[SCRIPT] Station/Complex Relocator v2.10 : Update (25/02/2006)

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ORIOLE
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Post by ORIOLE »

Thx for the reply :)
drakend
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Post by drakend »

I used this script with success on the stations of a complex, but on a station I moved using the tractor beam before it makes it disappear, along with the mammoth carrier. Why?

UPDATE 1: I tried to move that station with another carrier (a Boron Orca) but the game doesn't accept any keyboard input and I have to force its closure.

UPDATE 2: I released the Boron Orca and then I rent it again: it functioned but when the station was placed I wasn't able to rent it again. I don't know if it's releated to the problem I had or not.
kitosh
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Post by kitosh »

heyy do u have or know scripts that is able to relocate an entire mine (with asteroid) from one sector to another ? i need a mine for my complex in a sector that dosn't have asteroid...
creiss
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Post by creiss »

All my dreams come true.

I play for a year now, and have settled pretty much every sector I discovered so far, and have multiple complexes per system. Anyway,
I havent done the main storyline yet, as the next mission would
Spoiler
Show
make me KOS to Paranids.
So you see the urgency to move some complexes around. I do have 30 or 40 TL at my disposal. So I installed your script, said "move that complex
from there to there, using that TL." The TL happily teared down the
connections (only) between the stations, converting my carefuly constructed
complex into 30 or so stations. It then took off, charging me 30k or so,
and moved to the target system where it sat and still twiddles thumbs.

Two questions:
- Will it keep moving forth and back until the entire thing is moved?
(- or: is it bugged? should it have moved the entire thing at once?)
- How long will it keep twiddling it thumbs there?

Other than that you will be my (virtual) life saver. I might really
enjoy the storyline :D

-Chris.
creiss
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Post by creiss »

What, noone ever used this script or has an idea? :/
IANW1962
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Post by IANW1962 »

Hi great script works fine so far
but it wont let me move player HQ
said i dont have enought cash but moves dock and quotes the same coast for both

any idears ?
ballad
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Post by ballad »

Thanks for the script. It works like a charm and allowed me to correct bad placement decisions.
Khaak_Slayer
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Post by Khaak_Slayer »

Having some trouble moving the HQ also, as soon as it goes to dismantle the station the game becomes unresponsive, yet everything is still moving, i just can't get past this invisible screen or so it would seem.
Khaak_Slayer
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Post by Khaak_Slayer »

In actual fact my game just crashed because of it :\ managed to get it all the way from President's End to Argon Prime, go to unpack, *freeze*
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peroxyde
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Post by peroxyde »

(Ok, sorry for my english, i'm french...)
I don't have read all post, i write here just to notice you this bug (?)

Just one times (the first), i've tried to relocate a station. It was a cattle ranch that i had deploy in Akeela beacon and which i would to drop in Hatikvah faith.

The station was dismantle and desappear from the sector but it wasn't load in my TL. Perhaps because there isn't enought place (My TL has 10 complex construtor in it's cargo bay), but in this case the factory shouldn't be dismantle.
Moreover, after have launching this process, i will not able to access to any menu...
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Thraxwhirl
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Post by Thraxwhirl »

I tried to move a complex with it, but that doesn't work unfortunately.

The script removes the complex, and places a Complex Hub inside the TL... but when you unpack it, that's exactly what you get - a Complex Hub - none of the stations which the original complex was made up of.

Great shame.

Forgive me if this problem was already known to everyone, but I noted that the comment saying this would be looked into was posted in January of last year, so I guess I'd just wondered if it had been fixed over the last 16 months.

Sorry if that sounds impatient. Not my intention. Just wanted to raise the issue in case it had been thought to have been solved.
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Gazz
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Post by Gazz »

A Complex Hub is a kind of station so yes, you can load it onto a TL.

However, the connection between hub and complex can not be created with a script.

Destroying the Hub (loading it into a TL as a ware) is not helpful because it removes this hub from the game. Recreating a new hub of the same type elsewhere ("unpacking" it) is probably not what you wanted...
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cloppy007
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Post by cloppy007 »

Can I move my complex to another sector? Can I move the Player HQ? And rotate stations?

Thanks!
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Gazz
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Post by Gazz »

No, yes, yes.

All with scripts, though.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Axeface
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Post by Axeface »

Hello there. I love this script! It has successfully moved many of my stations, but ive encountered a problem, and I hope that theres a way around it.

Im trying to move my PHQ, and I can move it fine, however the problem is that when I drop the station, the blueprints I have accumulated (including sohnen ships) are removed.

Im assuming that this script simply creates a fresh, default version of the station that has been dismantled, so any custom things arnt saved. Is there a way for me to move the HQ and save the blueprints?

Thanks in advance.
Leopardog
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Post by Leopardog »

I'm trying to move my HQ too, I kinda figured that the blueprints would be lost but not a huge deal for me. Though it would be nice to save them, if there is a way.

But I have run into another sort of problem, an AI ship WILL NOT undock from my HQ!! Friggin passenger shuttle...there must be a way to force ships to undock from your stations!?? The script tells me that the AI ships will undock (please wait), but this one just won't no matter how long I wait. Very frustrating after building a 100 station monster complex in another sector to serve my HQ, and now I can't move it.

Anyone have any ideas? I guess I could destroy it and script another, but I'd rather not use a cheat-workaround.
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Mobuj
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Post by Mobuj »

Leopardog

This happens alot. Just go into SETA and eventually the critter will leave.

BTW, I'm not sure if this script works with non factory stations. If not then just use LV's cheats to destroy the old and create the new. Works faster.
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lnvader
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Post by lnvader »

HMM I order relocate to my SPP XL, the ship(mamoth) goes ot it, picks it up but then it stays there and I can't even use the escape menu so I pretty much have to restart, what gives? Im using latest version with 2.5 patch and bonus pack with XTM.
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Mobuj
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Post by Mobuj »

Invader

This happens more often than not using this script. Pressing various keys will fix this. Try page-up/down, return, esc, and various others until you get it fixed. I've never been unable to fix the problem using this method.
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alex2069
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Post by alex2069 »

Just thought I'd add to this; I've had the whole "unable to do anything after picking a station up" thing. I found a work-around for it: Comm any ship/station in range, and like magic, you get full control back.
This makes me suspect it has something to do with some sort of sound playback or comm or incoming message related event in the script.

The first time I used it to pick up my station, it worked perfectly, but since then, as soon as I pick up a station, I don't get any message about it working (it does though) and I can no longer control my ship. I just have to make sure I'm close enough to another station/ship to comm them and presto.

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