You can earn money ect. if you kill enemys (police license is required for money).
My script creates/takes the ships only one time, if there is a respawn, it's the game

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Hrm everytime I go there, there's 3-4 Xenon Ks and a small xenon fleet guarding some ship debris...however it seems that the game randomly spawns M5-M3s from the "good" races there...maybe they got wiped out over time as I noticed the Xenon ships don't respawn.razorhead wrote:lol i just got a request from the teladi to invade xenon sector 101...the thing is that that sector is completely empty, i've never ever seen a xenon ship there.
You don't have to start a new game, already.. only reload the old after one saving.Dread wrote:Will the next version be made so that you can just install over the previous version for savegames already ongoing, or will we have to start again on a new game?
Great work, much appreciated
kenoshi wrote:Hrm everytime I go there, there's 3-4 Xenon Ks and a small xenon fleet guarding some ship debris...however it seems that the game randomly spawns M5-M3s from the "good" races there...maybe they got wiped out over time as I noticed the Xenon ships don't respawn.razorhead wrote:lol i just got a request from the teladi to invade xenon sector 101...the thing is that that sector is completely empty, i've never ever seen a xenon ship there.
BTW StarTrecMarc, thank you very much for this script. I have a 4400+ Athlon X2 with dual FX 7800s and this mod has given me the best dogfight I've had in any space sim yet!
Imagine my surprise when I waded into a sector by myself and the Xenon invading force has wiped out the defenders...I should have taken a screenshot, the number of HEPTs/PACs/IREs/Missiles fired at me was incredible...Thank god for the Raijin Raider that I capped 2 days ago lol...managed like 30 kills before I played station tag, and I capped 2 Xenon Ls to boot! But for some reason, the "capped" stats are different than what they had (e.g. they would have max speed of 288m/s when I ID'd them midfight looking at its details, and that goes to 180m/s after you cap it?!?).
But god, those things are friggin incredible dogfighters...my transport captains feel real safe now![]()
This script works great with the race response fleet from LV btw...I almost cried with joy when some capital ships and swarms of fighters jumped in to helpalthough by that time I'm already down to 60% hull strength...but nevertheless it brought tears to my eyes