PhantomDG1 wrote:WOW nice one Flybye, actually looks like the hull of a real ship !
Thanks!

Was up till like 4am reading through several 3DS forums. I've perfected my method
KanineLupus wrote:.....Not if you set things up properly they won't.
Firstly, is best to add a 'cut-out' into the main model itself (use a 'boolean' operation, using either a box or campher box as your template).
Also, be sure to take note of the docking-bay dummy's position and rotation when placing via the scene-file ...and DON'T FORGET TO CHECK THE PIVOT POINTS!!
If all is set up correctly, then you shouldn't end up flying through the ship's walls at all

Yeah, I know how to position/rotate the external dummies and modify the ship in whatever way. The problem is you can not control the direction of the ship once it is docked....well...at least I know of no way to control it.
So lets say I want the cockpit of the ship docking to show when docked, I would have to rotate the docking dummy a certain way for the ship's cockpit to show. But X3 only allows docking to come from a certain angle to the docking dummy. So I can either make the ship dock normally, but its belly will show, or I can make the ship dock flying through the ship and allow its cockpit to show.
Sure, I can make holes through the ship, but sometimes that is not very convenient for aesthetics

Well, this is with external docking in order to make the outside life pods show. As far as internal docking, I haven't played around with that yet.
SpaceMonkey1119 wrote:Well,
The only reason I want a seperate casino ship is because I don't want to have all my assets traveling through hostile sectors. It's not by any means vital, I just think having a Casino ship in the saftey of Argon Prime would be a nice, stable income. It would be slower because the ships would have to travel farther for supplies, but atleast it stands a fighting chance if a khaak destroyer shows up.
Well, the ships don't necessarily have to travel through dangerous sectors in the beginning. Argon Prime has safe passage ways to Paranid Prime and Kingdom's end. That's how you could start the business. Traveling to nearby ports. As time progresses, then you can make it across the universe with additional ship support. Think about it, you can make it from Argon Prime to Kingdom's end with no enemy sectors in between. You can also make it as far down as Mysts of Elysium travelling through Paranid, Boron, Teladi & Split sectors with minimal pirate activity.
If you wanted to go to Blueish Snout, you can take the long way by going to Kingdom's end, heading east through Family Whi and into Share Holder's fortune and east, south, and further east and you are in Boron space.
Of course, to make things interesting, we should have Xenon Migration installed. We can even make it to Light of Heart taking the LONG way around from Argon Prime if we traveled through Boron, Teladi & Split space. Actually, we would still have to travel through 1 pirate sector.
If anything, then maybe we should have just a Casino ship that hovers around (still needing resources) and we can also have the cruise liner WITH a casino, too.
Thanks KanineLupus. I'll keep that in mind. Currently, I have been using the Loft method. I've perfected it a bit, and have the hull looking almost exactly how I want it to look.