Drools all over the bridge of my M6....
So basically I have between now and the weekend to get at least one of my Lieutenants up to captain stage so I can use the new script

- Somehow I don't think I gonna make it tho..
I got about 15 Lieutentants now (did have 19, but I lost 4 of them along with 12 Ensigns in a Xennon probe into my Unknown sector
I got 15 waves of 3 with a Lieutentant (in M4's) in charge of each wave currently undergoing training in my unknown sector with my TL (with 12 M3's in its hanger) at one gate with 2 lasertowers, and me in my M6 at the other gate with another 2 Lastertowers.
If Pirate M5's or M4's come into the sector I let my Waves try to take them out (good training) while I deal with any M3's that poke their heads in.
The only down-side to all the training is that I have spent all my credits on supplying brand new Teladi Buzzards to my new Lieutenants (cause my captured Buster M4's seem to get themselves killed too quickly)
EDIT:
What about the option of having a Commander being in charge of 9 ships for training only or something like that, this way once that commander makes Captain he/she could form his/her own task force with the ships they had been training..
This way a Commander could be "in training" themselves in peparation for them making Captain
Myros wrote:Testing has been going great, and Im polishing things up now. It should be ready for a trial run this weekend. Watching your task force commanders recon, patrol, escort, engage and assault on their own is almost a whole game in itself

Not to mention makes its a whole lot easier manage your new combat pilots training.
Myros