[X3 mod] X2 Cockpit Fix - in progress atm! (v0.3 alpha ready for download!)

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So, any use of?

Usefull thingie!
40
85%
Nothing special..
3
6%
Total piece of cr@p!
4
9%
 
Total votes: 47

TheBypasser
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Post by TheBypasser »

hell knows but some say it does
Actually, I'd be very glad if you'd try and tell ;)
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Pantalaimon
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Post by Pantalaimon »

Just stumbled upon this topic by chance, and this is EXACTLY what I was hoping for, thanks to you man, and of course to Galaxy613 for bringing the pits back. :D
Coz I never went gold of one song,
I'm runnin up on someone's lawn,
Wth guns drawn...
Pantalaimon
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Post by Pantalaimon »

Minor issue that I found: The cockpit doesn't seem to get illuminated by tracers or your own shots, this seems to be a problem only in certain sectors, in other sectors it works.
Otherwise it seems to work fine. I use shader 2.0, all settings high, + additional light sources, etc, on an ATI.
Coz I never went gold of one song,
I'm runnin up on someone's lawn,
Wth guns drawn...
TheBypasser
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Post by TheBypasser »

that was a necessary setback for the 2.0 shader model.. Btw do you use the full package or with no shader upgrade?
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balogt
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Post by balogt »

download a couple of my new cockpits. i have some animated dash pieces from x2 working. the scrolling text data etc etc. i also have a small version of the cap ship radar that actually works..its just a bit small to relay on in the fighter cocpit..but it looks neet. also check out the prometheus cockpit from sg-1.

id post a link to some pics at imageshack but it seems to be down at this moment.

ill try later
cheers
PS. the cockpits are on ym ftp site. bc303 and newts folders in the cockpit folder.
balogt
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Post by balogt »

got imageshack working here are some pics


[ external image ]

[ external image ]
Pantalaimon
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Post by Pantalaimon »

TheBypasser wrote:that was a necessary setback for the 2.0 shader model.. Btw do you use the full package or with no shader upgrade?
I installed the whole package, although there was no cat/dat 13 in the one I downloaded (supposedly version 3.0 alpha, link on the first page), just 10, 11 and 12. It looks however like the shader upgade, I have full reflections and bumpmapping, planets being reflected on glass, etc.
What's odd, In some sectors e.g. Split Fire I have full dynamic lighting, tracers, explosions and such on cockpit textures yet my old Radeon 9500 Pro doesn't even support SM 3.0. In some sectors just static lightmaps :?
Coz I never went gold of one song,
I'm runnin up on someone's lawn,
Wth guns drawn...
PakSun
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Post by PakSun »

Pantalaimon wrote:Minor issue that I found: The cockpit doesn't seem to get illuminated by tracers or your own shots, this seems to be a problem only in certain sectors, in other sectors it works.
Otherwise it seems to work fine. I use shader 2.0, all settings high, + additional light sources, etc, on an ATI.
My Geforce 6600GT, have no problem, shader 3.0, lol
Pantalaimon
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Post by Pantalaimon »

PakSun wrote:
Pantalaimon wrote:Minor issue that I found: The cockpit doesn't seem to get illuminated by tracers or your own shots, this seems to be a problem only in certain sectors, in other sectors it works.
Otherwise it seems to work fine. I use shader 2.0, all settings high, + additional light sources, etc, on an ATI.
My Geforce 6600GT, have no problem, shader 3.0, lol
Cool :thumb_up: :roll:
Coz I never went gold of one song,
I'm runnin up on someone's lawn,
Wth guns drawn...
TheBypasser
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Post by TheBypasser »

balogt wrote:download a couple of my new cockpits.
offtopic! Open a new thread - this IS NOWHERE RELATED TO X2 COCKPITS FFS! :evil: Btw pretty bugged they are - the first one you posted contains (hell knows what for) the TS part, and the other is just a generic ts cockpit with some minor bit of play in max - could you at least use the proper mat defs? Having no specular, no bump and no lit bulbs is shame ffs!

ps I have all those dash pieces workin' too :P
Pantalaimon wrote:although there was no cat/dat 13 in the one I downloaded
that's cus I did some merging etc so now it's pak 12 that has shader upgrade instead - cus I merged the original pak 12 with 11 :)
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Pantalaimon
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Post by Pantalaimon »

I see, gonna use it anyway, thx for puttin up all that work, man 8)
Coz I never went gold of one song,
I'm runnin up on someone's lawn,
Wth guns drawn...
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Hansaw
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Post by Hansaw »

May I ask if there are only camra views for the Xenon XL?

Or

Have they been given cockpits now?

I just Caped my 1st XL and only have what looks to be a normal X3 view from the XL :(

Stay safe!
Hansaw sits for the 1st time in his brand new M3. After smilling happily to himself he looks about and becomes frustrated. "I paid enough for this ship, so where's the damn MP3 Player!" he yells
TheBypasser
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Post by TheBypasser »

Like I said, I disabled Xenon cockpits for three reasons:
1. They block too much of my view and it definitely sucks - the other cockpits look way better btw, but that cagelike Xenon one is one hell of an obstruction!
2. They are completely unsuitable for the new Xenon look..
3. Xenons have onboard cameras as the only "windows" so it's logical that you'd see everything only through them..

ps it's not XL, but LX ffs :P
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Hansaw
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Post by Hansaw »

LOL Yep I am thinking of Xenon so putting the X before the L sorry!

OK well if the cockpit is blocked could you at least put in floating scanner and weapon energy?

That would be cool to have those if it is at all possible. If not no worries, no harm in asking though.

Stay safe!
Hansaw sits for the 1st time in his brand new M3. After smilling happily to himself he looks about and becomes frustrated. "I paid enough for this ship, so where's the damn MP3 Player!" he yells
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defiant1
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Post by defiant1 »

you gonna remove the annoying bridge you see on collusis (i really like the one on the mammoth...or is it the other way around...anyways which ever (dont remember which) has the bridge view with the really wide windows should be kept...i like that one for all my cap ships...(like to see where im going)
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Khaak_Slayer
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Post by Khaak_Slayer »

wow, TheBypasser, you need to take a chill pill.

Anyway, the shader is looking very nice, i'm going to give this a spin on my 6800GT.
Rawr.
OrionSnake
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Post by OrionSnake »

Does anyone using GeForce 7600 GT with this mod?

I tried it on mine and I have yellow color around the cockpit after I load the game. After I jump to a sector (from Ore Belt to Argon Prime), the color around the cockpit was white.

Graphic driver: ForceWare 93.71

DirectX Version: DirectX 9.0c

Any ideas what would cause this?
garrry34
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Post by garrry34 »

i gave it a shot on my dual 7800gtx's in sli, the cockpit was in monocolour, ie black and white
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Realspace
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Post by Realspace »

Same I (whitening borders...): geforce 7600 GS :evil:
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BaronDeKalb
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Post by BaronDeKalb »



thes are looking very nice,

i was just wondering if there is a setting to make the cockpits see through

like they are being projected so you can still see behind solid objects.

very nice work,

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