actually it does now
I have made changes to this in last versions
limit for ships is in range 25-80 ships. DOes not count fighters on carriers.
there is no other type of invasion, although in 15.25 I enabled taskforces for xenon. SO the can sometimes jump even to remote sectors and cause some mess, yet taskforces are usually just 2, 3 ships, so this is just light patrol
point is, with 200-300 large ships in sector, its impossible to engage them in-sector, and OOS, they just smash everything soe to how OOS fight works. This makes no sense. Still, there are large invasions and much more of them. THey no longer tend to stuck in one sector, and are currently very dangerous, much more than it was before, despite smaller fleets
I also slightly adjusted ship type selection so there is more M6 M7 ships and less M1 and M2, not big changes but should look more natural
I prepared bit of code to allow Xenon to perform invasions trough jump beacons
Idea is, that similar to the main plot in TC, there may be some Xenon ship that goes deep into enemy territory, plants jumpbeacon and invasion starts
but it does not work yet