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Hi,Scoob wrote: ↑Sat, 3. Apr 21, 23:44 Hi,
I noticed that, when using the VRO patched version of this mod, the Split Elephant does not have the built-in shield by default. As a result of this, captured versions of this ship must be sent to a Shipyard or Equipment dock to have this shield added, before they can be repaired at a player Support Ship. If you try to order it to repair, you'll get the "Currently edited ship is missing mandatory upgrades" message.
Not a huge issue, though in VRO this makes these ships particularly weak, as they lack the shield regen the built-in shield generator offers.
Scoob.
Ah, of course, sorry I wasn't thinking it's a Vanilla ship lol. Sorry about that, I'll post in the VRO thread now. Scoob.
Thx. Will be fixed in the next verison.
Sorry, but I can not help you with this, else I would have let the Arawn use the animation already, which is not the casegorman2040 wrote: ↑Thu, 8. Apr 21, 19:10 Hi,
I have searched this thread but couldn't find any reference on the animated wing/pods of the Arawn.
In X:Rebirth, this ship would extend its wings/pods when entering a fight.
I am not sure if this is doable in this mod.
Any help appreciated![]()
Thank you.
No worries, thanks for clarifying !
Cheers, it's a weird one for sure.
I think you are right that it has too low turn speeds for a destroyer (it has just 3°/s where others have 4.4°/s). I will improve this for the next version, so hopefully this will fix your problem with that ship.
Didnt know that it has a separate bridge. I will have alook at it and if it looks better, I might add it in the next version. Thank you!
Heh, that explains it!Max Bain wrote: ↑Mon, 12. Apr 21, 12:44 I think you are right that it has too low turn speeds for a destroyer (it has just 3°/s where others have 4.4°/s). I will improve this for the next version, so hopefully this will fix your problem with that ship.
Edit: I also found the real problem: its inertia is set to 2000 while other shave about 200. Guess thats a "0" too much![]()
I tried it out with your files and it looks good. Will put it in the next version. Not sure if I will put it on smaller rahanas versions as well, so it brings a bit more diversity. But for the larger versions its definitley nice!
Uploading 3.0.6 right now. Please let me know if your bug is fixed now.Scoob wrote: ↑Mon, 12. Apr 21, 13:57Heh, that explains it!Max Bain wrote: ↑Mon, 12. Apr 21, 12:44 I think you are right that it has too low turn speeds for a destroyer (it has just 3°/s where others have 4.4°/s). I will improve this for the next version, so hopefully this will fix your problem with that ship.
Edit: I also found the real problem: its inertia is set to 2000 while other shave about 200. Guess thats a "0" too much![]()
Scoob.