X2 Joystick & Mouse wish list - FOUND SOME FIXES

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Mort
Posts: 13
Joined: Wed, 17. Dec 03, 02:35

Post by Mort »

I have the same problem, it makes it more or less impossible in a dogfight
dkisaac
Posts: 3
Joined: Mon, 5. Jan 04, 17:40

Post by dkisaac »

I have the Microsoft Sidewinder Forcefeedback Pro as well (v1 gameport). I have the stepping method of control as well. The first 1/4 of the joystick axis moves slowly then it steps to a sudden full turn. It seems like it is not linear at all, alomost digital and not analog at all. It really does make dogfighting almost impossible.

This needs to be addressed very quickly, because I enjoy blowing stuff up. :D

Thanks,

- Daniel
"One of us is in DEEP trouble."
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Storm_Front
Posts: 1021
Joined: Mon, 15. Dec 03, 05:27
x2

Post by Storm_Front »

Reven wrote:Torracat: There is no solution to the rudder speed issue that I know of. By "flattening" out my joystick response curve as much as possible, I was able to tell that right after the 5% game limited dead-zone there that rudder "rolling" is indeed slower than rolling at full rudder extension. However, the slowest "roll" speed is much too fast for me to be able to use efectively, so I lock my joystick's "twist rudder" in place when I play X2.

In other news, I have two more issues that I have discovered. Before I add them to the main list, I'd like them confirmed.
  1. First, there seems to be no missile launch button for the Joystick. The "missile" key that you can configure is a missile SELECT, not a missile LAUNCH. I think this is a simple bug, as I cannot determine for the life of me why you would want to only select your missile with the joystick, and not fire it.
  2. There could be some anti-jitter worked in to thje joystick throttle. I don't know if it's just my joystick, but many times when it is no full on or full off, it jitters slightly between two values. This causes my speed to fluctuate which, because of the way the game is coded, makes the ship "shake" continually.
Can anyone verify these - especially the second?

Thanks.
As for #2 my joystick (Wingman Extreme) suffered the same problem until I switched throttle control to the keyboard. Jitters all gone now.
Wildride
Posts: 82
Joined: Thu, 1. Jan 04, 13:06
x3tc

Post by Wildride »

Using the same method you can cut the sensetivity somewhat, just edit the 'JoySensitivity' and make it 1.. its still a little bit too sensative but a fair bit better if you dont use the joysticks extreme range, I found deadzone 15 and sens of 1 fair enough. Thought my friend whom I did this for doesnt seem to have the finese to move the stick only half the range :lol:
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N2IHC
Posts: 53
Joined: Sun, 18. Jan 04, 09:03

Post by N2IHC »

Man my arm is getting sick tired of whacking the mouse *ff to turn! :evil:
N2IHC

Scout...Anything less is just a car.
khass
Posts: 27
Joined: Thu, 15. Jan 04, 03:23
x3

Post by khass »

On a related note... It *seems* as if the keyboard is being read in an unbuffered mode. I'm getting a lot of missed key events (maybe its my keyboard?). This is especially annoying during combat when the frame rate drops (and the time between polls increases). I could be wrong, but it certainly seems to be the case. Of course, it would probably be a lot of work to implement it the buffered way.
sae1040
Posts: 51
Joined: Wed, 14. Jan 04, 04:17
x2

Post by sae1040 »

I see no evidence that reducing InputJoyDeadZone to zero helps the major problem w/mouse control at all. Seems the same before and after to me.

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