[Script] Beam Dock v3a

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Jon Quinn
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Post by Jon Quinn »

Ditto with Mani_Hc problem.

All scripts installed, no read text error.

I select the TS, select the beamdock option then Choose the TL as the target. Get Command Rejected, command Accepted. But nothing happens. :S
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apricotslice
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Post by apricotslice »

When you say you select the TS.....

Are you targetting it, hitting i (to access that ships menu), then orders, navigation, beamdock, TL. Or nav map, TS, orders, navigation, beamdock, TL ?

If you are targetting the TS, and then trying to beam it aboard from the TL's menu, then you are actually trying to beam the TL into itself, and that would generate command rejected command accepted and nothing happen.
tatakau
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Post by tatakau »

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Last edited by tatakau on Wed, 12. Jun 19, 12:14, edited 1 time in total.
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apricotslice
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Post by apricotslice »

Sorry, but I wouldnt have a clue how. All I've done is modify an existing script.
Nightmariner
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Post by Nightmariner »

Hello Apricotslice,

I was wondering if I modify your script to allow my M2s to dock M3s, will it jack anything up. Or is modifying the script for M2 docking even possible or advisable. Unlike X2, X3 doesn't allow M3 docking on destroyers, at least not in X3 XTM, which I am playing.
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apricotslice
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Post by apricotslice »

It should work.

First though, you would have to mod the M2 to be able to dock ships. The model still wont allow this, but the ship spec will.

Then you change the beam dock script to duplicate the chunk of code that allows the M1 to beam ships, changing in the script editor the M1 to M2 in the duplicated chunk of code. That will allow the beaming to occur.

Be warned though. The M2 model does not have a dock. So if you beam ships aboard and then give them launch orders instead beaming them off, they may destroy themselves rather than reject the order. And you will never be able to change into one of those ships and launch, without crashing the game.

So to do this, you will need to mod either the existing M2 you want to use, or mod in a new M2, and change the beamdock script to use it.
Nightmariner
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Post by Nightmariner »

Thanks a bunch. I'll give it a try. It should be a new adventure! :D
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tomf
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Post by tomf »

I think I may have found a bug.

When I tell a TS to dock at a TL which is in a differnt sector the TS flies to the co-ordinates of the TL but in the sector it is currently in.

It then dysapears and reapears inside the TL.
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apricotslice
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Post by apricotslice »

I call that a bonus :)
Kilrathi Avenger
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Post by Kilrathi Avenger »

Sweet will give this a try when I spot my next victim :twisted: :twisted:
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Brinnie
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Post by Brinnie »

It has installed O.K., the command to Beam dock has been added but it doesn't seem to work.


this is what I tried to do:

selected M3(Elite) >Comm>Nav>Beam>Elephant(in same sect.)

I heard 2 messages "command rejected" and then "command accepted"
the Elite stopped moving.


I tried again with elite to dock with the hyperion , got the same result.

Am i doin something wrong?
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apricotslice
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Post by apricotslice »

That usually means that 1 of the criteria isnt being met. Usually that the recieving ship isnt an M1 or TL.

It should be run off the command list of the ship being beamed.

So target ship, i, orders, nav, beamdock, select sector, select TL or M1.

Where did you get the script from incidently ? The script download, or one of my mods ? There are about 3 versions now I think, and the script version is the oldest. I may need to update it.
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Brinnie
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Post by Brinnie »

Thanks.
It seems to be working now.


I downloaded it from the script section, where do I find the latest version?
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apricotslice
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Post by apricotslice »

The latest version is the Gunbus v3 Mod.

No range restriction, and will also beam onto a M2 if it has docking slots.

The Apricot M2 in the mod is modded for 100 ships. Since it doesnt have a docking port, you cant order them to launch or dock, but you can beam caps aboard for storage. You have to beam them off again which is a pain, but if your playing an M2 oriented game, it allows you to claim (with SOS Mk2 with no range restriction) and beam a cap within seconds. Makes the difference between not being able to collect them and rarely losing one. Makes cruising the Xenon sectors in your M2 a lot more interesting, since you can claim and beam in while still in combat, and only occasionally will a ship get trashed before you can get it aboard.
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Brinnie
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Post by Brinnie »

I'll stay with Beam Dock for now as I just got an elephant , it'll be a while before I get an M2.

When you say is part of the gun bus mod,
can the beam dock part of it be taken out of the MOD.
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apricotslice
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Post by apricotslice »

Sure. Just unzip the mod into a temporary directory.

There are 2 scripts with beamdock in the name in the scripts directory. Just copy those into the scripts directory under X3.

There is also gbeam, which slurps up all floating containers in scanner range.

And a modified version of Sos Mk2, with no range constraint.

Also a set of scripts that put random abanndoned ships into the game each time its started.

Look in the readme file for the script names for each.
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Brinnie
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Post by Brinnie »

Thank you.

I downloaded the gunbus mod, found the newer beamdock scripts, removed the older ones from the script directory and overwritten the 448686.pck file.

So far is working.

I was trying to use the script to quickly dock M3s in the Hyperion M7 ship, now I understand the script is for TLs M1s and M2s.
It can be a very annoying thing docking with the hyperion, at times it takes forever.
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apricotslice
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Post by apricotslice »

I guess thats a thought. When I fly an M7, I dont tend to bother with smaller ships, so hadnt thought of it. In fact, even when I do fly an M7, I usually have the M1 nearby to beam caps into straight away, so never thought of needing to beam into the M7.
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Brinnie
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Post by Brinnie »

apricotslice wrote:I guess thats a thought. When I fly an M7, I dont tend to bother with smaller ships, so hadnt thought of it. In fact, even when I do fly an M7, I usually have the M1 nearby to beam caps into straight away, so never thought of needing to beam into the M7.
I like the hyperion but I generally prefer to fight using M3/M3+ I find it more challenging, however I am not that good at it that's why I like to keep the Hyper close.

My usual flightplan is something like this:

I go looking for trouble in my M3 with the Hyperion following, if I spot some I try to deal with it before the M7 comes in and kills everything, but sometimes the situation I run in is too much for the M3.
That is when I 'd like to dock in the M7 relatively quickly.

Anyway getting back to beamdock.
Thanks for making it , it's excellent, together with salvage claim software makes capturing ships possible when I wouldn't even dream to attempt doing it .

I've used it LooManckStrats legacy and I managed to beamdock 4 captures in middle of fighting to my elephant.
I can imagine the M1 would be better suited for the job, the Pachyderm needed to make a quick exit as the whole Pirate population was heading for it, but for now it's way out of my budget.
Bergkamp
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Post by Bergkamp »

Hey, was looking at previous posts about the "command rejected, command accepted" message and nothing happening but didn't really see a solution. This is the only script I have tried to install except sector planner which won't be a problem. I have checked that the files are in the right folders.

BTW I'm using the latest patch and bonus pack. Any help would be greatly appreciated.

Cheers

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