Wing Commander ships for download: Now offering... 28 ships Updated: (August 23, 07)
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F-98 Phantom light fighter... What is there to say about this ship? She was designed in late 2668 but only deployed aboard the ill-fated T.C.S. Lexington, an experimental Lexington-class heavy carrier sent to find a previously undiscovered route to Kilrah. She was more heavily defended than the Arrow V, but lacked the speed or versatility of the smaller competitor.
Statistically:
With a top speed of 475 m/sec, and a maneuverability of 5.0, this fighter was surpassed by most light fighters and some medium fighters.
Weapons:
4 primary guns (a, bIRE; a, bPAC; Mass Driver; aEMP)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
Shields:
3 1MJ shields
Known Bugs:
-None
Future Plans:
-None as yet.
Well folks, more on the way. I reinstalled X3 vanilla and am continuing with the old-fashioned way of making my ships @.@ a bit annoying but there's little I can do about it now. Expect more releases soon!
Also, make sure to take a look at my first post, I keep that post updated on the ships, bug fixes and help needed!
Statistically:
With a top speed of 475 m/sec, and a maneuverability of 5.0, this fighter was surpassed by most light fighters and some medium fighters.
Weapons:
4 primary guns (a, bIRE; a, bPAC; Mass Driver; aEMP)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
Shields:
3 1MJ shields
Known Bugs:
-None
Future Plans:
-None as yet.
Well folks, more on the way. I reinstalled X3 vanilla and am continuing with the old-fashioned way of making my ships @.@ a bit annoying but there's little I can do about it now. Expect more releases soon!
Also, make sure to take a look at my first post, I keep that post updated on the ships, bug fixes and help needed!
Last edited by sartha on Sun, 12. Aug 07, 22:08, edited 1 time in total.
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Until the development of the Arrow V, the F-97 Wraith was the fastest fighter in the confederation fleet. Even after the Arrow came out, the Wraith was a better fighter overall due to it's heavier shields, armor and weapons loadout. Ultimately retired due to the high cost of manufacture, this fighter saw only a brief use during the war.
Statistically:
Having a top speed of 450 m/sec, she was surpassed by certain other light fighters but none that were popular until the Arrow came into existance. Her maneuverability is 5/4/5.
Weapons:
2 primary guns (a, bIRE; a,bPAC; aEMP)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
Shields:
3 5MJ shields
Known Bugs:
-None, I used Raid before releasing it >.>
Future Plans:
-None
Statistically:
Having a top speed of 450 m/sec, she was surpassed by certain other light fighters but none that were popular until the Arrow came into existance. Her maneuverability is 5/4/5.
Weapons:
2 primary guns (a, bIRE; a,bPAC; aEMP)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
Shields:
3 5MJ shields
Known Bugs:
-None, I used Raid before releasing it >.>
Future Plans:
-None
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- Joined: Sun, 22. Jul 07, 01:09
Ok.. warning... The following ship is not meant for players! Use at your own risk!
The Behemoth-class ship was a desperate doomsday project under the supervision of Admiral Geoffry Tolwyn. It was designed around a supermassive particle accelerator cannon, the "big brother" of the old Phased Transit Cannon mounted on Confederation-class Dreadnoughts. This superweapon is capable of reducing a planet to an asteroid belt in a matter of seconds. The intended mission was to bring the Behemoth to Kilrah and destroy the planet. Unfortunately plans required that the ship leave spacedock long before she was ready to do so. As a result, her armor and shields are virtually nonexistant and she only has a small complement of the turrets she was meant to have.
Statistically speaking:
This ship, despite it's massive size (over four times longer than an Argon Colossus!) she is capable of 150 m/sec, though her sloppy maneuverability of 0.3 is a killer. Due to her incomplete nature, no upgrade to either ability is possible.
Weapons:
4 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 2 forward firing turrets.
2 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 1 left firing turret.
2 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 1 right firing turret.
2 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 1 aft firing turret.
6 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 3 top firing turrets.
6 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 3 bottom firing turrets.
This ship is not equiped with any kind of launch tubes.
This ship possesses only a single 1 GJ shield emitter.
Only a single TP vessel can dock on this ship, usually to transfer supplies for the skeleton crew aboard.
This massive ship IS gate-travel capable, she might be massive, but most of that is length. She does however require alot of room so crowded systems are hell for this ship!
Piloting this ship requires ALOT of skill because the bridge is all the way behind the ship (the tiny verticle thing you see at the back of the ship on the picture ^.^;;)
Well that's all the Confederation capital ships for which I have the models for right now... unless someone has another model for me to convert ^.^ I'm not doing Prophecy/Secret Ops era ships yet but all other wing commander ships are on my to-do list assuming I can get their 3d models!
The Behemoth-class ship was a desperate doomsday project under the supervision of Admiral Geoffry Tolwyn. It was designed around a supermassive particle accelerator cannon, the "big brother" of the old Phased Transit Cannon mounted on Confederation-class Dreadnoughts. This superweapon is capable of reducing a planet to an asteroid belt in a matter of seconds. The intended mission was to bring the Behemoth to Kilrah and destroy the planet. Unfortunately plans required that the ship leave spacedock long before she was ready to do so. As a result, her armor and shields are virtually nonexistant and she only has a small complement of the turrets she was meant to have.
Statistically speaking:
This ship, despite it's massive size (over four times longer than an Argon Colossus!) she is capable of 150 m/sec, though her sloppy maneuverability of 0.3 is a killer. Due to her incomplete nature, no upgrade to either ability is possible.
Weapons:
4 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 2 forward firing turrets.
2 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 1 left firing turret.
2 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 1 right firing turret.
2 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 1 aft firing turret.
6 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 3 top firing turrets.
6 light guns (a, b IRE; aEMP; a, bFAA; a, bPBE) mounted on 3 bottom firing turrets.
This ship is not equiped with any kind of launch tubes.
This ship possesses only a single 1 GJ shield emitter.
Only a single TP vessel can dock on this ship, usually to transfer supplies for the skeleton crew aboard.
This massive ship IS gate-travel capable, she might be massive, but most of that is length. She does however require alot of room so crowded systems are hell for this ship!
Piloting this ship requires ALOT of skill because the bridge is all the way behind the ship (the tiny verticle thing you see at the back of the ship on the picture ^.^;;)
Well that's all the Confederation capital ships for which I have the models for right now... unless someone has another model for me to convert ^.^ I'm not doing Prophecy/Secret Ops era ships yet but all other wing commander ships are on my to-do list assuming I can get their 3d models!
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Right, thanks... forgot to update the number after publishing the Behemoth ^.^
And yeah, once I got the hang of it, making the ships is easy. Ofcourse they're still not as good as I'd like them, but my plan is basically to release them, then when I can get better models I would update the ships with the newer models, special effects, and other goodies like that ^.^
As it is, most of my ships have no engine effects because I have trouble getting it to work right. One day I'll get around to fixing that though!
Generally I can release several fighters a day, but I decided to slow down some so that I don't do everything all at once ^.^ Bessides, I've been doing some bug-hunting and balancing acts with my ships in-game so recently there's been more updating than making of new ships lol
I wish I could get my hands on the Kilrathi capital ships though... all I can find are a super-highly detailed Fralthi II cruiser (trust me, you don't want this in X3... even a supercomputer would have a hard time with only 1 on screen!) and the Hvar'kann Dreadnought (doubt this monster will fit through a gate so not very practical) The best I could find is in a Freespace 2 total conversion, but I don't have freespace 2 so I can't install the TC to extract the ships @.@
And yeah, once I got the hang of it, making the ships is easy. Ofcourse they're still not as good as I'd like them, but my plan is basically to release them, then when I can get better models I would update the ships with the newer models, special effects, and other goodies like that ^.^
As it is, most of my ships have no engine effects because I have trouble getting it to work right. One day I'll get around to fixing that though!
Generally I can release several fighters a day, but I decided to slow down some so that I don't do everything all at once ^.^ Bessides, I've been doing some bug-hunting and balancing acts with my ships in-game so recently there's been more updating than making of new ships lol
I wish I could get my hands on the Kilrathi capital ships though... all I can find are a super-highly detailed Fralthi II cruiser (trust me, you don't want this in X3... even a supercomputer would have a hard time with only 1 on screen!) and the Hvar'kann Dreadnought (doubt this monster will fit through a gate so not very practical) The best I could find is in a Freespace 2 total conversion, but I don't have freespace 2 so I can't install the TC to extract the ships @.@
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i see you have most of the models/meshes that has been posted by tolwyn, steele, and others from that group. since i am a WC junkie and would like to see more ships in X3 if there are any meshes you need i have most of the models from WC3 to WCSO. now having said that you'll also have to let me know what type of models you can use since i have models from 3ds to truespace4. none of these have been created my me. also you were asking about kilrathi cap ships i have some from wc3 if you can use those but again it depends on what format of the mesh you can use. (not many kilrathi cap ships have been released that i am aware of). if you can get reach tolwyn he may be able to help you out with the other ships.sartha wrote:Also, if anyone has a wing commander 3d model, or know where to get one that isn't listed on this post (either already done or in progress) then PLEASE tell me, I'd love to get more 3d models but I don't know where else to check!
you don't need to have the retail version on freespace2 to play wing commander saga conversion. there is a total conversion of freespace2 available which will play the WC sage.sartha wrote:Finally, I know that Wing Commander Saga (TC for Descent Freespace 2) has some great 3d models, but I don't have Freespace 2 so I can't extract the ship models. If anyone can help with this, it would be appreciated! I will PM the link to their site if anyone is interested in doing this for me.
i don't know about the others but i would like to get my hands on one of these and try it out on my computer.sartha wrote:I wish I could get my hands on the Kilrathi capital ships though... all I can find are a super-highly detailed Fralthi II cruiser (trust me, you don't want this in X3... even a supercomputer would have a hard time with only 1 on screen!) and the Hvar'kann Dreadnought (doubt this monster will fit through a gate so not very practical)

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The Southampton-class Destroyer has a "balance" rating of 90 (100 being average for an X3 ship of it's class)sorry to bug, but.. dont you think that pretty much all ships are heavily... "unbalanced"?
The Tallahassee-class Cruiser has a "balance" rating of 100
All the other ships range from 100 to about 120, the Vesuvius is an exception at being over 130 (but hey, she's still weaker than most battleships in XTM).
Wing commander ships are very fast, that's where most of the unbalancing comes from. Also I haven't been able to get a "good" weapon energy rating for my ships yet. Instead of having ships with unuseable weapons (i.e. you run out of energy every 2 volleys and have to wait a minute before firing another 2 volleys) I opted to have too much for now. This also causes unbalancing issues.
Other than that, the ships tend to be designed to follow other ships of their type (namely those of the five main races) Ofcourse, keep in mind that balance is a hard thing to get with ships from another universe. Here's something else to think about, only bomber-type M3's have a turret, you'll notice the Bearcat and Excalibur don't have a turret (whereas I think all M3 ships in X3 have one), this is cause for worry when you're being attacked by multiple foes (I've lost more than one excalibur going up against a ka'ak scout swarm!)
Ultimately, the balancing factor is the price of the ships (or it's supposed to be) for example the mighty excalibur is particularily costly compared to other M3s (or at least I think it is... I haven't bought one yet @.@)
@draffutt
If you look at the innitial post, all the ships in the "Works in progress" list are the models I have (most of the wc3/4 models are ripped from Wing Commander IV, thus are low quality, some of them have better quality models available but I haven't gotten around to changing them) Essentially the models on "Wing Commander 3d" are the only "good" quality models I have access to (since most of the ones on Zohrath's page don't work well or are far too detailed)
I have 3dsmax 7, so I can import most filetypes (.max and .3ds being the only ones I've used so far)
The Hvar'kann has alot of turrets so I'll save it for a day when I have nothing better to do @.@
Perhaps, but is it really worth it to download 1+GB just to grab a few 3d models? >.> The Prologue apparantly only has a small number of ships.you don't need to have the retail version on freespace2 to play wing commander saga conversion. there is a total conversion of freespace2 available which will play the WC sage.
And as previously mentioned, I'm not a big Prophecy/SO fan so if I make any of the ships from those games, it'll be when all the other models I have access to have been depleted.
Finally, about the M0 class, when I put the Behemoth as an M0, I couldn't spawn it with LV's cheat, but when I classed it an M2, I could. This is the reason the game will say it's an M2 instead of M0 ^.^;;
Infact, the Valhalla (M0 in theory) is an M1 in game. (XTM)
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ok, if you insist
But.. It can use AEMP's... so it is a one shot kill for another M5's.
Same goes with the M4's...
Now the speed. so a heavy bomber can go at 300m/s + Id say thats near 200% over X3.
The Excalibur.. an M3 with speed of 500m/s and 10x25MJ shields, much more shielded and fast than any other M3 in existance, that is pretty much an "I win" M3.
Now, the Longbow, a heavy fighter that can go at 320m/s and is more shielded than a normal M6.
---
Now, dont misunderstand me, the ships are great and I apreciate Wing Commander ships in X3, I loved the Wing Commander Series and I played almost all of them, but not even compared to X3 or Wing Commander itself those ships had so much shields and so much speed.
In fact the Longbow was pretty slow.
Whats the point of having a ship such as Nova Sentinel, where there are others many times 4 times more shielded and 5 times faster?
See where Im going? Those speeds and shieldings are crazy and really will spoil the game balance.
I dont know where you got those calculations but Id say most of those ships are near if not above 300% average of X3 ships specially in terms of speed and shields, which is what survival is about.
No purpose on buying any paranid, teladi, argon or split ships of those kinds any more, since those WC ones will beat them all.
About the price of the Excalibur, its merely 200K more than a Mamba Raider, now compare a Mamba Raider with it.
200m/s vs 500m/s
1x25MJ shields vs 10x25Mj shields.
Really.. my humble suggestion is a deep rebalance is in order.
Nice job on the ships though, and thank you very much.
Looking at the stats, which of this ships is bellow 120% in terms of speed and shields compared to X3? Id say the only one is the arrow since its an M5.Speed:
-Arrow V = 520 m/sec, 8.0/9.0/9.0 Maneuverability
-Hellcat V = 420 m/sec, 6.0 Maneuvarability
-Thunderbotl VII = 380 m/sec, 5.0 Maneuverability
-Longbow = 320 m/sec, 3.0/4.0/3.0 Maneuverability
-Excalibur = 500 m/sec, 7.0/7.5/7.0 Maneuverability
-Bearcat = 550 m/sec, 9.0/8.0/9.0 Maneuverability
Weapons:
-Arrow V
4 primary guns (a, bIRE; a, bPAC; aEMP)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
-Hellcat V
4 primary guns (a, bIRE; a, bPAC; aEMP)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
-Thunderbolt VII
6 primary guns (a, bIRE; a, bPAC; aEMP; a, bHEPT; a, bPBE)
1 turret gun (a, bIRE; a, bPAC; aEMP; a, bPBE; Mass Driver; Tractor Beam)
1 Missile/Torpedo Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire + Firestorm + Hammerhead)
-Longbow
4 primary guns (a, bIRE; a, bPAC; aEMP; a, bHEPT; a, bPBE; Mass Driver)
2 turret guns (a, bIRE; a, bPAC; aEMP; a, bPBE; Mass Driver; Tractor Beam)
1 Missile/Torpedo Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire + Firestorm + Hammerhead)
-Excalibur
6 primary guns (a, bIRE; a, bPAC; aEMP; a, bHEPT; a, bPBE)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
-Bearcat
4 primary guns (a, bIRE; a, bPAC; aEMP; aHEPT; a, bPBE; Mass Driver)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
Shields:
-Arrow V: 2 1MJ shields
-Hellcat V: 5 5MJ shields
-Thunderbolt VII: 2 125MJ shields
-Longbow: 4 125MJ shields
-Excalibur: 10 25MJ shields
-Bearcat: 2 125MJ shields
But.. It can use AEMP's... so it is a one shot kill for another M5's.
Same goes with the M4's...
Now the speed. so a heavy bomber can go at 300m/s + Id say thats near 200% over X3.
The Excalibur.. an M3 with speed of 500m/s and 10x25MJ shields, much more shielded and fast than any other M3 in existance, that is pretty much an "I win" M3.
Now, the Longbow, a heavy fighter that can go at 320m/s and is more shielded than a normal M6.
---
Now, dont misunderstand me, the ships are great and I apreciate Wing Commander ships in X3, I loved the Wing Commander Series and I played almost all of them, but not even compared to X3 or Wing Commander itself those ships had so much shields and so much speed.
In fact the Longbow was pretty slow.
Whats the point of having a ship such as Nova Sentinel, where there are others many times 4 times more shielded and 5 times faster?
See where Im going? Those speeds and shieldings are crazy and really will spoil the game balance.
I dont know where you got those calculations but Id say most of those ships are near if not above 300% average of X3 ships specially in terms of speed and shields, which is what survival is about.
No purpose on buying any paranid, teladi, argon or split ships of those kinds any more, since those WC ones will beat them all.
About the price of the Excalibur, its merely 200K more than a Mamba Raider, now compare a Mamba Raider with it.
200m/s vs 500m/s
1x25MJ shields vs 10x25Mj shields.
Really.. my humble suggestion is a deep rebalance is in order.
Nice job on the ships though, and thank you very much.
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I got those balance values from Cycrow's Ship Creator. As for bombers being slow:
Compared to the 500 m/sec Excalibur, the 320 m/sec Longbow is a slow, easy target. It's obvious that wing commander ships are designed with other wing commander ships in relation.
As for "I win" scenarios, have you actually tried an Excalibur vs two Novas? I have... trust me, those 10x25MJ shields and 500m/sec doesn't help nearly as much as you think. I was nearly torn to shred by the time I took out the two Novas.
The Longbow that I flew didn't stand half-a chance against 2 BlastClaws, I got raped twice-over.
As for the aEMP's, the reason I allowed them on all ships is namely because in Vanilla you can't buy them and in XTM you have to go all the way to the Terran sectors to get them (and even then they are FAR more expensive than HEPTs)
Again though, as you said the Longbow is pretty slow, but that's in relation to other wing commander fighters. Which it is.
I can definately understand your concerns, and please don't worry too much, I AM actually working on rebalancing the ships (the most recent update yesterday worked towards that end) But instead of rebalancing everything all at once, and taking a month or two before releasing them, I'm balancing certain factors.
What I'm getting at is, yes, wing commander ships are too fast for X3, my next update (can't guarantee when, but should be this week) will see a decrease in all fighter speeds, though this actually doesn't have anything to do with balancing, it has more to do with my fighters smashing into stations and asteroids while on standard patrol or docking maneuvers! ^.^;;
As for shields, the 10x25MJ shields of Excalibur is half the shields of a Longbow, everyone who has played a wing commander game knows that heavy fighters sport good shields but heavy bombers reign supreme in that department, sporting the most powerful shields of any fighter-sized crafts in the wing commander universe.
Note as well that some of my capships are also rather heavy shielded (2 1GJ shields on the Clarkson-class Transport @.@)
I appreciate the feedback and if you have other suggestions, don't hesitate to point them out ^.^ In the end, it's all about having fun, not about how fast you can become the bug on an asteroid's windshield!
Compared to the 500 m/sec Excalibur, the 320 m/sec Longbow is a slow, easy target. It's obvious that wing commander ships are designed with other wing commander ships in relation.
As for "I win" scenarios, have you actually tried an Excalibur vs two Novas? I have... trust me, those 10x25MJ shields and 500m/sec doesn't help nearly as much as you think. I was nearly torn to shred by the time I took out the two Novas.
The Longbow that I flew didn't stand half-a chance against 2 BlastClaws, I got raped twice-over.
As for the aEMP's, the reason I allowed them on all ships is namely because in Vanilla you can't buy them and in XTM you have to go all the way to the Terran sectors to get them (and even then they are FAR more expensive than HEPTs)
Again though, as you said the Longbow is pretty slow, but that's in relation to other wing commander fighters. Which it is.
I can definately understand your concerns, and please don't worry too much, I AM actually working on rebalancing the ships (the most recent update yesterday worked towards that end) But instead of rebalancing everything all at once, and taking a month or two before releasing them, I'm balancing certain factors.
What I'm getting at is, yes, wing commander ships are too fast for X3, my next update (can't guarantee when, but should be this week) will see a decrease in all fighter speeds, though this actually doesn't have anything to do with balancing, it has more to do with my fighters smashing into stations and asteroids while on standard patrol or docking maneuvers! ^.^;;
As for shields, the 10x25MJ shields of Excalibur is half the shields of a Longbow, everyone who has played a wing commander game knows that heavy fighters sport good shields but heavy bombers reign supreme in that department, sporting the most powerful shields of any fighter-sized crafts in the wing commander universe.
Note as well that some of my capships are also rather heavy shielded (2 1GJ shields on the Clarkson-class Transport @.@)
I appreciate the feedback and if you have other suggestions, don't hesitate to point them out ^.^ In the end, it's all about having fun, not about how fast you can become the bug on an asteroid's windshield!
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I wont insist, let just tell me In a excalivur two novas wouldnt last 30 seconds against the majority of players of X3 who like fighting. It is.. unbalanced.sartha wrote:I got those balance values from Cycrow's Ship Creator. As for bombers being slow:
Compared to the 500 m/sec Excalibur, the 320 m/sec Longbow is a slow, easy target. It's obvious that wing commander ships are designed with other wing commander ships in relation.
As for "I win" scenarios, have you actually tried an Excalibur vs two Novas? I have... trust me, those 10x25MJ shields and 500m/sec doesn't help nearly as much as you think. I was nearly torn to shred by the time I took out the two Novas.
The Longbow that I flew didn't stand half-a chance against 2 BlastClaws, I got raped twice-over.
As for the aEMP's, the reason I allowed them on all ships is namely because in Vanilla you can't buy them and in XTM you have to go all the way to the Terran sectors to get them (and even then they are FAR more expensive than HEPTs)
Again though, as you said the Longbow is pretty slow, but that's in relation to other wing commander fighters. Which it is.
I can definately understand your concerns, and please don't worry too much, I AM actually working on rebalancing the ships (the most recent update yesterday worked towards that end) But instead of rebalancing everything all at once, and taking a month or two before releasing them, I'm balancing certain factors.
What I'm getting at is, yes, wing commander ships are too fast for X3, my next update (can't guarantee when, but should be this week) will see a decrease in all fighter speeds, though this actually doesn't have anything to do with balancing, it has more to do with my fighters smashing into stations and asteroids while on standard patrol or docking maneuvers! ^.^;;
As for shields, the 10x25MJ shields of Excalibur is half the shields of a Longbow, everyone who has played a wing commander game knows that heavy fighters sport good shields but heavy bombers reign supreme in that department, sporting the most powerful shields of any fighter-sized crafts in the wing commander universe.
Note as well that some of my capships are also rather heavy shielded (2 1GJ shields on the Clarkson-class Transport @.@)
I appreciate the feedback and if you have other suggestions, don't hesitate to point them out ^.^ In the end, it's all about having fun, not about how fast you can become the bug on an asteroid's windshield!
And even 320m/s is way too fast for an m3, no matter its role.
If I were you Id assume no M3 should go faster than 200m/s to be balanced.
I dont know how 2 novas with just 3x25 mj could really hurt you with 10x25Mj and 500m/s.. out of my reach really.. .
Anyways, it was just my humble opinion, like I said, good job.
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I'm not exactly the best fighter pilot in the universe ^.^;; But like I said, the balance issue is being worked on, though feedback helps alot with that!
On another note...
The A-15 Gladius was the most powerful fighter when it was designed. Packing 6 forward firing guns for the first time, this fighter would shred it's victims to pieces. While most Gladii fighters were assigned to the Gemini Sector, it never saw wide useage elsewhere.
Statistically:
Capable of 400 m/sec with maneuverability of 3/4/5, this fighter was hardly all that impressive when fighting lighter ships.
Her weapons compliment:
6 primary guns (a, bIRE; a, bPAC; aEMP; a, bHEPT; a, bPBE)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
Shields:
-3 25MJ shields
Well, not much else to say about this one... My next release will be the A-20 Banshee heavy fighter (the one from Armada), after which I'll have all the confed fighters of wing commander armada ^.^
Before I move on to other races however, I'll work on balancing the current ships more thoroughly. Hopefully we can get a good mix and still maintain the wing commander ratios (excalibur with the speed of a light fighter as one example)
The problem with that is the Excalibur and Bearcat are "supposed" to have the speed of a light fighter >.> it's like adding an aft turret to the dragon fighter (I wasn't impressed by that decision -.-) It really messes with the fighter's design and purpose in my opinion. My first plan of action to remedy the speed problem is to halve all the speeds of my fighters (Arrow V with 260, Excalibur with 250, Longbow with 160 etc...). With any luck, this will be a good set of values, feedback about this plan would be appreciated ^.^If I were you Id assume no M3 should go faster than 200m/s to be balanced.
On another note...
The A-15 Gladius was the most powerful fighter when it was designed. Packing 6 forward firing guns for the first time, this fighter would shred it's victims to pieces. While most Gladii fighters were assigned to the Gemini Sector, it never saw wide useage elsewhere.
Statistically:
Capable of 400 m/sec with maneuverability of 3/4/5, this fighter was hardly all that impressive when fighting lighter ships.
Her weapons compliment:
6 primary guns (a, bIRE; a, bPAC; aEMP; a, bHEPT; a, bPBE)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
Shields:
-3 25MJ shields
Well, not much else to say about this one... My next release will be the A-20 Banshee heavy fighter (the one from Armada), after which I'll have all the confed fighters of wing commander armada ^.^
Before I move on to other races however, I'll work on balancing the current ships more thoroughly. Hopefully we can get a good mix and still maintain the wing commander ratios (excalibur with the speed of a light fighter as one example)
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- Posts: 3423
- Joined: Fri, 14. Oct 05, 21:04
Im sure youll do a nice job as it is going right nowsartha wrote:I'm not exactly the best fighter pilot in the universe ^.^;; But like I said, the balance issue is being worked on, though feedback helps alot with that!
The problem with that is the Excalibur and Bearcat are "supposed" to have the speed of a light fighter >.> it's like adding an aft turret to the dragon fighter (I wasn't impressed by that decision -.-) It really messes with the fighter's design and purpose in my opinion. My first plan of action to remedy the speed problem is to halve all the speeds of my fighters (Arrow V with 260, Excalibur with 250, Longbow with 160 etc...). With any luck, this will be a good set of values, feedback about this plan would be appreciated ^.^If I were you Id assume no M3 should go faster than 200m/s to be balanced.
On another note...
The A-15 Gladius was the most powerful fighter when it was designed. Packing 6 forward firing guns for the first time, this fighter would shred it's victims to pieces. While most Gladii fighters were assigned to the Gemini Sector, it never saw wide useage elsewhere.
Statistically:
Capable of 400 m/sec with maneuverability of 3/4/5, this fighter was hardly all that impressive when fighting lighter ships.
Her weapons compliment:
6 primary guns (a, bIRE; a, bPAC; aEMP; a, bHEPT; a, bPBE)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
Shields:
-3 25MJ shields
Well, not much else to say about this one... My next release will be the A-20 Banshee heavy fighter (the one from Armada), after which I'll have all the confed fighters of wing commander armada ^.^
Before I move on to other races however, I'll work on balancing the current ships more thoroughly. Hopefully we can get a good mix and still maintain the wing commander ratios (excalibur with the speed of a light fighter as one example)

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- Posts: 10
- Joined: Tue, 10. Jul 07, 03:25
Just wanted to bring it to your attention that your settings for your carriers, the light and heavier ones, seem to cause the game to go all wonky if you select another ship an bring up the menu. I manually put your ships into my TShips file piece by piece and didn't get the problem.
Also, the ships look fairly cool, even better when they're finished, I'm sure! The Tallahasee and SouthHampton ships are meant to have black square patches across their hulls, right?
Also, the ships look fairly cool, even better when they're finished, I'm sure! The Tallahasee and SouthHampton ships are meant to have black square patches across their hulls, right?
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- Posts: 238
- Joined: Sun, 22. Jul 07, 01:09
Hrm, I haven't had any problems with my carriers when I played, could you describe in more detail how to make it go "wonky" and what the "wonkiness" looks like? I know that the Bearcat and Wraith (and possibly Phantom) have a slight sensor glitch which I haven't been able to fix yet @.@ Only noticed it yesterday while playing.
As for the black patches, I'm not sure what you mean? A screenshot could help me out ^.^
As for the black patches, I'm not sure what you mean? A screenshot could help me out ^.^
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- Posts: 238
- Joined: Sun, 22. Jul 07, 01:09
Sounds like a plan ^.^ looking forward to seeing what I can grab!
I've been going over the balancing issue and have come up with some preliminaries... here's some examples (wing commander 3)
Arrow V:
Speed: 260 m/sec
Shields: 4x 1MJ
Armor: 1,400
Possible Lasers: a, bIRE
Possible Missiles: DumbFire, HeatSeeking, ImageRecognition and FriendorFoe
Hellcat V:
Speed: 210 m/sec
Shields: 4x 5MJ
Armor: 4,500
Possible Lasers: a, bIRE, bPAC
Possible Missiles: DumbFire, HeatSeeking, ImageRecognition and FriendorFoe
Thunderbolt VII:
Speed: 190 m/sec
Shields: 1x 125MJ
Armor: 11,000
Possible Lasers: aPAC, aHEPT
Possible Turret Lasers: Mass Driver, Tractor Beam
Possible Missiles: DumbFire, HeatSeeking, ImageRecognition, FriendorFoe and Torpedo
Longbow:
Speed: 160 m/sec
Shields: 2x 125MJ
Armor: 30,000
Possible Lasers: bIRE, bPAC, aHEPT
Possible Turret Lasers: bPAC, Tractor Beam
Possible Missiles: DumbFire, HeatSeeking, ImageRecognition, FriendorFoe and Torpedo
Excalibur:
Speed: 250 m/sec
Shields: 4x 25MJ
Armor: 11,000
Possible Lasers: aPAC, bHEPT
Possible Missiles: DumbFire, HeatSeeking, ImageRecognition and FriendorFoe
The possible lasers were derived by deciding what X3 weapon was equivalent to the wing commander weapons. So example, Excalibur which has 2 Reaper/Ion Guns and 4 Tachyon Cannons: Tachyon cannons are the most powerful fighter-mounted weapons in wing commander (bHEPT is basically the same thing) whereas Reaper/Ion guns are mid-ranged weapons but still not very powerful (hence aPAC instead of bPAC)
Mind you this is somewhat limiting. If there's any suggestions on how I can improve this or if this is perfect, don't hesitate to tell me ^.^
I've been going over the balancing issue and have come up with some preliminaries... here's some examples (wing commander 3)
Arrow V:
Speed: 260 m/sec
Shields: 4x 1MJ
Armor: 1,400
Possible Lasers: a, bIRE
Possible Missiles: DumbFire, HeatSeeking, ImageRecognition and FriendorFoe
Hellcat V:
Speed: 210 m/sec
Shields: 4x 5MJ
Armor: 4,500
Possible Lasers: a, bIRE, bPAC
Possible Missiles: DumbFire, HeatSeeking, ImageRecognition and FriendorFoe
Thunderbolt VII:
Speed: 190 m/sec
Shields: 1x 125MJ
Armor: 11,000
Possible Lasers: aPAC, aHEPT
Possible Turret Lasers: Mass Driver, Tractor Beam
Possible Missiles: DumbFire, HeatSeeking, ImageRecognition, FriendorFoe and Torpedo
Longbow:
Speed: 160 m/sec
Shields: 2x 125MJ
Armor: 30,000
Possible Lasers: bIRE, bPAC, aHEPT
Possible Turret Lasers: bPAC, Tractor Beam
Possible Missiles: DumbFire, HeatSeeking, ImageRecognition, FriendorFoe and Torpedo
Excalibur:
Speed: 250 m/sec
Shields: 4x 25MJ
Armor: 11,000
Possible Lasers: aPAC, bHEPT
Possible Missiles: DumbFire, HeatSeeking, ImageRecognition and FriendorFoe
The possible lasers were derived by deciding what X3 weapon was equivalent to the wing commander weapons. So example, Excalibur which has 2 Reaper/Ion Guns and 4 Tachyon Cannons: Tachyon cannons are the most powerful fighter-mounted weapons in wing commander (bHEPT is basically the same thing) whereas Reaper/Ion guns are mid-ranged weapons but still not very powerful (hence aPAC instead of bPAC)
Mind you this is somewhat limiting. If there's any suggestions on how I can improve this or if this is perfect, don't hesitate to tell me ^.^
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- Posts: 238
- Joined: Sun, 22. Jul 07, 01:09
In the meantime...
The A-20 Banshee was another short-lived design in the 2669-era of the war. Desperate measures meant releasing desperately designed ships. Though heavy in both endurance and firepower, this slow and unmaneuverable fighter was outclassed by the already available Thunderbolt VII. It only saw operational use onboard the experimental carrier T.C.S. Lexington.
Statistically:
A top speed of 350 m/sec with a maneuverability of 3/2/3, this ship has a hard time against fast and nimble targets.
Weapons:
6 primary guns (a, bIRE; a, bPAC; aEMP; a, bHEPT; a, bPBE)
1 Missile + Torpedo Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire + Firestorm + Hammerhead)
Shields:
-4 25MJ shields
Bugs:
-This ship's model uses some 1-sided planes, as a result there's some invisibility issues that can only be seen from beneath the ship.
So... two confed fighters remaining (unless I find more on draffutt's ftp when it's up ^.^
The Hornet Light Fighter and the Broadsword Heavy Bomber (useless tub of lard... oh wait, she's got 3 turrets! >.> useless, heavily armed tub of lard ^.^)
The A-20 Banshee was another short-lived design in the 2669-era of the war. Desperate measures meant releasing desperately designed ships. Though heavy in both endurance and firepower, this slow and unmaneuverable fighter was outclassed by the already available Thunderbolt VII. It only saw operational use onboard the experimental carrier T.C.S. Lexington.
Statistically:
A top speed of 350 m/sec with a maneuverability of 3/2/3, this ship has a hard time against fast and nimble targets.
Weapons:
6 primary guns (a, bIRE; a, bPAC; aEMP; a, bHEPT; a, bPBE)
1 Missile + Torpedo Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire + Firestorm + Hammerhead)
Shields:
-4 25MJ shields
Bugs:
-This ship's model uses some 1-sided planes, as a result there's some invisibility issues that can only be seen from beneath the ship.
So... two confed fighters remaining (unless I find more on draffutt's ftp when it's up ^.^
The Hornet Light Fighter and the Broadsword Heavy Bomber (useless tub of lard... oh wait, she's got 3 turrets! >.> useless, heavily armed tub of lard ^.^)
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- Posts: 238
- Joined: Sun, 22. Jul 07, 01:09
"Listen son, back in the day, when I came out of the academy... they didn't put me in the cockpit of those fancy new Rapier II's we had back then, hell no, they were way too expensive to entrust to us new kids. Nah, they put us in these... This is an F-36 Hornet Light Fighter, son... The father of all modern light fighters. She weren't that fast compared to today's Arrows and Excaliburs and other fancy ships, but she was fast enough to dodge the kilrathi. She weren't heavily armed either, only sportin' two lasers and three missiles. It was a time when we had to have skill and guts to survive! None o' that fancy stuff like cloaking devices and high-intensity energy shields, hell, two shots from a Dralthi and you were pretty much space dust. But that was a different time, war was simpler back then, son. Never forget our beginnings... these fighters weren't powerful, but they were a sight to behold back then..."
Statistically:
"This 'ere fighter could zip past a kilrathi strike force at a whopping 420 m/sec, they never saw us comin'! And in case they did, she could outmaneuver just about anything the kilrathi could throw at us with our 8/9/8 maneuverability!
"She didn't sport much in firepower though..."
2 Primary Guns (a, bIRE; a, bPAC)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
"Back then, shields were a last resort... you dodged if you could, I'll tell you that!"
1x 1MJ shield emitter.
"And don't ferget, son... This here fighter saw more action during the war than any other fighter! She fought right up to the battle of earth in '68! And they're still in use in the Landreich."
Next up: A-17 Broadsword Heavy Bomber... and why this flying cow could mop up a sector full of ships even though she was a huge flying target.
Statistically:
"This 'ere fighter could zip past a kilrathi strike force at a whopping 420 m/sec, they never saw us comin'! And in case they did, she could outmaneuver just about anything the kilrathi could throw at us with our 8/9/8 maneuverability!
"She didn't sport much in firepower though..."
2 Primary Guns (a, bIRE; a, bPAC)
1 Missile Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire)
"Back then, shields were a last resort... you dodged if you could, I'll tell you that!"
1x 1MJ shield emitter.
"And don't ferget, son... This here fighter saw more action during the war than any other fighter! She fought right up to the battle of earth in '68! And they're still in use in the Landreich."
Next up: A-17 Broadsword Heavy Bomber... and why this flying cow could mop up a sector full of ships even though she was a huge flying target.
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- Posts: 238
- Joined: Sun, 22. Jul 07, 01:09
With the advent of Phase Shielding on capital ships, fighter-based weaponry was no longer capable of doing any serious damage to a starship. To that end, Antimatter torpedoes were developped and equiped on large, sturdy, but slow ships like the Broadsword heavy bomber.
This was one of the first true bombers in the confederation space forces, equiped solely for the task of taking down capital ships, she could do wonders at her job. The problem was her slow speed, lack of serious maneuverability, and need for fighter support. To remedy this, three turrets were installed on this ship and she was equiped with FF missiles, which don't need a lock to fire.
Statistically:
320 m/sec, which is particularily slow in wing commander, though expect this number to decrease along with those of all the other fighters when I rebalance my ships @.@ Also sporting a maneuverability of 5.5 all around.
Weapons:
-3 Primary Guns (a, bIRE; a, bPAC; Mass Driver)
-2 Guns (a, bIRE; a, bPAC; Mass Driver; Tractor Beam) mounted on an aft firing turret.
-2 Guns (a, bIRE; a, bPAC; Mass Driver; Tractor Beam) mounted on a left firing turret.
-2 Guns (a, bIRE; a, bPAC; Mass Driver; Tractor Beam) mounted on a right firing turret.
-1 Missile/Torpedo Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire + Firestorm + Hammerhead)
Shields were strong on this ship for defensive reasons:
2x 125MJ shields
Overall, this ship was hard to fly in Wing Commander 2... but maybe she'll be more fun in X3! ^.^
Well, that's it for confed ships for now... tomorrow I'll start work on the Black Lance ships and possibly the Border Worlds ships too. I'm quickly getting to the Kilrathi it seems ^.^
This was one of the first true bombers in the confederation space forces, equiped solely for the task of taking down capital ships, she could do wonders at her job. The problem was her slow speed, lack of serious maneuverability, and need for fighter support. To remedy this, three turrets were installed on this ship and she was equiped with FF missiles, which don't need a lock to fire.
Statistically:
320 m/sec, which is particularily slow in wing commander, though expect this number to decrease along with those of all the other fighters when I rebalance my ships @.@ Also sporting a maneuverability of 5.5 all around.
Weapons:
-3 Primary Guns (a, bIRE; a, bPAC; Mass Driver)
-2 Guns (a, bIRE; a, bPAC; Mass Driver; Tractor Beam) mounted on an aft firing turret.
-2 Guns (a, bIRE; a, bPAC; Mass Driver; Tractor Beam) mounted on a left firing turret.
-2 Guns (a, bIRE; a, bPAC; Mass Driver; Tractor Beam) mounted on a right firing turret.
-1 Missile/Torpedo Launcher (Mosquito + Wasp + Dragonfly + Silkworm + Hornet + Thunderbolt + Beluga + Wildfire + Firestorm + Hammerhead)
Shields were strong on this ship for defensive reasons:
2x 125MJ shields
Overall, this ship was hard to fly in Wing Commander 2... but maybe she'll be more fun in X3! ^.^
Well, that's it for confed ships for now... tomorrow I'll start work on the Black Lance ships and possibly the Border Worlds ships too. I'm quickly getting to the Kilrathi it seems ^.^