[MOD]No Fog/View Distance (24/10/08)

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fud
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Post by fud »

Khas wrote:What of the fog? I guess that the view distance (which has been highlighted) has a different offset to the fog. Which is the fog?

0;0;0.000000;0.000000;0.000000;0;0;fogblue;1;1;1;25;50;10;5;5;0;0;0;14;0;0;0;0;3000000;4000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_10;

Offset in red is the value for the fog. 0 is none, the higher the number, the "thicker" it is.
Gorium
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x3tc

Post by Gorium »

How do I go about simply removing the fog/nebula, but keeping the normal viewing distances?

I need this to improve my performances, but I am not interested into having a 100km or 1000km viewrange.

Cheers.
frijazz
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Joined: Fri, 31. Mar 06, 21:52
x3tc

Post by frijazz »

It seems like you have been playing around quite much with the Tbackgrounds. Im planning to do some work on that myself, and adjusting the fog (offest 19) is very useful. But I wonder if you know what the other numbers do?
Luisedgm
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Joined: Sun, 14. Feb 10, 05:29
xr

Post by Luisedgm »

Gorium wrote:How do I go about simply removing the fog/nebula, but keeping the normal viewing distances?

I need this to improve my performances, but I am not interested into having a 100km or 1000km viewrange.

Cheers.
Same here, is it possible?
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Argonaught.
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Post by Argonaught. »

Luisedgm wrote:
Gorium wrote:How do I go about simply removing the fog/nebula, but keeping the normal viewing distances?

I need this to improve my performances, but I am not interested into having a 100km or 1000km viewrange.

Cheers.
Same here, is it possible?
fud wrote: 0;0;0.000000;0.000000;0.000000;0;0;fogblue;1;1;1;25;50;10;5;5;0;0;0;14;0;0;0;0;3000000;4000000;100;120;120;120;0;0;0;0;0;0;0;SS_BG_10;

Offset in red is the value for the fog. 0 is none, the higher the number, the "thicker" it is.
The red is fog as fud indicates and the green area I highlighted seems to be view range.

Here's an original Tbackgrounds with view distance and fog as normal, just change what fud has marked in red in all the lines to 0 and you should be good.

HTH

Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
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Argonaught.
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Post by Argonaught. »

In case you wanted an actual mod I made an updated one from X3tc v2.5.

No fog, distance untouched

HTH

Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F

I lurk alot for the most part now
:thumb_up:
thrundar
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Joined: Sat, 27. Feb 10, 20:16
x3tc

Post by thrundar »

Just tried this no fog and it works. So that's what omicron lyrae looks like ?!?! Awesome.
Only checked a couple sectors real quick, so far so good. Including cardinals domain.
THANK YOU for doing this.

I think this is my first post as well on the XU forums.
Evil_Genius
Posts: 11
Joined: Thu, 16. Sep 10, 01:49

Post by Evil_Genius »

Im using ATI drivers on Mobility Radeon HD 2400 and in sectors with fog, my fps is decreasing by 15!

Big thanks dude!
Sable Keech
Posts: 14
Joined: Sat, 16. Oct 10, 11:29

Post by Sable Keech »

This is my first (and last :cry: ) X game, and the fog was REALLY annoying and I felt a bit gutted - why have such a great engine and the cover it in fog??

Thank you fud et al - looks sooooo much better!

SK
ZX9000
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Joined: Wed, 19. Sep 07, 22:15
x3

Post by ZX9000 »

Xtended for TC seems to have heavy use of invisible fog, with most sectors I've seen (20ish) having a view distance of no more than 60km (a few having 100ish). Quite detrimental to the game experience IMO... So seeing as this mod is my #1 favourite for regular tc, how hard would it be to make a similar mod for xtc?
Gripen
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Post by Gripen »

ZX9000 wrote:Xtended for TC seems to have heavy use of invisible fog, with most sectors I've seen (20ish) having a view distance of no more than 60km (a few having 100ish). Quite detrimental to the game experience IMO... So seeing as this mod is my #1 favourite for regular tc, how hard would it be to make a similar mod for xtc?
I made one some weeks ago but it slipped by pretty much unnoticed since noone commented.

http://forum.egosoft.com/viewtopic.php?t=294630
ZX9000
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Post by ZX9000 »

Excellent :thumb_up: :)

I tried looking at fud's file, to see if how it worked was self-evident enough for me to have a go (it wasn't :wink: ), and noticed names of sectors in there, and then again other names I didn't recognize. I see the same in your file. Out of curiosity, does it refer to placeholder sectors that might have different names ingame, or am I misunderstanding completely?
Gripen
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Post by Gripen »

The names in the file are names of sector "themes", and no actual sectors as ive understood it, could be wrong though.
cinimarco
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Joined: Sun, 1. Jan 12, 17:10

Post by cinimarco »

is this working in x3 reunion?..and do I need a new start?,,thanks

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