) option.
Thanks!

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