AP Community Project [Released]

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

Moderators: Moderators for English X Forum, Scripting / Modding Moderators

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DrBullwinkle
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Joined: Sat, 17. Dec 11, 01:44
x3tc

Post by DrBullwinkle »

And thank you for leading the project, Ketraar!
qwizzie
Posts: 562
Joined: Thu, 1. Jun 06, 12:17
x4

Post by qwizzie »

could someone pls inform me if this adds new cat & dat files or just replace existing ones?

qwizzie

note : thanks to all the ppl who were involved in this 3.0 update, looking forward to playing 3.0
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joelR
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Joined: Mon, 9. Jul 07, 23:33
x3tc

Post by joelR »

Yeah, thanks guys. Im really looking forward to playing these plots.
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TTD
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Joined: Sun, 6. Jul 08, 10:29
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Post by TTD »

I am glad to have helped where I can.

Hopefully the odd bug here or there won't result in too many unhappy pilots.

Hopefully ,if the rest of the player community picks up on the bugs,then they can be sorted,providing the actual code can be pinpointed.
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X2-Illuminatus
Moderator (Deutsch)
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Post by X2-Illuminatus »

qwizzie wrote:could someone pls inform me if this adds new cat & dat files or just replace existing ones?
No new cat/dat files were added. Highest vanilla cat/dat number is still 03. If you can wait until tomorrow, I should get a complete list of changed/added files, which I will post in the AP Steam Patches Documentation thread.
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qwizzie
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Joined: Thu, 1. Jun 06, 12:17
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Post by qwizzie »

thanks X2-Illuminatus

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