As i've had too many stellas to carry on coding and I like the sound of my own voice I may as well report on the current state of the AI Empire
AL plugin ready with uninstall at 100% nuclear (crap is out of the way)
On starting 5 races will be created from any of the 5 normal races and also the pirates, race 1,2,3, & the yaki and the last one who's name currently eludes me.
They start as a one man Imperial MK3 TS and start to earn cash, after they reach xcredits they will create another TSMK3, then a TP (up to a ?? ship limit) which runs TDock wares from Tdock to Tdock (small% of nice bounty for interested parties). As their funds and experience grow they will start to create small fighters which earn per hour as they either protect the TP's or kill all enemies.
Once the AL players global net worth is over 1 million cr he will gain the abilty to buy Bigships and also stations, with enough funds in their account they will then buy M6 class ships that will undertake sector patrols where faction stations are located along with faction specific JTP commands enabled.
Next the AL will build stations (like everything else there is a build limit (LAG

) ) that earn cr per hour (higher the station cost the more the $$$)
and finally once the Al net worth is over 60 m credits it can build cap ships that undertake patrol and JTP duties.
All high fightrank AL fighters and caps have capture ability on other ships that will be sent to shipyards for sale.
Thats what i have done up to now
All idea's are welcome but until the current code is stable i'm not adding anything else.
todo list
TL commands
Al aggression as it grows
Lots of obscenities screamed at at the SE