[SCRIPT] Explorer Software

The place to discuss scripting and game modifications for X³: Reunion.

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Vanel
Posts: 71
Joined: Mon, 26. Dec 05, 13:06
x4

Post by Vanel »

Awesome.... Thanks a lot. :D
Vanel
Posts: 71
Joined: Mon, 26. Dec 05, 13:06
x4

Post by Vanel »

Does it require the EMP mod? I installed it with the script manager and no new softwares show up at teladi eqd's. I have other scripts running so I know that it is installed right. Thanks
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moggy2
Posts: 5505
Joined: Wed, 6. Nov 02, 20:31
x3ap

Post by moggy2 »

like always, it'll take several game loads to be available at all of the EQDocks.

no it doesn't need the EMP.
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Kurios Kronou
Posts: 190
Joined: Wed, 24. Nov 04, 17:50
x3

Post by Kurios Kronou »

Thanks for making the time to fix this Moggy.

KK.
Lidza
Posts: 403
Joined: Wed, 12. Oct 05, 23:23
x3

Post by Lidza »

moggy2

The script is good but still requires too much intervention.

So if I have 50% or more of the universe to explore then would be easier to go there myself.

Could this script be automatic?

For example:

Give a order to given ship to explore and there it goes, fly around in circles from 10km to 150km (depending on the size of the radar) then jump to next sector (that is still to be discovered) and repeat the pattern. The only thing to look out would be not jumping into Xenon sectors...

To add... it could report back (MSG) positions (X,Y,Z) of items discovered once they are discovered by the ship.

I know! :oops: I'm probably asking too much :P
edgewraith
Posts: 16
Joined: Sat, 16. Sep 06, 01:32
x3

good idea, very helpful for keeping the game playable and fun

Post by edgewraith »

i haven't been able to get a reval all mod working so this will help.
never able to force ships through unexplored jumpgates unless tagging a random ship.

ps do you have a working hotkey for "target ejects"?or reveal all?

can't get any mods converted into hot keys can only use ones already provided. any help/sugestions?

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