Great idea, but kinda negates my game plan.
I'm using this script with the stations within a HQ script, so my HQ is acting as a super-complex. The aim being to not have any stations at all other than the HQ and thus not needing any ships other than the debris gatherers and UT's.
The downside I can see, is that in having a ship ferrying dirt from the relay station to the HQ, the relay station is never going to be full of any product anyway.
But for a more normal game approach, yes, your suggestion would be perfect.
I'm pondering upsetting Nividium a lot further (hopefully not) by making 2 versions of the key scripts, one for silicon, the other for ore, and then having a second command for ore, and assigning the ship via its command to one or the other. Thats within my limited scripting ability, and would solve the problem, albiet doubling the number of ships I'd be using.
My modified Discos are proving absolutely perfect for the job
